diff --git a/airport.h b/airport.h index f36923fea6..8a9d4b60bb 100644 --- a/airport.h +++ b/airport.h @@ -10,40 +10,40 @@ enum {MAX_HELIPADS = 2}; // Airport types enum { - AT_SMALL = 0, - AT_LARGE = 1, - AT_HELIPORT = 2, - AT_METROPOLITAN = 3, + AT_SMALL = 0, + AT_LARGE = 1, + AT_HELIPORT = 2, + AT_METROPOLITAN = 3, AT_INTERNATIONAL = 4, - AT_OILRIG = 15 + AT_OILRIG = 15, }; // do not change unless you change v->subtype too. This aligns perfectly with its current setting enum { - AIRCRAFT_ONLY = 0, - ALL = 1, - HELICOPTERS_ONLY = 2 + AIRCRAFT_ONLY = 0, + ALL = 1, + HELICOPTERS_ONLY = 2, }; // Finite sTate mAchine --> FTA typedef struct AirportFTAClass { - byte nofelements; // number of positions the airport consists of + byte nofelements; // number of positions the airport consists of const byte *terminals; const byte *helipads; - byte entry_point; // when an airplane arrives at this airport, enter it at position entry_point - byte acc_planes; // accept airplanes or helicopters or both - const TileIndexDiffC *airport_depots; // gives the position of the depots on the airports - byte nof_depots; // number of depots this airport has - struct AirportFTA *layout; // state machine for airport + byte entry_point; // when an airplane arrives at this airport, enter it at position entry_point + byte acc_planes; // accept airplanes or helicopters or both + const TileIndexDiffC *airport_depots; // gives the position of the depots on the airports + byte nof_depots; // number of depots this airport has + struct AirportFTA *layout; // state machine for airport } AirportFTAClass; // internal structure used in openttd - Finite sTate mAchine --> FTA typedef struct AirportFTA { - byte position; // the position that an airplane is at - byte next_position; // next position from this position - uint32 block; // 32 bit blocks (st->airport_flags), should be enough for the most complex airports - byte heading; // heading (current orders), guiding an airplane to its target on an airport - struct AirportFTA *next_in_chain; // possible extra movement choices from this position + byte position; // the position that an airplane is at + byte next_position; // next position from this position + uint32 block; // 32 bit blocks (st->airport_flags), should be enough for the most complex airports + byte heading; // heading (current orders), guiding an airplane to its target on an airport + struct AirportFTA *next_in_chain; // possible extra movement choices from this position } AirportFTA; void InitializeAirports(void);