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(svn r18368) -Fix: alignment of comment and 'add' some missing comments
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@ -1133,9 +1133,9 @@ Track NPFShipChooseTrack(Ship *v, TileIndex tile, DiagDirection enterdir, TrackB
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NPFFoundTargetData ftd = NPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_WATER, 0, v->owner, INVALID_RAILTYPES);
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NPFFoundTargetData ftd = NPFRouteToStationOrTile(tile - TileOffsByDiagDir(enterdir), trackdir, true, &fstd, TRANSPORT_WATER, 0, v->owner, INVALID_RAILTYPES);
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/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
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/* If ftd.best_bird_dist is 0, we found our target and ftd.best_trackdir contains
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* the direction we need to take to get there, if ftd.best_bird_dist is not 0,
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* the direction we need to take to get there, if ftd.best_bird_dist is not 0,
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* we did not find our target, but ftd.best_trackdir contains the direction leading
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* we did not find our target, but ftd.best_trackdir contains the direction leading
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* to the tile closest to our target. */
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* to the tile closest to our target. */
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if (ftd.best_trackdir == 0xff) return INVALID_TRACK;
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if (ftd.best_trackdir == 0xff) return INVALID_TRACK;
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return TrackdirToTrack(ftd.best_trackdir);
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return TrackdirToTrack(ftd.best_trackdir);
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}
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}
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@ -12,6 +12,14 @@
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#ifndef NPF_FUNC_H
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#ifndef NPF_FUNC_H
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#define NPF_FUNC_H
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#define NPF_FUNC_H
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/**
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* Finds the best path for given ship using NPF.
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* @param v the ship that needs to find a path
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* @param tile the tile to find the path from (should be next tile the ship is about to enter)
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* @param enterdir diagonal direction which the ship will enter this new tile from
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* @param tracks available tracks on the new tile (to choose from)
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* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
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*/
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Track NPFShipChooseTrack(class Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
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Track NPFShipChooseTrack(class Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
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#endif /* NPF_FUNC_H */
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#endif /* NPF_FUNC_H */
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@ -12,6 +12,14 @@
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#ifndef OPF_SHIP_H
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#ifndef OPF_SHIP_H
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#define OPF_SHIP_H
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#define OPF_SHIP_H
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/**
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* Finds the best path for given ship using OPF.
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* @param v the ship that needs to find a path
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* @param tile the tile to find the path from (should be next tile the ship is about to enter)
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* @param enterdir diagonal direction which the ship will enter this new tile from
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* @param tracks available tracks on the new tile (to choose from)
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* @return the best trackdir for next turn or INVALID_TRACK if the path could not be found
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*/
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Track OPFShipChooseTrack(Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
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Track OPFShipChooseTrack(Ship *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
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#endif /* OPF_SHIP_H */
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#endif /* OPF_SHIP_H */
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@ -15,7 +15,8 @@
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#include "../../direction_type.h"
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#include "../../direction_type.h"
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#include "../../station_type.h"
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#include "../../station_type.h"
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/** Finds the best path for given ship.
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/**
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* Finds the best path for given ship using YAPF.
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* @param v the ship that needs to find a path
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* @param v the ship that needs to find a path
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* @param tile the tile to find the path from (should be next tile the ship is about to enter)
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* @param tile the tile to find the path from (should be next tile the ship is about to enter)
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* @param enterdir diagonal direction which the ship will enter this new tile from
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* @param enterdir diagonal direction which the ship will enter this new tile from
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