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(svn r2149) - Fix (Regression): [ 1175877 ] Inputbox of savegamedialog did not have "focus", keyinput went to game. A quick fix for the horrid inputkey-handling.
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parent
bb67c4f356
commit
9d34e1fe01
4
window.c
4
window.c
@ -1266,14 +1266,14 @@ static void HandleKeypress(uint32 key)
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we.keypress.cont = true;
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// check if we have a query string window open before allowing hotkeys
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if(FindWindowById(WC_QUERY_STRING, 0)!=NULL || FindWindowById(WC_SEND_NETWORK_MSG, 0)!=NULL || FindWindowById(WC_CONSOLE, 0)!=NULL)
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if(FindWindowById(WC_QUERY_STRING, 0)!=NULL || FindWindowById(WC_SEND_NETWORK_MSG, 0)!=NULL || FindWindowById(WC_CONSOLE, 0)!=NULL || FindWindowById(WC_SAVELOAD, 0)!=NULL)
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query_open = true;
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// Call the event, start with the uppermost window.
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for(w=_last_window; w != _windows;) {
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--w;
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// if a query window is open, only call the event for certain window types
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if(query_open && w->window_class!=WC_QUERY_STRING && w->window_class!=WC_SEND_NETWORK_MSG && w->window_class!=WC_CONSOLE)
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if(query_open && w->window_class!=WC_QUERY_STRING && w->window_class!=WC_SEND_NETWORK_MSG && w->window_class!=WC_CONSOLE && w->window_class!=WC_SAVELOAD)
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continue;
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w->wndproc(w, &we);
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if (!we.keypress.cont)
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