|
|
|
@ -253,9 +253,11 @@ const SaveLoad *GetOrderBackupDescription()
|
|
|
|
|
SLE_VAR(OrderBackup, user, SLE_UINT32),
|
|
|
|
|
SLE_VAR(OrderBackup, tile, SLE_UINT32),
|
|
|
|
|
SLE_VAR(OrderBackup, group, SLE_UINT16),
|
|
|
|
|
SLE_VAR(OrderBackup, service_interval, SLE_UINT32),
|
|
|
|
|
SLE_CONDVAR(OrderBackup, service_interval, SLE_FILE_U32 | SLE_VAR_U16, 0, 191),
|
|
|
|
|
SLE_CONDVAR(OrderBackup, service_interval, SLE_UINT16, 192, SL_MAX_VERSION),
|
|
|
|
|
SLE_STR(OrderBackup, name, SLE_STR, 0),
|
|
|
|
|
SLE_VAR(OrderBackup, clone, SLE_UINT16),
|
|
|
|
|
SLE_CONDNULL(2, 0, 191), // clone (2 bytes of pointer, i.e. garbage)
|
|
|
|
|
SLE_CONDREF(OrderBackup, clone, REF_VEHICLE, 192, SL_MAX_VERSION),
|
|
|
|
|
SLE_VAR(OrderBackup, cur_real_order_index, SLE_UINT8),
|
|
|
|
|
SLE_CONDVAR(OrderBackup, cur_implicit_order_index, SLE_UINT8, 176, SL_MAX_VERSION),
|
|
|
|
|
SLE_CONDVAR(OrderBackup, current_order_time, SLE_UINT32, 176, SL_MAX_VERSION),
|
|
|
|
@ -295,10 +297,11 @@ void Load_BKOR()
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/* Only load order-backups for network clients.
|
|
|
|
|
* If we are a network server or not networking, then we just loaded
|
|
|
|
|
* a previously saved-by-server savegame. There are
|
|
|
|
|
* no clients with a backup anymore, so clear it. */
|
|
|
|
|
if (!_networking || _network_server) {
|
|
|
|
|
* If we are a network server or not networking, then we just loaded a previously
|
|
|
|
|
* saved-by-server savegame. There are no clients with a backup, so clear it.
|
|
|
|
|
* Furthermore before savegame version 192 the actual content was always corrupt.
|
|
|
|
|
*/
|
|
|
|
|
if (!_networking || _network_server || IsSavegameVersionBefore(192)) {
|
|
|
|
|
_order_backup_pool.CleanPool();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|