(svn r20695) -Codechange: move PreventHiding to another location

pull/155/head
yexo 14 years ago
parent fbbc105156
commit 9fd6adf6a9

@ -1487,6 +1487,56 @@ static void HandleMouseOver()
}
}
/** The minimum number of pixels of the title bar must be visible in both the X or Y direction */
static const int MIN_VISIBLE_TITLE_BAR = 13;
/** Direction for moving the window. */
enum PreventHideDirection {
PHD_UP, ///< Above v is a safe position.
PHD_DOWN, ///< Below v is a safe position.
};
/**
* Do not allow hiding of the rectangle with base coordinates \a nx and \a ny behind window \a v.
* If needed, move the window base coordinates to keep it visible.
* @param nx Base horizontal coordinate of the rectangle.
* @param ny Base vertical coordinate of the rectangle.
* @param rect Rectangle that must stay visible for #MIN_VISIBLE_TITLE_BAR pixels (horizontally, vertically, or both)
* @param v Window lying in front of the rectangle.
* @param px Previous horizontal base coordinate.
* @param dir If no room horizontally, move the rectangle to the indicated position.
*/
static void PreventHiding(int *nx, int *ny, const Rect &rect, const Window *v, int px, PreventHideDirection dir)
{
if (v == NULL) return;
int v_bottom = v->top + v->height;
int v_right = v->left + v->width;
int safe_y = (dir == PHD_UP) ? (v->top - MIN_VISIBLE_TITLE_BAR - rect.top) : (v_bottom + MIN_VISIBLE_TITLE_BAR - rect.bottom); // Compute safe vertical position.
if (*ny + rect.top <= v->top - MIN_VISIBLE_TITLE_BAR) return; // Above v is enough space
if (*ny + rect.bottom >= v_bottom + MIN_VISIBLE_TITLE_BAR) return; // Below v is enough space
/* Vertically, the rectangle is hidden behind v. */
if (*nx + rect.left + MIN_VISIBLE_TITLE_BAR < v->left) { // At left of v.
if (v->left < MIN_VISIBLE_TITLE_BAR) *ny = safe_y; // But enough room, force it to a safe position.
return;
}
if (*nx + rect.right - MIN_VISIBLE_TITLE_BAR > v_right) { // At right of v.
if (v_right > _screen.width - MIN_VISIBLE_TITLE_BAR) *ny = safe_y; // Not enough room, force it to a safe position.
return;
}
/* Horizontally also hidden, force movement to a safe area. */
if (px + rect.left < v->left && v->left >= MIN_VISIBLE_TITLE_BAR) { // Coming from the left, and enough room there.
*nx = v->left - MIN_VISIBLE_TITLE_BAR - rect.left;
} else if (px + rect.right > v_right && v_right <= _screen.width - MIN_VISIBLE_TITLE_BAR) { // Coming from the right, and enough room there.
*nx = v_right + MIN_VISIBLE_TITLE_BAR - rect.right;
} else {
*ny = safe_y;
}
}
/**
* Resize the window.
* Update all the widgets of a window based on their resize flags
@ -1538,56 +1588,6 @@ int GetMainViewBottom()
return (w == NULL) ? _screen.height : w->top;
}
/** The minimum number of pixels of the title bar must be visible in both the X or Y direction */
static const int MIN_VISIBLE_TITLE_BAR = 13;
/** Direction for moving the window. */
enum PreventHideDirection {
PHD_UP, ///< Above v is a safe position.
PHD_DOWN, ///< Below v is a safe position.
};
/**
* Do not allow hiding of the rectangle with base coordinates \a nx and \a ny behind window \a v.
* If needed, move the window base coordinates to keep it visible.
* @param nx Base horizontal coordinate of the rectangle.
* @param ny Base vertical coordinate of the rectangle.
* @param rect Rectangle that must stay visible for #MIN_VISIBLE_TITLE_BAR pixels (horizontally, vertically, or both)
* @param v Window lying in front of the rectangle.
* @param px Previous horizontal base coordinate.
* @param dir If no room horizontally, move the rectangle to the indicated position.
*/
static void PreventHiding(int *nx, int *ny, const Rect &rect, const Window *v, int px, PreventHideDirection dir)
{
if (v == NULL) return;
int v_bottom = v->top + v->height;
int v_right = v->left + v->width;
int safe_y = (dir == PHD_UP) ? (v->top - MIN_VISIBLE_TITLE_BAR - rect.top) : (v_bottom + MIN_VISIBLE_TITLE_BAR - rect.bottom); // Compute safe vertical position.
if (*ny + rect.top <= v->top - MIN_VISIBLE_TITLE_BAR) return; // Above v is enough space
if (*ny + rect.bottom >= v_bottom + MIN_VISIBLE_TITLE_BAR) return; // Below v is enough space
/* Vertically, the rectangle is hidden behind v. */
if (*nx + rect.left + MIN_VISIBLE_TITLE_BAR < v->left) { // At left of v.
if (v->left < MIN_VISIBLE_TITLE_BAR) *ny = safe_y; // But enough room, force it to a safe position.
return;
}
if (*nx + rect.right - MIN_VISIBLE_TITLE_BAR > v_right) { // At right of v.
if (v_right > _screen.width - MIN_VISIBLE_TITLE_BAR) *ny = safe_y; // Not enough room, force it to a safe position.
return;
}
/* Horizontally also hidden, force movement to a safe area. */
if (px + rect.left < v->left && v->left >= MIN_VISIBLE_TITLE_BAR) { // Coming from the left, and enough room there.
*nx = v->left - MIN_VISIBLE_TITLE_BAR - rect.left;
} else if (px + rect.right > v_right && v_right <= _screen.width - MIN_VISIBLE_TITLE_BAR) { // Coming from the right, and enough room there.
*nx = v_right + MIN_VISIBLE_TITLE_BAR - rect.right;
} else {
*ny = safe_y;
}
}
static bool _dragging_window; ///< A window is being dragged or resized.
/**

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