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@ -54,22 +54,24 @@
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#include <dmusicc.h>
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#include <dmusicf.h>
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#define VARIANT int
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#define MSGBOX(output) DEBUG(misc, 0) ("DirectMusic driver: %s\n", output); //MessageBox(NULL, output, "dxmci",MB_OK);
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#define MULTI_TO_WIDE( x,y ) MultiByteToWideChar( CP_ACP,MB_PRECOMPOSED, y,-1,x,_MAX_PATH);
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static void MultiToWide(WCHAR* to, const char* from)
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{
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MultiByteToWideChar(CP_ACP, MB_PRECOMPOSED, from, -1, to, _MAX_PATH);
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}
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// the performance object controls manipulation of the segments
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IDirectMusicPerformance *performance = NULL;
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static IDirectMusicPerformance *performance = NULL;
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// the segment object is where the MIDI data is stored for playback
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IDirectMusicSegment *segment = NULL;
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static IDirectMusicSegment *segment = NULL;
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// the loader bject can load many types of DMusic related files
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IDirectMusicLoader *loader = NULL;
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static IDirectMusicLoader *loader = NULL;
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// whether we've initialized COM or not (when deciding whether to shut down)
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int COMInitialized = 0;
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static int COMInitialized = 0;
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extern "C" bool LoadLibraryList(void **proc, const char *dll);
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@ -109,7 +111,7 @@ extern "C" {
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#endif
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// Initialize COM and DirectMusic
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bool InitDirectMusic (void)
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bool InitDirectMusic(void)
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{
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if (NULL != performance)
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return true;
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@ -127,12 +129,13 @@ bool InitDirectMusic (void)
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// Create the performance object via CoCreateInstance
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if (FAILED(_proc.CoCreateInstance(
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(REFCLSID)CLSID_DirectMusicPerformance,
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NULL,
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CLSCTX_INPROC,
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(REFIID)IID_IDirectMusicPerformance,
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(LPVOID *)&performance))) {
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MSGBOX ("Failed to create the performance object");
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CLSID_DirectMusicPerformance,
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NULL,
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CLSCTX_INPROC,
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IID_IDirectMusicPerformance,
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(LPVOID*)&performance
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))) {
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MSGBOX("Failed to create the performance object");
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return false;
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}
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@ -143,7 +146,7 @@ bool InitDirectMusic (void)
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}
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// Choose default Windows synth
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if (FAILED(performance->AddPort (NULL))) {
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if (FAILED(performance->AddPort(NULL))) {
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MSGBOX("AddPort failed");
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return false;
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}
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@ -151,10 +154,13 @@ bool InitDirectMusic (void)
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// now we'll create the loader object. This will be used to load the
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// midi file for our demo. Again, we need to use CoCreateInstance
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// and pass the appropriate ID parameters
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if (FAILED(_proc.CoCreateInstance((REFCLSID)CLSID_DirectMusicLoader,
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NULL, CLSCTX_INPROC,
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(REFIID)IID_IDirectMusicLoader,
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(LPVOID *)&loader))) {
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if (FAILED(_proc.CoCreateInstance(
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CLSID_DirectMusicLoader,
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NULL,
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CLSCTX_INPROC,
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IID_IDirectMusicLoader,
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(LPVOID*)&loader
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))) {
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MSGBOX("Failed to create loader object");
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return false;
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}
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@ -166,28 +172,28 @@ bool InitDirectMusic (void)
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// Releases memory used by all of the initialized
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// DirectMusic objects in the program
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void ReleaseSegment (void)
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void ReleaseSegment(void)
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{
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if (NULL != segment) {
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segment->Release ();
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segment->Release();
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segment = NULL;
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}
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}
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void ShutdownDirectMusic (void)
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void ShutdownDirectMusic(void)
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{
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// release everything but the segment, which the performance
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// will release automatically (and it'll crash if it's been
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// released already)
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if (NULL != loader) {
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loader->Release ();
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loader->Release();
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loader = NULL;
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}
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if (NULL != performance)
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{
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performance->CloseDown ();
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performance->Release ();
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if (NULL != performance) {
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performance->CloseDown();
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performance->Release();
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performance = NULL;
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}
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@ -198,7 +204,7 @@ void ShutdownDirectMusic (void)
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}
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// Load MIDI file for playing
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bool LoadMIDI (char *directory, char *filename)
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bool LoadMIDI(const char *directory, const char *filename)
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{
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DMUS_OBJECTDESC obj_desc;
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WCHAR w_directory[_MAX_PATH]; // utf-16 version of the directory name.
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@ -207,22 +213,23 @@ bool LoadMIDI (char *directory, char *filename)
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if (NULL == performance)
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return false;
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MULTI_TO_WIDE(w_directory,directory);
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MultiToWide(w_directory, directory);
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if (FAILED(loader->SetSearchDirectory((REFGUID) GUID_DirectMusicAllTypes,
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w_directory, FALSE))) {
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if (FAILED(loader->SetSearchDirectory(
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GUID_DirectMusicAllTypes, w_directory, FALSE
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))) {
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MSGBOX("LoadMIDI: SetSearchDirectory failed");
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return false;
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}
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// set up the loader object info
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ZeroMemory (&obj_desc, sizeof (obj_desc));
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obj_desc.dwSize = sizeof (obj_desc);
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ZeroMemory(&obj_desc, sizeof(obj_desc));
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obj_desc.dwSize = sizeof(obj_desc);
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MULTI_TO_WIDE(w_filename,filename);
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MultiToWide(w_filename, filename);
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obj_desc.guidClass = CLSID_DirectMusicSegment;
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wcscpy (obj_desc.wszFileName,w_filename);
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wcscpy(obj_desc.wszFileName, w_filename);
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obj_desc.dwValidData = DMUS_OBJ_CLASS | DMUS_OBJ_FILENAME;
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// release the existing segment if we have any
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@ -230,24 +237,24 @@ bool LoadMIDI (char *directory, char *filename)
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ReleaseSegment();
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// and make a new segment
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if (FAILED(loader->GetObject(&obj_desc,
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(REFIID)IID_IDirectMusicSegment,
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(LPVOID *) &segment))) {
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if (FAILED(loader->GetObject(
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&obj_desc, IID_IDirectMusicSegment, (LPVOID*)&segment
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))) {
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MSGBOX("LoadMIDI: Get object failed");
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return FALSE;
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return false;
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}
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// next we need to tell the segment what kind of data it contains. We do this
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// with the IDirectMusicSegment::SetParam function.
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if (FAILED(segment->SetParam((REFGUID)GUID_StandardMIDIFile,
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0xFFFFFFFF, 0, 0, (LPVOID)performance))) {
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if (FAILED(segment->SetParam(
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GUID_StandardMIDIFile, 0xFFFFFFFF, 0, 0, performance
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))) {
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MSGBOX("LoadMIDI: SetParam (MIDI file) failed");
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return false;
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}
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// finally, we need to tell the segment to 'download' the instruments
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if (FAILED(segment->SetParam((REFGUID)GUID_Download,
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0xFFFFFFFF, 0, 0, (LPVOID)performance))) {
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if (FAILED(segment->SetParam(GUID_Download, 0xFFFFFFFF, 0, 0, performance))) {
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MSGBOX("LoadMIDI: Failed to download instruments");
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return false;
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}
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@ -257,7 +264,7 @@ bool LoadMIDI (char *directory, char *filename)
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}
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// Start playing the MIDI file
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void PlaySegment (void)
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void PlaySegment(void)
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{
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if (NULL == performance)
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return;
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@ -268,7 +275,7 @@ void PlaySegment (void)
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}
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// Stop playing
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void StopSegment (void)
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void StopSegment(void)
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{
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if (NULL == performance || NULL == segment)
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return;
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@ -279,13 +286,13 @@ void StopSegment (void)
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}
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// Find out whether playing has started or stopped
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bool IsSegmentPlaying (void)
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bool IsSegmentPlaying(void)
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{
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if (NULL == performance || NULL == segment)
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return FALSE;
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return false;
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// IsPlaying return S_OK if the segment is currently playing
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return performance->IsPlaying(segment, NULL) == S_OK ? TRUE : FALSE;
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return performance->IsPlaying(segment, NULL) == S_OK;
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}
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void SetVolume(long vol)
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