diff --git a/src/saveload/oldloader_sl.cpp b/src/saveload/oldloader_sl.cpp index a0764d4081..fc2d2038c0 100644 --- a/src/saveload/oldloader_sl.cpp +++ b/src/saveload/oldloader_sl.cpp @@ -1260,7 +1260,7 @@ bool LoadOldVehicle(LoadgameState *ls, int num) uint type = ReadByte(ls); switch (type) { default: return false; - case 0x00 /* VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break; + case 0x00 /* VEH_INVALID */: v = new (_current_vehicle_id) InvalidVehicle(); break; case 0x25 /* MONORAIL */: case 0x20 /* VEH_TRAIN */: v = new (_current_vehicle_id) Train(); break; case 0x21 /* VEH_ROAD */: v = new (_current_vehicle_id) RoadVehicle(); break; diff --git a/src/saveload/vehicle_sl.cpp b/src/saveload/vehicle_sl.cpp index 3d498851c7..ae904dbd54 100644 --- a/src/saveload/vehicle_sl.cpp +++ b/src/saveload/vehicle_sl.cpp @@ -698,7 +698,7 @@ void Load_VEHS() case VEH_AIRCRAFT: v = new (index) Aircraft(); break; case VEH_EFFECT: v = new (index) EffectVehicle(); break; case VEH_DISASTER: v = new (index) DisasterVehicle(); break; - case VEH_INVALID: v = new (index) InvalidVehicle(); break; + case VEH_INVALID: /* Savegame shouldn't contain invalid vehicles */ default: NOT_REACHED(); }