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(svn r21694) -Fix: changing AI settings ingame was impossible when the difficulty level was other than custom
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@ -977,6 +977,9 @@ static void ValidateSettings()
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static bool DifficultyReset(int32 level)
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{
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/* In game / in the scenario editor you can set the difficulty level only to custom. This is
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* needed by the AI Gui code that sets the difficulty level when you change any AI settings. */
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if (_game_mode != GM_MENU && level != 3) return false;
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SetDifficultyLevel(level, (_game_mode == GM_MENU) ? &_settings_newgame.difficulty : &_settings_game.difficulty);
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return true;
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}
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@ -362,7 +362,7 @@ const SettingDesc _settings[] = {
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SDT_CONDVAR(GameSettings, difficulty.line_reverse_mode, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 1, 1, STR_REVERSE_AT_END_OF_LINE_AND_AT_STATIONS,DifficultyChange),
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SDT_CONDVAR(GameSettings, difficulty.disasters, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 1, 1, STR_DISASTERS_OFF, DifficultyChange),
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SDT_CONDVAR(GameSettings, difficulty.town_council_tolerance, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 0, 0, 2, 1, STR_CITY_APPROVAL_PERMISSIVE, DifficultyNoiseChange),
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SDT_CONDVAR(GameSettings, difficulty.diff_level, SLE_UINT8, 97, SL_MAX_VERSION, 0,NG, 3, 0, 3, 0, STR_NULL, DifficultyReset),
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SDT_CONDVAR(GameSettings, difficulty.diff_level, SLE_UINT8, 97, SL_MAX_VERSION, 0, 0, 3, 0, 3, 0, STR_NULL, DifficultyReset),
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/* There are only 21 predefined town_name values (0-20), but you can have more with newgrf action F so allow these bigger values (21-255). Invalid values will fallback to english on use and (undefined string) in GUI. */
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SDT_CONDOMANY(GameSettings, game_creation.town_name, SLE_UINT8, 97, SL_MAX_VERSION, 0,NN, 0, 255, _town_names, STR_NULL, NULL, NULL),
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