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@ -890,9 +890,23 @@ void CallVehicleTicks()
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}
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}
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if (v->type == VEH_TRAIN && Train::From(v)->IsWagon()) continue;
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if (v->type == VEH_AIRCRAFT && v->subtype != AIR_HELICOPTER) continue;
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if (v->type == VEH_ROAD && !RoadVehicle::From(v)->IsFrontEngine()) continue;
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/* Check vehicle sounds */
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switch (v->type) {
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case VEH_TRAIN:
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if (Train::From(v)->IsWagon()) continue;
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break;
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case VEH_ROAD:
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if (!RoadVehicle::From(v)->IsFrontEngine()) continue;
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break;
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case VEH_AIRCRAFT:
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if (!Aircraft::From(v)->IsNormalAircraft()) continue;
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break;
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default:
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break;
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}
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v->motion_counter += front->cur_speed;
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/* Play a running sound if the motion counter passes 256 (Do we not skip sounds?) */
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