Codechange: [OSX] Re-arrange the OSX video driver code by combining all drawing code and moving the window/event handling to a different file.

This is just a code move/rename, not a functionality change.
pull/217/head
Michael Lutz 3 years ago
parent ab7da117e0
commit 9ccef816f9

@ -1109,8 +1109,8 @@ void DetermineBasePaths(const char *exe)
_searchpaths[SP_INSTALLATION_DIR] = tmp;
#endif
#ifdef WITH_COCOA
extern void cocoaSetApplicationBundleDir();
cocoaSetApplicationBundleDir();
extern void CocoaSetApplicationBundleDir();
CocoaSetApplicationBundleDir();
#else
_searchpaths[SP_APPLICATION_BUNDLE_DIR].clear();
#endif

@ -12,7 +12,9 @@
#include "../../rev.h"
#include "macos.h"
#include "../../string_func.h"
#include "../../fileio_func.h"
#include <pthread.h>
#include <array>
#define Rect OTTDRect
#define Point OTTDPoint
@ -40,6 +42,10 @@ typedef struct {
#define NSOperatingSystemVersion OTTDOperatingSystemVersion
#endif
#ifdef WITH_COCOA
static NSAutoreleasePool *_ottd_autorelease_pool;
#endif
/**
* Get the version of the MacOS we are running under. Code adopted
* from http://www.cocoadev.com/index.pl?DeterminingOSVersion
@ -191,6 +197,45 @@ bool GetClipboardContents(char *buffer, const char *last)
return true;
}
/** Set the application's bundle directory.
*
* This is needed since OS X application bundles do not have a
* current directory and the data files are 'somewhere' in the bundle.
*/
void CocoaSetApplicationBundleDir()
{
extern std::array<std::string, NUM_SEARCHPATHS> _searchpaths;
char tmp[MAXPATHLEN];
CFAutoRelease<CFURLRef> url(CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle()));
if (CFURLGetFileSystemRepresentation(url.get(), true, (unsigned char *)tmp, MAXPATHLEN)) {
_searchpaths[SP_APPLICATION_BUNDLE_DIR] = tmp;
AppendPathSeparator(_searchpaths[SP_APPLICATION_BUNDLE_DIR]);
} else {
_searchpaths[SP_APPLICATION_BUNDLE_DIR].clear();
}
}
/**
* Setup autorelease for the application pool.
*
* These are called from main() to prevent a _NSAutoreleaseNoPool error when
* exiting before the cocoa video driver has been loaded
*/
void CocoaSetupAutoreleasePool()
{
_ottd_autorelease_pool = [ [ NSAutoreleasePool alloc ] init ];
}
/**
* Autorelease the application pool.
*/
void CocoaReleaseAutoreleasePool()
{
[ _ottd_autorelease_pool release ];
}
#endif
/**

@ -235,8 +235,8 @@ void ShowOSErrorBox(const char *buf, bool system)
#endif
#ifdef WITH_COCOA
void cocoaSetupAutoreleasePool();
void cocoaReleaseAutoreleasePool();
void CocoaSetupAutoreleasePool();
void CocoaReleaseAutoreleasePool();
#endif
int CDECL main(int argc, char *argv[])
@ -245,7 +245,7 @@ int CDECL main(int argc, char *argv[])
for (int i = 0; i < argc; i++) ValidateString(argv[i]);
#ifdef WITH_COCOA
cocoaSetupAutoreleasePool();
CocoaSetupAutoreleasePool();
/* This is passed if we are launched by double-clicking */
if (argc >= 2 && strncmp(argv[1], "-psn", 4) == 0) {
argv[1] = nullptr;
@ -261,7 +261,7 @@ int CDECL main(int argc, char *argv[])
int ret = openttd_main(argc, argv);
#ifdef WITH_COCOA
cocoaReleaseAutoreleasePool();
CocoaReleaseAutoreleasePool();
#endif
return ret;

@ -2,7 +2,8 @@ add_files(
cocoa_keys.h
cocoa_v.h
cocoa_v.mm
cocoa_wnd.h
cocoa_wnd.mm
event.mm
wnd_quartz.mm
CONDITION APPLE
)

@ -12,6 +12,8 @@
#include "../video_driver.hpp"
extern bool _cocoa_video_started;
class VideoDriver_Cocoa : public VideoDriver {
public:
const char *Start(const StringList &param) override;
@ -199,59 +201,4 @@ void QZ_GameLoop();
uint QZ_ListModes(OTTD_Point *modes, uint max_modes, CGDirectDisplayID display_id, int display_depth);
/** Category of NSCursor to allow cursor showing/hiding */
@interface NSCursor (OTTD_QuickdrawCursor)
+ (NSCursor *) clearCocoaCursor;
@end
/** Subclass of NSWindow to cater our special needs */
@interface OTTD_CocoaWindow : NSWindow {
CocoaSubdriver *driver;
}
- (void)setDriver:(CocoaSubdriver*)drv;
- (void)miniaturize:(id)sender;
- (void)display;
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
- (void)appDidHide:(NSNotification*)note;
- (void)appWillUnhide:(NSNotification*)note;
- (void)appDidUnhide:(NSNotification*)note;
- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
@end
/** Subclass of NSView to fix Quartz rendering and mouse awareness */
@interface OTTD_CocoaView : NSView <NSTextInputClient>
{
CocoaSubdriver *driver;
NSTrackingRectTag trackingtag;
}
- (void)setDriver:(CocoaSubdriver*)drv;
- (void)drawRect:(NSRect)rect;
- (BOOL)isOpaque;
- (BOOL)acceptsFirstResponder;
- (BOOL)becomeFirstResponder;
- (void)setTrackingRect;
- (void)clearTrackingRect;
- (void)resetCursorRects;
- (void)viewWillMoveToWindow:(NSWindow *)win;
- (void)viewDidMoveToWindow;
- (void)mouseEntered:(NSEvent *)theEvent;
- (void)mouseExited:(NSEvent *)theEvent;
@end
/** Delegate for our NSWindow to send ask for quit on close */
@interface OTTD_CocoaWindowDelegate : NSObject <NSWindowDelegate>
{
CocoaSubdriver *driver;
}
- (void)setDriver:(CocoaSubdriver*)drv;
- (BOOL)windowShouldClose:(id)sender;
- (void)windowDidEnterFullScreen:(NSNotification *)aNotification;
- (void)windowDidChangeScreenProfile:(NSNotification *)aNotification;
@end
#endif /* VIDEO_COCOA_H */

File diff suppressed because it is too large Load Diff

@ -0,0 +1,77 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file cocoa_wnd.h OS interface for the cocoa video driver. */
#ifndef COCOA_WND_H
#define COCOA_WND_H
#import <Cocoa/Cocoa.h>
class CocoaSubdriver;
extern NSString *OTTDMainLaunchGameEngine;
/** Category of NSCursor to allow cursor showing/hiding */
@interface NSCursor (OTTD_QuickdrawCursor)
+ (NSCursor *) clearCocoaCursor;
@end
/** Subclass of NSWindow to cater our special needs */
@interface OTTD_CocoaWindow : NSWindow {
CocoaSubdriver *driver;
}
- (void)setDriver:(CocoaSubdriver*)drv;
- (void)miniaturize:(id)sender;
- (void)display;
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
- (void)appDidHide:(NSNotification*)note;
- (void)appWillUnhide:(NSNotification*)note;
- (void)appDidUnhide:(NSNotification*)note;
- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
@end
/** Subclass of NSView to fix Quartz rendering and mouse awareness */
@interface OTTD_CocoaView : NSView <NSTextInputClient>
{
CocoaSubdriver *driver;
NSTrackingRectTag trackingtag;
}
- (void)setDriver:(CocoaSubdriver*)drv;
- (void)drawRect:(NSRect)rect;
- (BOOL)isOpaque;
- (BOOL)acceptsFirstResponder;
- (BOOL)becomeFirstResponder;
- (void)setTrackingRect;
- (void)clearTrackingRect;
- (void)resetCursorRects;
- (void)viewWillMoveToWindow:(NSWindow *)win;
- (void)viewDidMoveToWindow;
- (void)mouseEntered:(NSEvent *)theEvent;
- (void)mouseExited:(NSEvent *)theEvent;
@end
/** Delegate for our NSWindow to send ask for quit on close */
@interface OTTD_CocoaWindowDelegate : NSObject <NSWindowDelegate>
{
CocoaSubdriver *driver;
}
- (void)setDriver:(CocoaSubdriver*)drv;
- (BOOL)windowShouldClose:(id)sender;
- (void)windowDidEnterFullScreen:(NSNotification *)aNotification;
- (void)windowDidChangeScreenProfile:(NSNotification *)aNotification;
@end
bool CocoaSetupApplication();
void CocoaExitApplication();
#endif /* COCOA_WND_H */

@ -0,0 +1,879 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************
* Cocoa video driver *
* Known things left to do: *
* List available resolutions. *
******************************************************************************/
#ifdef WITH_COCOA
#include "../../stdafx.h"
#include "../../os/macosx/macos.h"
#define Rect OTTDRect
#define Point OTTDPoint
#import <Cocoa/Cocoa.h>
#undef Rect
#undef Point
#include "../../openttd.h"
#include "../../debug.h"
#include "cocoa_v.h"
#include "cocoa_wnd.h"
#include "../../string_func.h"
#include "../../gfx_func.h"
#include "../../window_func.h"
#include "../../window_gui.h"
/**
* Important notice regarding all modifications!!!!!!!
* There are certain limitations because the file is objective C++.
* gdb has limitations.
* C++ and objective C code can't be joined in all cases (classes stuff).
* Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
*/
@interface OTTDMain : NSObject <NSApplicationDelegate>
@end
NSString *OTTDMainLaunchGameEngine = @"ottdmain_launch_game_engine";
static bool _cocoa_video_dialog = false;
static OTTDMain *_ottd_main;
/**
* The main class of the application, the application's delegate.
*/
@implementation OTTDMain
/**
* Stop the game engine. Must be called on main thread.
*/
- (void)stopEngine
{
[ NSApp stop:self ];
/* Send an empty event to return from the run loop. Without that, application is stuck waiting for an event. */
NSEvent *event = [ NSEvent otherEventWithType:NSApplicationDefined location:NSMakePoint(0, 0) modifierFlags:0 timestamp:0.0 windowNumber:0 context:nil subtype:0 data1:0 data2:0 ];
[ NSApp postEvent:event atStart:YES ];
}
/**
* Start the game loop.
*/
- (void)launchGameEngine: (NSNotification*) note
{
/* Setup cursor for the current _game_mode. */
[ _cocoa_subdriver->cocoaview resetCursorRects ];
/* Hand off to main application code. */
QZ_GameLoop();
/* We are done, thank you for playing. */
[ self performSelectorOnMainThread:@selector(stopEngine) withObject:nil waitUntilDone:FALSE ];
}
/**
* Called when the internal event loop has just started running.
*/
- (void) applicationDidFinishLaunching: (NSNotification*) note
{
/* Add a notification observer so we can restart the game loop later on if necessary. */
[ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(launchGameEngine:) name:OTTDMainLaunchGameEngine object:nil ];
/* Start game loop. */
[ [ NSNotificationCenter defaultCenter ] postNotificationName:OTTDMainLaunchGameEngine object:nil ];
}
/**
* Display the in game quit confirmation dialog.
*/
- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*) sender
{
HandleExitGameRequest();
return NSTerminateCancel; // NSTerminateLater ?
}
/**
* Remove ourself as a notification observer.
*/
- (void)unregisterObserver
{
[ [ NSNotificationCenter defaultCenter ] removeObserver:self ];
}
@end
/**
* Initialize the application menu shown in top bar.
*/
static void setApplicationMenu()
{
NSString *appName = @"OpenTTD";
NSMenu *appleMenu = [ [ NSMenu alloc ] initWithTitle:appName ];
/* Add menu items */
NSString *title = [ @"About " stringByAppendingString:appName ];
[ appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@"" ];
[ appleMenu addItem:[ NSMenuItem separatorItem ] ];
title = [ @"Hide " stringByAppendingString:appName ];
[ appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h" ];
NSMenuItem *menuItem = [ appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h" ];
[ menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask | NSCommandKeyMask) ];
[ appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@"" ];
[ appleMenu addItem:[ NSMenuItem separatorItem ] ];
title = [ @"Quit " stringByAppendingString:appName ];
[ appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q" ];
/* Put menu into the menubar */
menuItem = [ [ NSMenuItem alloc ] initWithTitle:@"" action:nil keyEquivalent:@"" ];
[ menuItem setSubmenu:appleMenu ];
[ [ NSApp mainMenu ] addItem:menuItem ];
/* Tell the application object that this is now the application menu.
* This interesting Objective-C construct is used because not all SDK
* versions define this method publicly. */
if ([ NSApp respondsToSelector:@selector(setAppleMenu:) ]) {
[ NSApp performSelector:@selector(setAppleMenu:) withObject:appleMenu ];
}
/* Finally give up our references to the objects */
[ appleMenu release ];
[ menuItem release ];
}
/**
* Create a window menu.
*/
static void setupWindowMenu()
{
NSMenu *windowMenu = [ [ NSMenu alloc ] initWithTitle:@"Window" ];
/* "Minimize" item */
[ windowMenu addItemWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m" ];
/* Put menu into the menubar */
NSMenuItem *menuItem = [ [ NSMenuItem alloc ] initWithTitle:@"Window" action:nil keyEquivalent:@"" ];
[ menuItem setSubmenu:windowMenu ];
[ [ NSApp mainMenu ] addItem:menuItem ];
if (MacOSVersionIsAtLeast(10, 7, 0)) {
/* The OS will change the name of this menu item automatically */
[ windowMenu addItemWithTitle:@"Fullscreen" action:@selector(toggleFullScreen:) keyEquivalent:@"^f" ];
}
/* Tell the application object that this is now the window menu */
[ NSApp setWindowsMenu:windowMenu ];
/* Finally give up our references to the objects */
[ windowMenu release ];
[ menuItem release ];
}
/**
* Startup the application.
*/
bool CocoaSetupApplication()
{
ProcessSerialNumber psn = { 0, kCurrentProcess };
/* Ensure the application object is initialised */
[ NSApplication sharedApplication ];
/* Tell the dock about us */
OSStatus returnCode = TransformProcessType(&psn, kProcessTransformToForegroundApplication);
if (returnCode != 0) DEBUG(driver, 0, "Could not change to foreground application. Error %d", (int)returnCode);
/* Disable the system-wide tab feature as we only have one window. */
if ([ NSWindow respondsToSelector:@selector(setAllowsAutomaticWindowTabbing:) ]) {
/* We use nil instead of NO as withObject requires an id. */
[ NSWindow performSelector:@selector(setAllowsAutomaticWindowTabbing:) withObject:nil];
}
/* Become the front process, important when start from the command line. */
[ [ NSApplication sharedApplication ] activateIgnoringOtherApps:YES ];
/* Set up the menubar */
[ NSApp setMainMenu:[ [ NSMenu alloc ] init ] ];
setApplicationMenu();
setupWindowMenu();
/* Create OTTDMain and make it the app delegate */
_ottd_main = [ [ OTTDMain alloc ] init ];
[ NSApp setDelegate:_ottd_main ];
return true;
}
/**
*
*/
void CocoaExitApplication()
{
[ _ottd_main unregisterObserver ];
[ _ottd_main release ];
}
/**
* Catch asserts prior to initialization of the videodriver.
*
* @param title Window title.
* @param message Message text.
* @param buttonLabel Button text.
*
* @note This is needed since sometimes assert is called before the videodriver is initialized .
*/
void CocoaDialog(const char *title, const char *message, const char *buttonLabel)
{
_cocoa_video_dialog = true;
bool wasstarted = _cocoa_video_started;
if (VideoDriver::GetInstance() == nullptr) {
CocoaSetupApplication(); // Setup application before showing dialog
} else if (!_cocoa_video_started && VideoDriver::GetInstance()->Start({}) != nullptr) {
fprintf(stderr, "%s: %s\n", title, message);
return;
}
NSAlert *alert = [ [ NSAlert alloc ] init ];
[ alert setAlertStyle: NSCriticalAlertStyle ];
[ alert setMessageText:[ NSString stringWithUTF8String:title ] ];
[ alert setInformativeText:[ NSString stringWithUTF8String:message ] ];
[ alert addButtonWithTitle: [ NSString stringWithUTF8String:buttonLabel ] ];
[ alert runModal ];
[ alert release ];
if (!wasstarted && VideoDriver::GetInstance() != NULL) VideoDriver::GetInstance()->Stop();
_cocoa_video_dialog = false;
}
/**
* Re-implement the system cursor in order to allow hiding and showing it nicely
*/
@implementation NSCursor (OTTD_CocoaCursor)
+ (NSCursor *) clearCocoaCursor
{
/* RAW 16x16 transparent GIF */
unsigned char clearGIFBytes[] = {
0x47, 0x49, 0x46, 0x38, 0x37, 0x61, 0x10, 0x00, 0x10, 0x00, 0x80, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x21, 0xF9, 0x04, 0x01, 0x00,
0x00, 0x01, 0x00, 0x2C, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x10, 0x00,
0x00, 0x02, 0x0E, 0x8C, 0x8F, 0xA9, 0xCB, 0xED, 0x0F, 0xA3, 0x9C, 0xB4,
0xDA, 0x8B, 0xB3, 0x3E, 0x05, 0x00, 0x3B};
NSData *clearGIFData = [ NSData dataWithBytesNoCopy:&clearGIFBytes[0] length:55 freeWhenDone:NO ];
NSImage *clearImg = [ [ NSImage alloc ] initWithData:clearGIFData ];
return [ [ NSCursor alloc ] initWithImage:clearImg hotSpot:NSMakePoint(0.0,0.0) ];
}
@end
@implementation OTTD_CocoaWindow
- (void)setDriver:(CocoaSubdriver*)drv
{
driver = drv;
}
/**
* Minimize the window
*/
- (void)miniaturize:(id)sender
{
/* make the alpha channel opaque so anim won't have holes in it */
driver->SetPortAlphaOpaque();
/* window is hidden now */
driver->active = false;
[ super miniaturize:sender ];
}
/**
* This method fires just before the window deminaturizes from the Dock.
* We'll save the current visible surface, let the window manager redraw any
* UI elements, and restore the surface. This way, no expose event
* is required, and the deminiaturize works perfectly.
*/
- (void)display
{
driver->SetPortAlphaOpaque();
/* save current visible surface */
[ self cacheImageInRect:[ driver->cocoaview frame ] ];
/* let the window manager redraw controls, border, etc */
[ super display ];
/* restore visible surface */
[ self restoreCachedImage ];
/* window is visible again */
driver->active = true;
}
/**
* Define the rectangle we draw our window in
*/
- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
{
[ super setFrame:frameRect display:flag ];
/* Don't do anything if the window is currently being created */
if (driver->setup) return;
if (!driver->WindowResized()) error("Cocoa: Failed to resize window.");
}
/**
* Handle hiding of the application
*/
- (void)appDidHide:(NSNotification*)note
{
driver->active = false;
}
/**
* Fade-in the application and restore display plane
*/
- (void)appWillUnhide:(NSNotification*)note
{
driver->SetPortAlphaOpaque ();
}
/**
* Unhide and restore display plane and re-activate driver
*/
- (void)appDidUnhide:(NSNotification*)note
{
driver->active = true;
}
/**
* Initialize event system for the application rectangle
*/
- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
{
/* Make our window subclass receive these application notifications */
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
[ [ NSNotificationCenter defaultCenter ] addObserver:self
selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
}
@end
/**
* Count the number of UTF-16 code points in a range of an UTF-8 string.
* @param from Start of the range.
* @param to End of the range.
* @return Number of UTF-16 code points in the range.
*/
static NSUInteger CountUtf16Units(const char *from, const char *to)
{
NSUInteger i = 0;
while (from < to) {
WChar c;
size_t len = Utf8Decode(&c, from);
i += len < 4 ? 1 : 2; // Watch for surrogate pairs.
from += len;
}
return i;
}
/**
* Advance an UTF-8 string by a number of equivalent UTF-16 code points.
* @param str UTF-8 string.
* @param count Number of UTF-16 code points to advance the string by.
* @return Advanced string pointer.
*/
static const char *Utf8AdvanceByUtf16Units(const char *str, NSUInteger count)
{
for (NSUInteger i = 0; i < count && *str != '\0'; ) {
WChar c;
size_t len = Utf8Decode(&c, str);
i += len < 4 ? 1 : 2; // Watch for surrogates.
str += len;
}
return str;
}
@implementation OTTD_CocoaView
/**
* Initialize the driver
*/
- (void)setDriver:(CocoaSubdriver*)drv
{
driver = drv;
}
/**
* Define the opaqueness of the window / screen
* @return opaqueness of window / screen
*/
- (BOOL)isOpaque
{
return YES;
}
/**
* Draws a rectangle on the screen.
* It's overwritten by the individual drivers but must be defined
*/
- (void)drawRect:(NSRect)invalidRect
{
return;
}
/**
* Allow to handle events
*/
- (BOOL)acceptsFirstResponder
{
return YES;
}
/**
* Actually handle events
*/
- (BOOL)becomeFirstResponder
{
return YES;
}
/**
* Define the rectangle where we draw our application window
*/
- (void)setTrackingRect
{
NSPoint loc = [ self convertPoint:[ [ self window ] mouseLocationOutsideOfEventStream ] fromView:nil ];
BOOL inside = ([ self hitTest:loc ]==self);
if (inside) [ [ self window ] makeFirstResponder:self ];
trackingtag = [ self addTrackingRect:[ self visibleRect ] owner:self userData:nil assumeInside:inside ];
}
/**
* Return responsibility for the application window to system
*/
- (void)clearTrackingRect
{
[ self removeTrackingRect:trackingtag ];
}
/**
* Declare responsibility for the cursor within our application rect
*/
- (void)resetCursorRects
{
[ super resetCursorRects ];
[ self clearTrackingRect ];
[ self setTrackingRect ];
[ self addCursorRect:[ self bounds ] cursor:(_game_mode == GM_BOOTSTRAP ? [ NSCursor arrowCursor ] : [ NSCursor clearCocoaCursor ]) ];
}
/**
* Prepare for moving the application window
*/
- (void)viewWillMoveToWindow:(NSWindow *)win
{
if (!win && [ self window ]) [ self clearTrackingRect ];
}
/**
* Restore our responsibility for our application window after moving
*/
- (void)viewDidMoveToWindow
{
if ([ self window ]) [ self setTrackingRect ];
}
/**
* Make OpenTTD aware that it has control over the mouse
*/
- (void)mouseEntered:(NSEvent *)theEvent
{
_cursor.in_window = true;
}
/**
* Make OpenTTD aware that it has NOT control over the mouse
*/
- (void)mouseExited:(NSEvent *)theEvent
{
if (_cocoa_subdriver != NULL) UndrawMouseCursor();
_cursor.in_window = false;
}
/** Insert the given text at the given range. */
- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange
{
if (!EditBoxInGlobalFocus()) return;
NSString *s = [ aString isKindOfClass:[ NSAttributedString class ] ] ? [ aString string ] : (NSString *)aString;
const char *insert_point = NULL;
const char *replace_range = NULL;
if (replacementRange.location != NSNotFound) {
/* Calculate the part to be replaced. */
insert_point = Utf8AdvanceByUtf16Units(_focused_window->GetFocusedText(), replacementRange.location);
replace_range = Utf8AdvanceByUtf16Units(insert_point, replacementRange.length);
}
HandleTextInput(NULL, true);
HandleTextInput([ s UTF8String ], false, NULL, insert_point, replace_range);
}
/** Insert the given text at the caret. */
- (void)insertText:(id)aString
{
[ self insertText:aString replacementRange:NSMakeRange(NSNotFound, 0) ];
}
/** Set a new marked text and reposition the caret. */
- (void)setMarkedText:(id)aString selectedRange:(NSRange)selRange replacementRange:(NSRange)replacementRange
{
if (!EditBoxInGlobalFocus()) return;
NSString *s = [ aString isKindOfClass:[ NSAttributedString class ] ] ? [ aString string ] : (NSString *)aString;
const char *utf8 = [ s UTF8String ];
if (utf8 != NULL) {
const char *insert_point = NULL;
const char *replace_range = NULL;
if (replacementRange.location != NSNotFound) {
/* Calculate the part to be replaced. */
NSRange marked = [ self markedRange ];
insert_point = Utf8AdvanceByUtf16Units(_focused_window->GetFocusedText(), replacementRange.location + (marked.location != NSNotFound ? marked.location : 0u));
replace_range = Utf8AdvanceByUtf16Units(insert_point, replacementRange.length);
}
/* Convert caret index into a pointer in the UTF-8 string. */
const char *selection = Utf8AdvanceByUtf16Units(utf8, selRange.location);
HandleTextInput(utf8, true, selection, insert_point, replace_range);
}
}
/** Set a new marked text and reposition the caret. */
- (void)setMarkedText:(id)aString selectedRange:(NSRange)selRange
{
[ self setMarkedText:aString selectedRange:selRange replacementRange:NSMakeRange(NSNotFound, 0) ];
}
/** Unmark the current marked text. */
- (void)unmarkText
{
HandleTextInput(NULL, true);
}
/** Get the caret position. */
- (NSRange)selectedRange
{
if (!EditBoxInGlobalFocus()) return NSMakeRange(NSNotFound, 0);
NSUInteger start = CountUtf16Units(_focused_window->GetFocusedText(), _focused_window->GetCaret());
return NSMakeRange(start, 0);
}
/** Get the currently marked range. */
- (NSRange)markedRange
{
if (!EditBoxInGlobalFocus()) return NSMakeRange(NSNotFound, 0);
size_t mark_len;
const char *mark = _focused_window->GetMarkedText(&mark_len);
if (mark != NULL) {
NSUInteger start = CountUtf16Units(_focused_window->GetFocusedText(), mark);
NSUInteger len = CountUtf16Units(mark, mark + mark_len);
return NSMakeRange(start, len);
}
return NSMakeRange(NSNotFound, 0);
}
/** Is any text marked? */
- (BOOL)hasMarkedText
{
if (!EditBoxInGlobalFocus()) return NO;
size_t len;
return _focused_window->GetMarkedText(&len) != NULL;
}
/** Get a string corresponding to the given range. */
- (NSAttributedString *)attributedSubstringForProposedRange:(NSRange)theRange actualRange:(NSRangePointer)actualRange
{
if (!EditBoxInGlobalFocus()) return nil;
NSString *s = [ NSString stringWithUTF8String:_focused_window->GetFocusedText() ];
NSRange valid_range = NSIntersectionRange(NSMakeRange(0, [ s length ]), theRange);
if (actualRange != NULL) *actualRange = valid_range;
if (valid_range.length == 0) return nil;
return [ [ [ NSAttributedString alloc ] initWithString:[ s substringWithRange:valid_range ] ] autorelease ];
}
/** Get a string corresponding to the given range. */
- (NSAttributedString *)attributedSubstringFromRange:(NSRange)theRange
{
return [ self attributedSubstringForProposedRange:theRange actualRange:NULL ];
}
/** Get the current edit box string. */
- (NSAttributedString *)attributedString
{
if (!EditBoxInGlobalFocus()) return [ [ [ NSAttributedString alloc ] initWithString:@"" ] autorelease ];
return [ [ [ NSAttributedString alloc ] initWithString:[ NSString stringWithUTF8String:_focused_window->GetFocusedText() ] ] autorelease ];
}
/** Get the character that is rendered at the given point. */
- (NSUInteger)characterIndexForPoint:(NSPoint)thePoint
{
if (!EditBoxInGlobalFocus()) return NSNotFound;
NSPoint view_pt = [ self convertRect:[ [ self window ] convertRectFromScreen:NSMakeRect(thePoint.x, thePoint.y, 0, 0) ] fromView:nil ].origin;
Point pt = { (int)view_pt.x, (int)[ self frame ].size.height - (int)view_pt.y };
const char *ch = _focused_window->GetTextCharacterAtPosition(pt);
if (ch == NULL) return NSNotFound;
return CountUtf16Units(_focused_window->GetFocusedText(), ch);
}
/** Get the bounding rect for the given range. */
- (NSRect)firstRectForCharacterRange:(NSRange)aRange
{
if (!EditBoxInGlobalFocus()) return NSMakeRect(0, 0, 0, 0);
/* Convert range to UTF-8 string pointers. */
const char *start = Utf8AdvanceByUtf16Units(_focused_window->GetFocusedText(), aRange.location);
const char *end = aRange.length != 0 ? Utf8AdvanceByUtf16Units(_focused_window->GetFocusedText(), aRange.location + aRange.length) : start;
/* Get the bounding rect for the text range.*/
Rect r = _focused_window->GetTextBoundingRect(start, end);
NSRect view_rect = NSMakeRect(_focused_window->left + r.left, [ self frame ].size.height - _focused_window->top - r.bottom, r.right - r.left, r.bottom - r.top);
return [ [ self window ] convertRectToScreen:[ self convertRect:view_rect toView:nil ] ];
}
/** Get the bounding rect for the given range. */
- (NSRect)firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange
{
return [ self firstRectForCharacterRange:aRange ];
}
/** Get all string attributes that we can process for marked text. */
- (NSArray*)validAttributesForMarkedText
{
return [ NSArray array ];
}
/** Delete single character left of the cursor. */
- (void)deleteBackward:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_BACKSPACE, 0);
}
/** Delete word left of the cursor. */
- (void)deleteWordBackward:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_BACKSPACE | WKC_CTRL, 0);
}
/** Delete single character right of the cursor. */
- (void)deleteForward:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_DELETE, 0);
}
/** Delete word right of the cursor. */
- (void)deleteWordForward:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_DELETE | WKC_CTRL, 0);
}
/** Move cursor one character left. */
- (void)moveLeft:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_LEFT, 0);
}
/** Move cursor one word left. */
- (void)moveWordLeft:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_LEFT | WKC_CTRL, 0);
}
/** Move cursor one character right. */
- (void)moveRight:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_RIGHT, 0);
}
/** Move cursor one word right. */
- (void)moveWordRight:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_RIGHT | WKC_CTRL, 0);
}
/** Move cursor one line up. */
- (void)moveUp:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_UP, 0);
}
/** Move cursor one line down. */
- (void)moveDown:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_DOWN, 0);
}
/** MScroll one line up. */
- (void)moveUpAndModifySelection:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_UP | WKC_SHIFT, 0);
}
/** Scroll one line down. */
- (void)moveDownAndModifySelection:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_DOWN | WKC_SHIFT, 0);
}
/** Move cursor to the start of the line. */
- (void)moveToBeginningOfLine:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_HOME, 0);
}
/** Move cursor to the end of the line. */
- (void)moveToEndOfLine:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_END, 0);
}
/** Scroll one page up. */
- (void)scrollPageUp:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_PAGEUP, 0);
}
/** Scroll one page down. */
- (void)scrollPageDown:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_PAGEDOWN, 0);
}
/** Move cursor (and selection) one page up. */
- (void)pageUpAndModifySelection:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_PAGEUP | WKC_SHIFT, 0);
}
/** Move cursor (and selection) one page down. */
- (void)pageDownAndModifySelection:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_PAGEDOWN | WKC_SHIFT, 0);
}
/** Scroll to the beginning of the document. */
- (void)scrollToBeginningOfDocument:(id)sender
{
/* For compatibility with OTTD on Win/Linux. */
[ self moveToBeginningOfLine:sender ];
}
/** Scroll to the end of the document. */
- (void)scrollToEndOfDocument:(id)sender
{
/* For compatibility with OTTD on Win/Linux. */
[ self moveToEndOfLine:sender ];
}
/** Return was pressed. */
- (void)insertNewline:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_RETURN, '\r');
}
/** Escape was pressed. */
- (void)cancelOperation:(id)sender
{
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_ESC, 0);
}
/** Invoke the selector if we implement it. */
- (void)doCommandBySelector:(SEL)aSelector
{
if ([ self respondsToSelector:aSelector ]) [ self performSelector:aSelector ];
}
@end
@implementation OTTD_CocoaWindowDelegate
/** Initialize the video driver */
- (void)setDriver:(CocoaSubdriver*)drv
{
driver = drv;
}
/** Handle closure requests */
- (BOOL)windowShouldClose:(id)sender
{
HandleExitGameRequest();
return NO;
}
/** Handle key acceptance */
- (void)windowDidBecomeKey:(NSNotification*)aNotification
{
driver->active = true;
}
/** Resign key acceptance */
- (void)windowDidResignKey:(NSNotification*)aNotification
{
driver->active = false;
}
/** Handle becoming main window */
- (void)windowDidBecomeMain:(NSNotification*)aNotification
{
driver->active = true;
}
/** Resign being main window */
- (void)windowDidResignMain:(NSNotification*)aNotification
{
driver->active = false;
}
/** Window entered fullscreen mode (10.7). */
- (void)windowDidEnterFullScreen:(NSNotification *)aNotification
{
NSPoint loc = [ driver->cocoaview convertPoint:[ [ aNotification object ] mouseLocationOutsideOfEventStream ] fromView:nil ];
BOOL inside = ([ driver->cocoaview hitTest:loc ] == driver->cocoaview);
if (inside) {
/* We don't care about the event, but the compiler does. */
NSEvent *e = [ [ NSEvent alloc ] init ];
[ driver->cocoaview mouseEntered:e ];
[ e release ];
}
}
/** The colour profile of the screen the window is on changed. */
- (void)windowDidChangeScreenProfile:(NSNotification *)aNotification
{
if (!driver->setup) driver->WindowResized();
}
@end
#endif /* WITH_COCOA */

@ -1,587 +0,0 @@
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/******************************************************************************
* Cocoa video driver *
* Known things left to do: *
* List available resolutions. *
******************************************************************************/
#ifdef WITH_COCOA
#ifdef ENABLE_COCOA_QUARTZ
#include "../../stdafx.h"
#include "../../os/macosx/macos.h"
#define Rect OTTDRect
#define Point OTTDPoint
#import <Cocoa/Cocoa.h>
#undef Rect
#undef Point
#include "../../debug.h"
#include "../../rev.h"
#include "../../core/geometry_type.hpp"
#include "cocoa_v.h"
#include "../../core/math_func.hpp"
#include "../../gfx_func.h"
#include "../../framerate_type.h"
/* On some old versions of MAC OS this may not be defined.
* Those versions generally only produce code for PPC. So it should be safe to
* set this to 0. */
#ifndef kCGBitmapByteOrder32Host
#define kCGBitmapByteOrder32Host 0
#endif
/**
* Important notice regarding all modifications!!!!!!!
* There are certain limitations because the file is objective C++.
* gdb has limitations.
* C++ and objective C code can't be joined in all cases (classes stuff).
* Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
*/
class WindowQuartzSubdriver;
/* Subclass of OTTD_CocoaView to fix Quartz rendering */
@interface OTTD_QuartzView : OTTD_CocoaView
- (void)setDriver:(WindowQuartzSubdriver*)drv;
- (void)drawRect:(NSRect)invalidRect;
@end
class WindowQuartzSubdriver : public CocoaSubdriver {
private:
/**
* This function copies 8bpp pixels from the screen buffer in 32bpp windowed mode.
*
* @param left The x coord for the left edge of the box to blit.
* @param top The y coord for the top edge of the box to blit.
* @param right The x coord for the right edge of the box to blit.
* @param bottom The y coord for the bottom edge of the box to blit.
*/
void BlitIndexedToView32(int left, int top, int right, int bottom);
virtual void GetDeviceInfo();
virtual bool SetVideoMode(int width, int height, int bpp);
public:
WindowQuartzSubdriver();
virtual ~WindowQuartzSubdriver();
virtual void Draw(bool force_update);
virtual void MakeDirty(int left, int top, int width, int height);
virtual void UpdatePalette(uint first_color, uint num_colors);
virtual uint ListModes(OTTD_Point *modes, uint max_modes);
virtual bool ChangeResolution(int w, int h, int bpp);
virtual bool IsFullscreen() { return false; }
virtual bool ToggleFullscreen(); /* Full screen mode on OSX 10.7 */
virtual int GetWidth() { return window_width; }
virtual int GetHeight() { return window_height; }
virtual void *GetPixelBuffer() { return buffer_depth == 8 ? pixel_buffer : window_buffer; }
/* Convert local coordinate to window server (CoreGraphics) coordinate */
virtual CGPoint PrivateLocalToCG(NSPoint *p);
virtual NSPoint GetMouseLocation(NSEvent *event);
virtual bool MouseIsInsideView(NSPoint *pt);
virtual bool IsActive() { return active; }
void SetPortAlphaOpaque();
bool WindowResized();
};
@implementation OTTD_QuartzView
- (void)setDriver:(WindowQuartzSubdriver*)drv
{
driver = drv;
}
- (void)drawRect:(NSRect)invalidRect
{
if (driver->cgcontext == NULL) return;
CGContextRef viewContext = (CGContextRef)[ [ NSGraphicsContext currentContext ] graphicsPort ];
CGContextSetShouldAntialias(viewContext, FALSE);
CGContextSetInterpolationQuality(viewContext, kCGInterpolationNone);
/* The obtained 'rect' is actually a union of all dirty rects, let's ask for an explicit list of rects instead */
const NSRect *dirtyRects;
NSInteger dirtyRectCount;
[ self getRectsBeingDrawn:&dirtyRects count:&dirtyRectCount ];
/* We need an Image in order to do blitting, but as we don't touch the context between this call and drawing no copying will actually be done here */
CGImageRef fullImage = CGBitmapContextCreateImage(driver->cgcontext);
/* Calculate total area we are blitting */
uint32 blitArea = 0;
for (int n = 0; n < dirtyRectCount; n++) {
blitArea += (uint32)(dirtyRects[n].size.width * dirtyRects[n].size.height);
}
/*
* This might be completely stupid, but in my extremely subjective opinion it feels faster
* The point is, if we're blitting less than 50% of the dirty rect union then it's still a good idea to blit each dirty
* rect separately but if we blit more than that, it's just cheaper to blit the entire union in one pass.
* Feel free to remove or find an even better value than 50% ... / blackis
*/
NSRect frameRect = [ self frame ];
if (blitArea / (float)(invalidRect.size.width * invalidRect.size.height) > 0.5f) {
NSRect rect = invalidRect;
CGRect clipRect;
CGRect blitRect;
blitRect.origin.x = rect.origin.x;
blitRect.origin.y = rect.origin.y;
blitRect.size.width = rect.size.width;
blitRect.size.height = rect.size.height;
clipRect.origin.x = rect.origin.x;
clipRect.origin.y = frameRect.size.height - rect.origin.y - rect.size.height;
clipRect.size.width = rect.size.width;
clipRect.size.height = rect.size.height;
/* Blit dirty part of image */
CGImageRef clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect);
CGContextDrawImage(viewContext, blitRect, clippedImage);
CGImageRelease(clippedImage);
} else {
for (int n = 0; n < dirtyRectCount; n++) {
NSRect rect = dirtyRects[n];
CGRect clipRect;
CGRect blitRect;
blitRect.origin.x = rect.origin.x;
blitRect.origin.y = rect.origin.y;
blitRect.size.width = rect.size.width;
blitRect.size.height = rect.size.height;
clipRect.origin.x = rect.origin.x;
clipRect.origin.y = frameRect.size.height - rect.origin.y - rect.size.height;
clipRect.size.width = rect.size.width;
clipRect.size.height = rect.size.height;
/* Blit dirty part of image */
CGImageRef clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect);
CGContextDrawImage(viewContext, blitRect, clippedImage);
CGImageRelease(clippedImage);
}
}
CGImageRelease(fullImage);
}
@end
void WindowQuartzSubdriver::GetDeviceInfo()
{
/* Initialize the video settings; this data persists between mode switches
* and gather some information that is useful to know about the display */
/* Use the new API when compiling for OSX 10.6 or later */
CGDisplayModeRef cur_mode = CGDisplayCopyDisplayMode(kCGDirectMainDisplay);
if (cur_mode == NULL) { return; }
this->device_width = CGDisplayModeGetWidth(cur_mode);
this->device_height = CGDisplayModeGetHeight(cur_mode);
CGDisplayModeRelease(cur_mode);
}
/** Switch to full screen mode on OSX 10.7
* @return Whether we switched to full screen
*/
bool WindowQuartzSubdriver::ToggleFullscreen()
{
if ([ this->window respondsToSelector:@selector(toggleFullScreen:) ]) {
[ this->window performSelector:@selector(toggleFullScreen:) withObject:this->window ];
return true;
}
return false;
}
bool WindowQuartzSubdriver::SetVideoMode(int width, int height, int bpp)
{
this->setup = true;
this->GetDeviceInfo();
if (width > this->device_width) width = this->device_width;
if (height > this->device_height) height = this->device_height;
NSRect contentRect = NSMakeRect(0, 0, width, height);
/* Check if we should recreate the window */
if (this->window == nil) {
OTTD_CocoaWindowDelegate *delegate;
/* Set the window style */
unsigned int style = NSTitledWindowMask;
style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
style |= NSResizableWindowMask;
/* Manually create a window, avoids having a nib file resource */
this->window = [ [ OTTD_CocoaWindow alloc ]
initWithContentRect:contentRect
styleMask:style
backing:NSBackingStoreBuffered
defer:NO ];
if (this->window == nil) {
DEBUG(driver, 0, "Could not create the Cocoa window.");
this->setup = false;
return false;
}
/* Add built in full-screen support when available (OS X 10.7 and higher)
* This code actually compiles for 10.5 and later, but only makes sense in conjunction
* with the quartz fullscreen support as found only in 10.7 and later
*/
if ([this->window respondsToSelector:@selector(toggleFullScreen:)]) {
NSWindowCollectionBehavior behavior = [ this->window collectionBehavior ];
behavior |= NSWindowCollectionBehaviorFullScreenPrimary;
[ this->window setCollectionBehavior:behavior ];
NSButton* fullscreenButton = [ this->window standardWindowButton:NSWindowFullScreenButton ];
[ fullscreenButton setAction:@selector(toggleFullScreen:) ];
[ fullscreenButton setTarget:this->window ];
[ this->window setCollectionBehavior: NSWindowCollectionBehaviorFullScreenPrimary ];
}
[ this->window setDriver:this ];
char caption[50];
snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
NSString *nsscaption = [ [ NSString alloc ] initWithUTF8String:caption ];
[ this->window setTitle:nsscaption ];
[ this->window setMiniwindowTitle:nsscaption ];
[ nsscaption release ];
[ this->window setContentMinSize:NSMakeSize(64.0f, 64.0f) ];
[ this->window setAcceptsMouseMovedEvents:YES ];
[ this->window setViewsNeedDisplay:NO ];
delegate = [ [ OTTD_CocoaWindowDelegate alloc ] init ];
[ delegate setDriver:this ];
[ this->window setDelegate:[ delegate autorelease ] ];
} else {
/* We already have a window, just change its size */
[ this->window setContentSize:contentRect.size ];
/* Ensure frame height - title bar height >= view height */
contentRect.size.height = Clamp(height, 0, (int)[ this->window frame ].size.height - 22 /* 22 is the height of title bar of window*/);
if (this->cocoaview != nil) {
height = (int)contentRect.size.height;
[ this->cocoaview setFrameSize:contentRect.size ];
}
}
this->window_width = width;
this->window_height = height;
this->buffer_depth = bpp;
[ (OTTD_CocoaWindow *)this->window center ];
/* Only recreate the view if it doesn't already exist */
if (this->cocoaview == nil) {
this->cocoaview = [ [ OTTD_QuartzView alloc ] initWithFrame:contentRect ];
if (this->cocoaview == nil) {
DEBUG(driver, 0, "Could not create the Quartz view.");
this->setup = false;
return false;
}
[ this->cocoaview setDriver:this ];
[ (NSView*)this->cocoaview setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable ];
[ this->window setContentView:cocoaview ];
[ this->cocoaview release ];
[ this->window makeKeyAndOrderFront:nil ];
}
[this->window setColorSpace:[NSColorSpace sRGBColorSpace]];
this->color_space = CGColorSpaceCreateWithName(kCGColorSpaceSRGB);
if (this->color_space == nullptr) this->color_space = CGColorSpaceCreateDeviceRGB();
if (this->color_space == nullptr) error("Could not get a valid colour space for drawing.");
bool ret = WindowResized();
this->UpdatePalette(0, 256);
this->setup = false;
return ret;
}
void WindowQuartzSubdriver::BlitIndexedToView32(int left, int top, int right, int bottom)
{
const uint32 *pal = this->palette;
const uint8 *src = (uint8*)this->pixel_buffer;
uint32 *dst = (uint32*)this->window_buffer;
uint width = this->window_width;
uint pitch = this->window_width;
for (int y = top; y < bottom; y++) {
for (int x = left; x < right; x++) {
dst[y * pitch + x] = pal[src[y * width + x]];
}
}
}
WindowQuartzSubdriver::WindowQuartzSubdriver()
{
this->window_width = 0;
this->window_height = 0;
this->buffer_depth = 0;
this->window_buffer = NULL;
this->pixel_buffer = NULL;
this->active = false;
this->setup = false;
this->window = nil;
this->cocoaview = nil;
this->cgcontext = NULL;
this->num_dirty_rects = MAX_DIRTY_RECTS;
}
WindowQuartzSubdriver::~WindowQuartzSubdriver()
{
/* Release window mode resources */
if (this->window != nil) [ this->window close ];
CGContextRelease(this->cgcontext);
CGColorSpaceRelease(this->color_space);
free(this->window_buffer);
free(this->pixel_buffer);
}
void WindowQuartzSubdriver::Draw(bool force_update)
{
PerformanceMeasurer framerate(PFE_VIDEO);
/* Check if we need to do anything */
if (this->num_dirty_rects == 0 || [ this->window isMiniaturized ]) return;
if (this->num_dirty_rects >= MAX_DIRTY_RECTS) {
this->num_dirty_rects = 1;
this->dirty_rects[0].left = 0;
this->dirty_rects[0].top = 0;
this->dirty_rects[0].right = this->window_width;
this->dirty_rects[0].bottom = this->window_height;
}
/* Build the region of dirty rectangles */
for (int i = 0; i < this->num_dirty_rects; i++) {
/* We only need to blit in indexed mode since in 32bpp mode the game draws directly to the image. */
if (this->buffer_depth == 8) {
BlitIndexedToView32(
this->dirty_rects[i].left,
this->dirty_rects[i].top,
this->dirty_rects[i].right,
this->dirty_rects[i].bottom
);
}
NSRect dirtyrect;
dirtyrect.origin.x = this->dirty_rects[i].left;
dirtyrect.origin.y = this->window_height - this->dirty_rects[i].bottom;
dirtyrect.size.width = this->dirty_rects[i].right - this->dirty_rects[i].left;
dirtyrect.size.height = this->dirty_rects[i].bottom - this->dirty_rects[i].top;
/* Normally drawRect will be automatically called by Mac OS X during next update cycle,
* and then blitting will occur. If force_update is true, it will be done right now. */
[ this->cocoaview setNeedsDisplayInRect:dirtyrect ];
if (force_update) [ this->cocoaview displayIfNeeded ];
}
this->num_dirty_rects = 0;
}
void WindowQuartzSubdriver::MakeDirty(int left, int top, int width, int height)
{
if (this->num_dirty_rects < MAX_DIRTY_RECTS) {
dirty_rects[this->num_dirty_rects].left = left;
dirty_rects[this->num_dirty_rects].top = top;
dirty_rects[this->num_dirty_rects].right = left + width;
dirty_rects[this->num_dirty_rects].bottom = top + height;
}
this->num_dirty_rects++;
}
void WindowQuartzSubdriver::UpdatePalette(uint first_color, uint num_colors)
{
if (this->buffer_depth != 8) return;
for (uint i = first_color; i < first_color + num_colors; i++) {
uint32 clr = 0xff000000;
clr |= (uint32)_cur_palette.palette[i].r << 16;
clr |= (uint32)_cur_palette.palette[i].g << 8;
clr |= (uint32)_cur_palette.palette[i].b;
this->palette[i] = clr;
}
this->num_dirty_rects = MAX_DIRTY_RECTS;
}
uint WindowQuartzSubdriver::ListModes(OTTD_Point *modes, uint max_modes)
{
return QZ_ListModes(modes, max_modes, kCGDirectMainDisplay, this->buffer_depth);
}
bool WindowQuartzSubdriver::ChangeResolution(int w, int h, int bpp)
{
int old_width = this->window_width;
int old_height = this->window_height;
int old_bpp = this->buffer_depth;
if (this->SetVideoMode(w, h, bpp)) return true;
if (old_width != 0 && old_height != 0) this->SetVideoMode(old_width, old_height, old_bpp);
return false;
}
/* Convert local coordinate to window server (CoreGraphics) coordinate */
CGPoint WindowQuartzSubdriver::PrivateLocalToCG(NSPoint *p)
{
p->y = this->window_height - p->y;
*p = [ this->cocoaview convertPoint:*p toView:nil ];
*p = [ this->window convertRectToScreen:NSMakeRect(p->x, p->y, 0, 0) ].origin;
p->y = this->device_height - p->y;
CGPoint cgp;
cgp.x = p->x;
cgp.y = p->y;
return cgp;
}
NSPoint WindowQuartzSubdriver::GetMouseLocation(NSEvent *event)
{
NSPoint pt;
if ( [ event window ] == nil) {
pt = [ this->cocoaview convertPoint:[ [ this->cocoaview window ] convertRectFromScreen:NSMakeRect([ event locationInWindow ].x, [ event locationInWindow ].y, 0, 0) ].origin fromView:nil ];
} else {
pt = [ event locationInWindow ];
}
pt.y = this->window_height - pt.y;
return pt;
}
bool WindowQuartzSubdriver::MouseIsInsideView(NSPoint *pt)
{
return [ cocoaview mouse:*pt inRect:[ this->cocoaview bounds ] ];
}
/* This function makes the *game region* of the window 100% opaque.
* The genie effect uses the alpha component. Otherwise,
* it doesn't seem to matter what value it has.
*/
void WindowQuartzSubdriver::SetPortAlphaOpaque()
{
uint32 *pixels = (uint32*)this->window_buffer;
uint32 pitch = this->window_width;
for (int y = 0; y < this->window_height; y++)
for (int x = 0; x < this->window_width; x++) {
pixels[y * pitch + x] |= 0xFF000000;
}
}
bool WindowQuartzSubdriver::WindowResized()
{
if (this->window == nil || this->cocoaview == nil) return true;
NSRect newframe = [ this->cocoaview frame ];
this->window_width = (int)newframe.size.width;
this->window_height = (int)newframe.size.height;
/* Create Core Graphics Context */
free(this->window_buffer);
this->window_buffer = (uint32*)malloc(this->window_width * this->window_height * 4);
CGContextRelease(this->cgcontext);
this->cgcontext = CGBitmapContextCreate(
this->window_buffer, // data
this->window_width, // width
this->window_height, // height
8, // bits per component
this->window_width * 4, // bytes per row
this->color_space, // color space
kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host
);
assert(this->cgcontext != NULL);
CGContextSetShouldAntialias(this->cgcontext, FALSE);
CGContextSetAllowsAntialiasing(this->cgcontext, FALSE);
CGContextSetInterpolationQuality(this->cgcontext, kCGInterpolationNone);
if (this->buffer_depth == 8) {
free(this->pixel_buffer);
this->pixel_buffer = malloc(this->window_width * this->window_height);
if (this->pixel_buffer == NULL) {
DEBUG(driver, 0, "Failed to allocate pixel buffer");
return false;
}
}
QZ_GameSizeChanged();
/* Redraw screen */
this->num_dirty_rects = MAX_DIRTY_RECTS;
return true;
}
CocoaSubdriver *QZ_CreateWindowQuartzSubdriver(int width, int height, int bpp)
{
if (!MacOSVersionIsAtLeast(10, 7, 0)) {
DEBUG(driver, 0, "The cocoa quartz subdriver requires Mac OS X 10.7 or later.");
return NULL;
}
if (bpp != 8 && bpp != 32) {
DEBUG(driver, 0, "The cocoa quartz subdriver only supports 8 and 32 bpp.");
return NULL;
}
WindowQuartzSubdriver *ret = new WindowQuartzSubdriver();
if (!ret->ChangeResolution(width, height, bpp)) {
delete ret;
return NULL;
}
return ret;
}
#endif /* ENABLE_COCOA_QUARTZ */
#endif /* WITH_COCOA */
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