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@ -372,6 +372,36 @@ char *CrashLog::FillCrashLog(char *buffer, const char *last) const
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return buffer;
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}
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/**
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* Fill the crash log buffer with all data of a desync event.
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* @param buffer The begin where to write at.
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* @param last The last position in the buffer to write to.
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* @return the position of the \c '\0' character after the buffer.
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*/
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char *CrashLog::FillDesyncCrashLog(char *buffer, const char *last) const
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{
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time_t cur_time = time(nullptr);
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buffer += seprintf(buffer, last, "*** OpenTTD Multiplayer %s Desync Report ***\n\n", _network_server ? "Server" : "Client");
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buffer += seprintf(buffer, last, "Desync at: %s", asctime(gmtime(&cur_time)));
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YearMonthDay ymd;
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ConvertDateToYMD(_date, &ymd);
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buffer += seprintf(buffer, last, "In game date: %i-%02i-%02i (%i)\n\n", ymd.year, ymd.month + 1, ymd.day, _date_fract);
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buffer = this->LogOpenTTDVersion(buffer, last);
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buffer = this->LogOSVersion(buffer, last);
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buffer = this->LogCompiler(buffer, last);
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buffer = this->LogConfiguration(buffer, last);
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buffer = this->LogLibraries(buffer, last);
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buffer = this->LogGamelog(buffer, last);
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buffer = this->LogRecentNews(buffer, last);
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buffer = this->LogRecentCommands(buffer, last);
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buffer += seprintf(buffer, last, "*** End of OpenTTD Multiplayer %s Desync Report ***\n", _network_server ? "Server" : "Client");
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return buffer;
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}
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/**
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* Write the crash log to a file.
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* @note On success the filename will be filled with the full path of the
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@ -381,9 +411,9 @@ char *CrashLog::FillCrashLog(char *buffer, const char *last) const
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* @param filename_last The last position in the filename buffer.
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* @return true when the crash log was successfully written.
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*/
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bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const
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bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *filename_last, const char *name) const
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{
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seprintf(filename, filename_last, "%scrash.log", _personal_dir);
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seprintf(filename, filename_last, "%s%s.log", _personal_dir, name);
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FILE *file = FioFOpenFile(filename, "w", NO_DIRECTORY);
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if (file == nullptr) return false;
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@ -409,7 +439,7 @@ bool CrashLog::WriteCrashLog(const char *buffer, char *filename, const char *fil
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* @param filename_last The last position in the filename buffer.
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* @return true when the crash save was successfully made.
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*/
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bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
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bool CrashLog::WriteSavegame(char *filename, const char *filename_last, const char *name) const
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{
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/* If the map array doesn't exist, saving will fail too. If the map got
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* initialised, there is a big chance the rest is initialised too. */
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@ -418,7 +448,7 @@ bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
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try {
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GamelogEmergency();
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seprintf(filename, filename_last, "%scrash.sav", _personal_dir);
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seprintf(filename, filename_last, "%s%s.sav", _personal_dir, name);
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/* Don't do a threaded saveload. */
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return SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, NO_DIRECTORY, false) == SL_OK;
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@ -435,12 +465,12 @@ bool CrashLog::WriteSavegame(char *filename, const char *filename_last) const
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* @param filename_last The last position in the filename buffer.
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* @return true when the crash screenshot was successfully made.
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*/
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bool CrashLog::WriteScreenshot(char *filename, const char *filename_last) const
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bool CrashLog::WriteScreenshot(char *filename, const char *filename_last, const char *name) const
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{
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/* Don't draw when we have invalid screen size */
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if (_screen.width < 1 || _screen.height < 1 || _screen.dst_ptr == nullptr) return false;
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bool res = MakeScreenshot(SC_CRASHLOG, "crash");
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bool res = MakeScreenshot(SC_CRASHLOG, name);
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if (res) strecpy(filename, _full_screenshot_name, filename_last);
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return res;
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}
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@ -506,6 +536,57 @@ bool CrashLog::MakeCrashLog() const
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return ret;
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}
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/**
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* Makes a desync crash log, writes it to a file and then subsequently tries
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* to make a crash savegame. It uses DEBUG to write
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* information like paths to the console.
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* @return true when everything is made successfully.
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*/
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bool CrashLog::MakeDesyncCrashLog() const
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{
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char filename[MAX_PATH];
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char buffer[65536 * 2];
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bool ret = true;
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const char *mode = _network_server ? "server" : "client";
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char name_buffer[64];
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char *name_buffer_date = name_buffer + seprintf(name_buffer, lastof(name_buffer), "desync-%s-", mode);
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time_t cur_time = time(nullptr);
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strftime(name_buffer_date, lastof(name_buffer) - name_buffer_date, "%Y%m%dT%H%M%SZ", gmtime(&cur_time));
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printf("Desync encountered (%s), generating desync log...\n", mode);
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this->FillDesyncCrashLog(buffer, lastof(buffer));
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bool bret = this->WriteCrashLog(buffer, filename, lastof(filename), name_buffer);
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if (bret) {
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printf("Desync log written to %s. Please add this file to any bug reports.\n\n", filename);
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} else {
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printf("Writing desync log failed.\n\n");
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ret = false;
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}
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bret = this->WriteSavegame(filename, lastof(filename), name_buffer);
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if (bret) {
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printf("Desync savegame written to %s. Please add this file and the last (auto)save to any bug reports.\n\n", filename);
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} else {
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ret = false;
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printf("Writing desync savegame failed. Please attach the last (auto)save to any bug reports.\n\n");
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}
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if (!(_screen.width < 1 || _screen.height < 1 || _screen.dst_ptr == nullptr)) {
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bret = this->WriteScreenshot(filename, lastof(filename), name_buffer);
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if (bret) {
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printf("Desync screenshot written to %s. Please add this file to any bug reports.\n\n", filename);
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} else {
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ret = false;
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printf("Writing desync screenshot failed.\n\n");
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}
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}
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return ret;
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}
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/**
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* Sets a message for the error message handler.
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* @param message The error message of the error.
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