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(svn r2601) Fix: Added TIC,TOC macros do be able to do profiling easier.
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@ -126,6 +126,12 @@ static inline TileIndex RandomTile(void) { return TILE_MASK(Random()); }
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uint32 InteractiveRandom(void); /* Used for random sequences that are not the same on the other end of the multiplayer link */
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uint InteractiveRandomRange(uint max);
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// Used for profiling
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#define TIC() { extern uint32 rdtsc(void); uint32 _xxx_ = rdtsc();
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#define TOC(s) _xxx_ = rdtsc() - _xxx_; printf("%s: %d\n", s, _xxx_); }
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void SetDate(uint date);
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/* facedraw.c */
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void DrawPlayerFace(uint32 face, int color, int x, int y);
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