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@ -1326,27 +1326,38 @@ void VideoDriver_Win32::MainLoop()
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bool VideoDriver_Win32::ChangeResolution(int w, int h)
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{
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if (_draw_mutex != NULL) _draw_mutex->BeginCritical(true);
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if (_window_maximize) ShowWindow(_wnd.main_wnd, SW_SHOWNORMAL);
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_wnd.width = _wnd.width_org = w;
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_wnd.height = _wnd.height_org = h;
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return this->MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
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bool ret = this->MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
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if (_draw_mutex != NULL) _draw_mutex->EndCritical(true);
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return ret;
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}
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bool VideoDriver_Win32::ToggleFullscreen(bool full_screen)
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{
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return this->MakeWindow(full_screen);
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if (_draw_mutex != NULL) _draw_mutex->BeginCritical(true);
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bool ret = this->MakeWindow(full_screen);
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if (_draw_mutex != NULL) _draw_mutex->EndCritical(true);
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return ret;
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}
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bool VideoDriver_Win32::AfterBlitterChange()
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{
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return AllocateDibSection(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen);
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if (_draw_mutex != NULL) _draw_mutex->BeginCritical(true);
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bool ret = AllocateDibSection(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen);
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if (_draw_mutex != NULL) _draw_mutex->EndCritical(true);
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return ret;
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}
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void VideoDriver_Win32::EditBoxLostFocus()
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{
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if (_draw_mutex != NULL) _draw_mutex->BeginCritical(true);
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CancelIMEComposition(_wnd.main_wnd);
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SetCompositionPos(_wnd.main_wnd);
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SetCandidatePos(_wnd.main_wnd);
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if (_draw_mutex != NULL) _draw_mutex->EndCritical(true);
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}
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