diff --git a/src/newgrf_spritegroup.h b/src/newgrf_spritegroup.h index e6bbeb9d39..bb56835188 100644 --- a/src/newgrf_spritegroup.h +++ b/src/newgrf_spritegroup.h @@ -43,7 +43,11 @@ enum SpriteGroupType { struct SpriteGroup; typedef uint32 SpriteGroupID; -typedef Pool SpriteGroupPool; + +/* SPRITE_WIDTH is 24. ECS has roughly 30 sprite groups per real sprite. + * Adding an 'extra' margin would be assuming 64 sprite groups per real + * sprite. 64 = 2^6, so 2^30 should be enough (for now) */ +typedef Pool SpriteGroupPool; extern SpriteGroupPool _spritegroup_pool; /* Common wrapper for all the different sprite group types */