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(svn r18375) -Codechange: use Station::GetTileArea to get the tile area for CalcClosestStationTile
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@ -105,7 +105,7 @@ static int32 NPFCalcStationOrTileHeuristic(AyStar *as, AyStarNode *current, Open
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/* for train-stations, we are going to aim for the closest station tile */
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if (as->user_data[NPF_TYPE] == TRANSPORT_RAIL && fstd->station_index != INVALID_STATION)
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to = CalcClosestStationTile(fstd->station_index, from);
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to = CalcClosestStationTile(fstd->station_index, from, STATION_RAIL);
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if (as->user_data[NPF_TYPE] == TRANSPORT_ROAD) {
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/* Since roads only have diagonal pieces, we use manhattan distance here */
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@ -1089,7 +1089,7 @@ void NPFFillWithOrderData(NPFFindStationOrTileData *fstd, const Vehicle *v, bool
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if (v->type == VEH_TRAIN && (v->current_order.IsType(OT_GOTO_STATION) || v->current_order.IsType(OT_GOTO_WAYPOINT))) {
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fstd->station_index = v->current_order.GetDestination();
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/* Let's take the closest tile of the station as our target for trains */
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fstd->dest_coords = CalcClosestStationTile(fstd->station_index, v->tile);
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fstd->dest_coords = CalcClosestStationTile(fstd->station_index, v->tile, STATION_RAIL);
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} else {
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fstd->dest_coords = v->dest_tile;
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fstd->station_index = INVALID_STATION;
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@ -21,19 +21,23 @@
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* as defined by its tile are (st->train_station)
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* @param station The station to calculate the distance to
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* @param tile The tile from where to calculate the distance
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* @param station_type the station type to get the closest tile of
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* @note for simplification STATION_RAIL is also used for waypoints!
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* @return The closest station tile to the given tile.
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*/
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static inline TileIndex CalcClosestStationTile(StationID station, TileIndex tile)
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static inline TileIndex CalcClosestStationTile(StationID station, TileIndex tile, StationType station_type)
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{
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const BaseStation *st = BaseStation::Get(station);
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TileArea ta;
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st->GetTileArea(&ta, station_type);
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/* If the rail station is (temporarily) not present, use the station sign to drive near the station */
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if (st->train_station.tile == INVALID_TILE) return st->xy;
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if (ta.tile == INVALID_TILE) return st->xy;
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uint minx = TileX(st->train_station.tile); // topmost corner of station
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uint miny = TileY(st->train_station.tile);
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uint maxx = minx + st->train_station.w - 1; // lowermost corner of station
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uint maxy = miny + st->train_station.h - 1;
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uint minx = TileX(ta.tile); // topmost corner of station
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uint miny = TileY(ta.tile);
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uint maxx = minx + ta.w - 1; // lowermost corner of station
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uint maxy = miny + ta.h - 1;
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/* we are going the aim for the x coordinate of the closest corner
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* but if we are between those coordinates, we will aim for our own x coordinate */
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@ -137,7 +137,7 @@ public:
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switch (v->current_order.GetType()) {
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case OT_GOTO_STATION:
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case OT_GOTO_WAYPOINT:
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m_destTile = CalcClosestStationTile(v->current_order.GetDestination(), v->tile);
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m_destTile = CalcClosestStationTile(v->current_order.GetDestination(), v->tile, STATION_RAIL);
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m_dest_station_id = v->current_order.GetDestination();
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m_destTrackdirs = INVALID_TRACKDIR_BIT;
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break;
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