Codechange: [OSX] Re-arrange the OSX video driver code by combining all drawing code and moving the window/event handling to a different file.
This is just a code move/rename, not a functionality change.pull/217/head
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file cocoa_wnd.h OS interface for the cocoa video driver. */
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#ifndef COCOA_WND_H
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#define COCOA_WND_H
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#import <Cocoa/Cocoa.h>
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class CocoaSubdriver;
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extern NSString *OTTDMainLaunchGameEngine;
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/** Category of NSCursor to allow cursor showing/hiding */
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@interface NSCursor (OTTD_QuickdrawCursor)
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+ (NSCursor *) clearCocoaCursor;
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@end
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/** Subclass of NSWindow to cater our special needs */
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@interface OTTD_CocoaWindow : NSWindow {
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CocoaSubdriver *driver;
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}
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- (void)setDriver:(CocoaSubdriver*)drv;
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- (void)miniaturize:(id)sender;
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- (void)display;
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- (void)setFrame:(NSRect)frameRect display:(BOOL)flag;
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- (void)appDidHide:(NSNotification*)note;
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- (void)appWillUnhide:(NSNotification*)note;
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- (void)appDidUnhide:(NSNotification*)note;
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- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
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@end
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/** Subclass of NSView to fix Quartz rendering and mouse awareness */
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@interface OTTD_CocoaView : NSView <NSTextInputClient>
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{
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CocoaSubdriver *driver;
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NSTrackingRectTag trackingtag;
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}
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- (void)setDriver:(CocoaSubdriver*)drv;
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- (void)drawRect:(NSRect)rect;
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- (BOOL)isOpaque;
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- (BOOL)acceptsFirstResponder;
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- (BOOL)becomeFirstResponder;
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- (void)setTrackingRect;
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- (void)clearTrackingRect;
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- (void)resetCursorRects;
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- (void)viewWillMoveToWindow:(NSWindow *)win;
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- (void)viewDidMoveToWindow;
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- (void)mouseEntered:(NSEvent *)theEvent;
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- (void)mouseExited:(NSEvent *)theEvent;
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@end
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/** Delegate for our NSWindow to send ask for quit on close */
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@interface OTTD_CocoaWindowDelegate : NSObject <NSWindowDelegate>
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{
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CocoaSubdriver *driver;
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}
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- (void)setDriver:(CocoaSubdriver*)drv;
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- (BOOL)windowShouldClose:(id)sender;
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- (void)windowDidEnterFullScreen:(NSNotification *)aNotification;
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- (void)windowDidChangeScreenProfile:(NSNotification *)aNotification;
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@end
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bool CocoaSetupApplication();
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void CocoaExitApplication();
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#endif /* COCOA_WND_H */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/******************************************************************************
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* Cocoa video driver *
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* Known things left to do: *
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* List available resolutions. *
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******************************************************************************/
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#ifdef WITH_COCOA
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#include "../../stdafx.h"
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#include "../../os/macosx/macos.h"
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#define Rect OTTDRect
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#define Point OTTDPoint
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#import <Cocoa/Cocoa.h>
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#undef Rect
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#undef Point
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#include "../../openttd.h"
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#include "../../debug.h"
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#include "cocoa_v.h"
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#include "cocoa_wnd.h"
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#include "../../string_func.h"
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#include "../../gfx_func.h"
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#include "../../window_func.h"
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#include "../../window_gui.h"
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/**
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* Important notice regarding all modifications!!!!!!!
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* There are certain limitations because the file is objective C++.
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* gdb has limitations.
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* C++ and objective C code can't be joined in all cases (classes stuff).
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* Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
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*/
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@interface OTTDMain : NSObject <NSApplicationDelegate>
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@end
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NSString *OTTDMainLaunchGameEngine = @"ottdmain_launch_game_engine";
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static bool _cocoa_video_dialog = false;
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static OTTDMain *_ottd_main;
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/**
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* The main class of the application, the application's delegate.
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*/
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@implementation OTTDMain
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/**
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* Stop the game engine. Must be called on main thread.
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*/
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- (void)stopEngine
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{
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[ NSApp stop:self ];
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/* Send an empty event to return from the run loop. Without that, application is stuck waiting for an event. */
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NSEvent *event = [ NSEvent otherEventWithType:NSApplicationDefined location:NSMakePoint(0, 0) modifierFlags:0 timestamp:0.0 windowNumber:0 context:nil subtype:0 data1:0 data2:0 ];
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[ NSApp postEvent:event atStart:YES ];
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}
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/**
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* Start the game loop.
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*/
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- (void)launchGameEngine: (NSNotification*) note
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{
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/* Setup cursor for the current _game_mode. */
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[ _cocoa_subdriver->cocoaview resetCursorRects ];
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/* Hand off to main application code. */
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QZ_GameLoop();
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/* We are done, thank you for playing. */
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[ self performSelectorOnMainThread:@selector(stopEngine) withObject:nil waitUntilDone:FALSE ];
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}
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/**
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* Called when the internal event loop has just started running.
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*/
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- (void) applicationDidFinishLaunching: (NSNotification*) note
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{
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/* Add a notification observer so we can restart the game loop later on if necessary. */
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[ [ NSNotificationCenter defaultCenter ] addObserver:self selector:@selector(launchGameEngine:) name:OTTDMainLaunchGameEngine object:nil ];
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/* Start game loop. */
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[ [ NSNotificationCenter defaultCenter ] postNotificationName:OTTDMainLaunchGameEngine object:nil ];
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}
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/**
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* Display the in game quit confirmation dialog.
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*/
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication*) sender
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{
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HandleExitGameRequest();
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return NSTerminateCancel; // NSTerminateLater ?
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}
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/**
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* Remove ourself as a notification observer.
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*/
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- (void)unregisterObserver
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{
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[ [ NSNotificationCenter defaultCenter ] removeObserver:self ];
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}
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@end
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/**
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* Initialize the application menu shown in top bar.
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*/
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static void setApplicationMenu()
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{
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NSString *appName = @"OpenTTD";
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NSMenu *appleMenu = [ [ NSMenu alloc ] initWithTitle:appName ];
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/* Add menu items */
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NSString *title = [ @"About " stringByAppendingString:appName ];
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[ appleMenu addItemWithTitle:title action:@selector(orderFrontStandardAboutPanel:) keyEquivalent:@"" ];
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[ appleMenu addItem:[ NSMenuItem separatorItem ] ];
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title = [ @"Hide " stringByAppendingString:appName ];
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[ appleMenu addItemWithTitle:title action:@selector(hide:) keyEquivalent:@"h" ];
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NSMenuItem *menuItem = [ appleMenu addItemWithTitle:@"Hide Others" action:@selector(hideOtherApplications:) keyEquivalent:@"h" ];
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[ menuItem setKeyEquivalentModifierMask:(NSAlternateKeyMask | NSCommandKeyMask) ];
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[ appleMenu addItemWithTitle:@"Show All" action:@selector(unhideAllApplications:) keyEquivalent:@"" ];
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[ appleMenu addItem:[ NSMenuItem separatorItem ] ];
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title = [ @"Quit " stringByAppendingString:appName ];
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[ appleMenu addItemWithTitle:title action:@selector(terminate:) keyEquivalent:@"q" ];
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/* Put menu into the menubar */
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menuItem = [ [ NSMenuItem alloc ] initWithTitle:@"" action:nil keyEquivalent:@"" ];
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[ menuItem setSubmenu:appleMenu ];
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[ [ NSApp mainMenu ] addItem:menuItem ];
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/* Tell the application object that this is now the application menu.
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* This interesting Objective-C construct is used because not all SDK
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* versions define this method publicly. */
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if ([ NSApp respondsToSelector:@selector(setAppleMenu:) ]) {
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[ NSApp performSelector:@selector(setAppleMenu:) withObject:appleMenu ];
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}
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/* Finally give up our references to the objects */
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[ appleMenu release ];
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[ menuItem release ];
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}
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/**
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* Create a window menu.
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*/
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static void setupWindowMenu()
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{
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NSMenu *windowMenu = [ [ NSMenu alloc ] initWithTitle:@"Window" ];
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/* "Minimize" item */
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[ windowMenu addItemWithTitle:@"Minimize" action:@selector(performMiniaturize:) keyEquivalent:@"m" ];
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/* Put menu into the menubar */
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NSMenuItem *menuItem = [ [ NSMenuItem alloc ] initWithTitle:@"Window" action:nil keyEquivalent:@"" ];
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[ menuItem setSubmenu:windowMenu ];
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[ [ NSApp mainMenu ] addItem:menuItem ];
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if (MacOSVersionIsAtLeast(10, 7, 0)) {
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/* The OS will change the name of this menu item automatically */
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[ windowMenu addItemWithTitle:@"Fullscreen" action:@selector(toggleFullScreen:) keyEquivalent:@"^f" ];
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}
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/* Tell the application object that this is now the window menu */
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[ NSApp setWindowsMenu:windowMenu ];
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/* Finally give up our references to the objects */
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[ windowMenu release ];
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[ menuItem release ];
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}
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/**
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* Startup the application.
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*/
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bool CocoaSetupApplication()
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{
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ProcessSerialNumber psn = { 0, kCurrentProcess };
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/* Ensure the application object is initialised */
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[ NSApplication sharedApplication ];
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/* Tell the dock about us */
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OSStatus returnCode = TransformProcessType(&psn, kProcessTransformToForegroundApplication);
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if (returnCode != 0) DEBUG(driver, 0, "Could not change to foreground application. Error %d", (int)returnCode);
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/* Disable the system-wide tab feature as we only have one window. */
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if ([ NSWindow respondsToSelector:@selector(setAllowsAutomaticWindowTabbing:) ]) {
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/* We use nil instead of NO as withObject requires an id. */
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[ NSWindow performSelector:@selector(setAllowsAutomaticWindowTabbing:) withObject:nil];
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}
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/* Become the front process, important when start from the command line. */
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[ [ NSApplication sharedApplication ] activateIgnoringOtherApps:YES ];
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/* Set up the menubar */
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[ NSApp setMainMenu:[ [ NSMenu alloc ] init ] ];
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setApplicationMenu();
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setupWindowMenu();
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/* Create OTTDMain and make it the app delegate */
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_ottd_main = [ [ OTTDMain alloc ] init ];
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[ NSApp setDelegate:_ottd_main ];
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return true;
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}
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/**
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*
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*/
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void CocoaExitApplication()
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{
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[ _ottd_main unregisterObserver ];
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[ _ottd_main release ];
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}
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/**
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* Catch asserts prior to initialization of the videodriver.
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*
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* @param title Window title.
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* @param message Message text.
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* @param buttonLabel Button text.
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*
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* @note This is needed since sometimes assert is called before the videodriver is initialized .
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*/
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void CocoaDialog(const char *title, const char *message, const char *buttonLabel)
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{
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_cocoa_video_dialog = true;
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bool wasstarted = _cocoa_video_started;
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if (VideoDriver::GetInstance() == nullptr) {
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CocoaSetupApplication(); // Setup application before showing dialog
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} else if (!_cocoa_video_started && VideoDriver::GetInstance()->Start({}) != nullptr) {
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fprintf(stderr, "%s: %s\n", title, message);
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return;
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}
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NSAlert *alert = [ [ NSAlert alloc ] init ];
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[ alert setAlertStyle: NSCriticalAlertStyle ];
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[ alert setMessageText:[ NSString stringWithUTF8String:title ] ];
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[ alert setInformativeText:[ NSString stringWithUTF8String:message ] ];
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[ alert addButtonWithTitle: [ NSString stringWithUTF8String:buttonLabel ] ];
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[ alert runModal ];
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[ alert release ];
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if (!wasstarted && VideoDriver::GetInstance() != NULL) VideoDriver::GetInstance()->Stop();
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_cocoa_video_dialog = false;
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}
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/**
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* Re-implement the system cursor in order to allow hiding and showing it nicely
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*/
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@implementation NSCursor (OTTD_CocoaCursor)
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+ (NSCursor *) clearCocoaCursor
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{
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/* RAW 16x16 transparent GIF */
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unsigned char clearGIFBytes[] = {
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0x47, 0x49, 0x46, 0x38, 0x37, 0x61, 0x10, 0x00, 0x10, 0x00, 0x80, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x21, 0xF9, 0x04, 0x01, 0x00,
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0x00, 0x01, 0x00, 0x2C, 0x00, 0x00, 0x00, 0x00, 0x10, 0x00, 0x10, 0x00,
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0x00, 0x02, 0x0E, 0x8C, 0x8F, 0xA9, 0xCB, 0xED, 0x0F, 0xA3, 0x9C, 0xB4,
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0xDA, 0x8B, 0xB3, 0x3E, 0x05, 0x00, 0x3B};
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NSData *clearGIFData = [ NSData dataWithBytesNoCopy:&clearGIFBytes[0] length:55 freeWhenDone:NO ];
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NSImage *clearImg = [ [ NSImage alloc ] initWithData:clearGIFData ];
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return [ [ NSCursor alloc ] initWithImage:clearImg hotSpot:NSMakePoint(0.0,0.0) ];
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}
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@end
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@implementation OTTD_CocoaWindow
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- (void)setDriver:(CocoaSubdriver*)drv
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{
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driver = drv;
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}
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/**
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* Minimize the window
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*/
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- (void)miniaturize:(id)sender
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{
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/* make the alpha channel opaque so anim won't have holes in it */
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driver->SetPortAlphaOpaque();
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/* window is hidden now */
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driver->active = false;
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[ super miniaturize:sender ];
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}
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/**
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* This method fires just before the window deminaturizes from the Dock.
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* We'll save the current visible surface, let the window manager redraw any
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* UI elements, and restore the surface. This way, no expose event
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* is required, and the deminiaturize works perfectly.
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*/
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- (void)display
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{
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driver->SetPortAlphaOpaque();
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/* save current visible surface */
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[ self cacheImageInRect:[ driver->cocoaview frame ] ];
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/* let the window manager redraw controls, border, etc */
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[ super display ];
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/* restore visible surface */
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[ self restoreCachedImage ];
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/* window is visible again */
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driver->active = true;
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}
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/**
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* Define the rectangle we draw our window in
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*/
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- (void)setFrame:(NSRect)frameRect display:(BOOL)flag
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{
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[ super setFrame:frameRect display:flag ];
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/* Don't do anything if the window is currently being created */
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if (driver->setup) return;
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if (!driver->WindowResized()) error("Cocoa: Failed to resize window.");
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}
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/**
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* Handle hiding of the application
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*/
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- (void)appDidHide:(NSNotification*)note
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{
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driver->active = false;
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}
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/**
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* Fade-in the application and restore display plane
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*/
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- (void)appWillUnhide:(NSNotification*)note
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{
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driver->SetPortAlphaOpaque ();
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}
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/**
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* Unhide and restore display plane and re-activate driver
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*/
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- (void)appDidUnhide:(NSNotification*)note
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{
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driver->active = true;
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}
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/**
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* Initialize event system for the application rectangle
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*/
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- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
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{
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/* Make our window subclass receive these application notifications */
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[ [ NSNotificationCenter defaultCenter ] addObserver:self
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selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ];
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[ [ NSNotificationCenter defaultCenter ] addObserver:self
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selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ];
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[ [ NSNotificationCenter defaultCenter ] addObserver:self
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selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ];
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return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ];
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}
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@end
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/**
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* Count the number of UTF-16 code points in a range of an UTF-8 string.
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* @param from Start of the range.
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* @param to End of the range.
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* @return Number of UTF-16 code points in the range.
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*/
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static NSUInteger CountUtf16Units(const char *from, const char *to)
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{
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NSUInteger i = 0;
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while (from < to) {
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WChar c;
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size_t len = Utf8Decode(&c, from);
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i += len < 4 ? 1 : 2; // Watch for surrogate pairs.
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from += len;
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}
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||||
|
||||
return i;
|
||||
}
|
||||
|
||||
/**
|
||||
* Advance an UTF-8 string by a number of equivalent UTF-16 code points.
|
||||
* @param str UTF-8 string.
|
||||
* @param count Number of UTF-16 code points to advance the string by.
|
||||
* @return Advanced string pointer.
|
||||
*/
|
||||
static const char *Utf8AdvanceByUtf16Units(const char *str, NSUInteger count)
|
||||
{
|
||||
for (NSUInteger i = 0; i < count && *str != '\0'; ) {
|
||||
WChar c;
|
||||
size_t len = Utf8Decode(&c, str);
|
||||
i += len < 4 ? 1 : 2; // Watch for surrogates.
|
||||
str += len;
|
||||
}
|
||||
|
||||
return str;
|
||||
}
|
||||
|
||||
@implementation OTTD_CocoaView
|
||||
/**
|
||||
* Initialize the driver
|
||||
*/
|
||||
- (void)setDriver:(CocoaSubdriver*)drv
|
||||
{
|
||||
driver = drv;
|
||||
}
|
||||
/**
|
||||
* Define the opaqueness of the window / screen
|
||||
* @return opaqueness of window / screen
|
||||
*/
|
||||
- (BOOL)isOpaque
|
||||
{
|
||||
return YES;
|
||||
}
|
||||
/**
|
||||
* Draws a rectangle on the screen.
|
||||
* It's overwritten by the individual drivers but must be defined
|
||||
*/
|
||||
- (void)drawRect:(NSRect)invalidRect
|
||||
{
|
||||
return;
|
||||
}
|
||||
/**
|
||||
* Allow to handle events
|
||||
*/
|
||||
- (BOOL)acceptsFirstResponder
|
||||
{
|
||||
return YES;
|
||||
}
|
||||
/**
|
||||
* Actually handle events
|
||||
*/
|
||||
- (BOOL)becomeFirstResponder
|
||||
{
|
||||
return YES;
|
||||
}
|
||||
/**
|
||||
* Define the rectangle where we draw our application window
|
||||
*/
|
||||
- (void)setTrackingRect
|
||||
{
|
||||
NSPoint loc = [ self convertPoint:[ [ self window ] mouseLocationOutsideOfEventStream ] fromView:nil ];
|
||||
BOOL inside = ([ self hitTest:loc ]==self);
|
||||
if (inside) [ [ self window ] makeFirstResponder:self ];
|
||||
trackingtag = [ self addTrackingRect:[ self visibleRect ] owner:self userData:nil assumeInside:inside ];
|
||||
}
|
||||
/**
|
||||
* Return responsibility for the application window to system
|
||||
*/
|
||||
- (void)clearTrackingRect
|
||||
{
|
||||
[ self removeTrackingRect:trackingtag ];
|
||||
}
|
||||
/**
|
||||
* Declare responsibility for the cursor within our application rect
|
||||
*/
|
||||
- (void)resetCursorRects
|
||||
{
|
||||
[ super resetCursorRects ];
|
||||
[ self clearTrackingRect ];
|
||||
[ self setTrackingRect ];
|
||||
[ self addCursorRect:[ self bounds ] cursor:(_game_mode == GM_BOOTSTRAP ? [ NSCursor arrowCursor ] : [ NSCursor clearCocoaCursor ]) ];
|
||||
}
|
||||
/**
|
||||
* Prepare for moving the application window
|
||||
*/
|
||||
- (void)viewWillMoveToWindow:(NSWindow *)win
|
||||
{
|
||||
if (!win && [ self window ]) [ self clearTrackingRect ];
|
||||
}
|
||||
/**
|
||||
* Restore our responsibility for our application window after moving
|
||||
*/
|
||||
- (void)viewDidMoveToWindow
|
||||
{
|
||||
if ([ self window ]) [ self setTrackingRect ];
|
||||
}
|
||||
/**
|
||||
* Make OpenTTD aware that it has control over the mouse
|
||||
*/
|
||||
- (void)mouseEntered:(NSEvent *)theEvent
|
||||
{
|
||||
_cursor.in_window = true;
|
||||
}
|
||||
/**
|
||||
* Make OpenTTD aware that it has NOT control over the mouse
|
||||
*/
|
||||
- (void)mouseExited:(NSEvent *)theEvent
|
||||
{
|
||||
if (_cocoa_subdriver != NULL) UndrawMouseCursor();
|
||||
_cursor.in_window = false;
|
||||
}
|
||||
|
||||
|
||||
/** Insert the given text at the given range. */
|
||||
- (void)insertText:(id)aString replacementRange:(NSRange)replacementRange
|
||||
{
|
||||
if (!EditBoxInGlobalFocus()) return;
|
||||
|
||||
NSString *s = [ aString isKindOfClass:[ NSAttributedString class ] ] ? [ aString string ] : (NSString *)aString;
|
||||
|
||||
const char *insert_point = NULL;
|
||||
const char *replace_range = NULL;
|
||||
if (replacementRange.location != NSNotFound) {
|
||||
/* Calculate the part to be replaced. */
|
||||
insert_point = Utf8AdvanceByUtf16Units(_focused_window->GetFocusedText(), replacementRange.location);
|
||||
replace_range = Utf8AdvanceByUtf16Units(insert_point, replacementRange.length);
|
||||
}
|
||||
|
||||
HandleTextInput(NULL, true);
|
||||
HandleTextInput([ s UTF8String ], false, NULL, insert_point, replace_range);
|
||||
}
|
||||
|
||||
/** Insert the given text at the caret. */
|
||||
- (void)insertText:(id)aString
|
||||
{
|
||||
[ self insertText:aString replacementRange:NSMakeRange(NSNotFound, 0) ];
|
||||
}
|
||||
|
||||
/** Set a new marked text and reposition the caret. */
|
||||
- (void)setMarkedText:(id)aString selectedRange:(NSRange)selRange replacementRange:(NSRange)replacementRange
|
||||
{
|
||||
if (!EditBoxInGlobalFocus()) return;
|
||||
|
||||
NSString *s = [ aString isKindOfClass:[ NSAttributedString class ] ] ? [ aString string ] : (NSString *)aString;
|
||||
|
||||
const char *utf8 = [ s UTF8String ];
|
||||
if (utf8 != NULL) {
|
||||
const char *insert_point = NULL;
|
||||
const char *replace_range = NULL;
|
||||
if (replacementRange.location != NSNotFound) {
|
||||
/* Calculate the part to be replaced. */
|
||||
NSRange marked = [ self markedRange ];
|
||||
insert_point = Utf8AdvanceByUtf16Units(_focused_window->GetFocusedText(), replacementRange.location + (marked.location != NSNotFound ? marked.location : 0u));
|
||||
replace_range = Utf8AdvanceByUtf16Units(insert_point, replacementRange.length);
|
||||
}
|
||||
|
||||
/* Convert caret index into a pointer in the UTF-8 string. */
|
||||
const char *selection = Utf8AdvanceByUtf16Units(utf8, selRange.location);
|
||||
|
||||
HandleTextInput(utf8, true, selection, insert_point, replace_range);
|
||||
}
|
||||
}
|
||||
|
||||
/** Set a new marked text and reposition the caret. */
|
||||
- (void)setMarkedText:(id)aString selectedRange:(NSRange)selRange
|
||||
{
|
||||
[ self setMarkedText:aString selectedRange:selRange replacementRange:NSMakeRange(NSNotFound, 0) ];
|
||||
}
|
||||
|
||||
/** Unmark the current marked text. */
|
||||
- (void)unmarkText
|
||||
{
|
||||
HandleTextInput(NULL, true);
|
||||
}
|
||||
|
||||
/** Get the caret position. */
|
||||
- (NSRange)selectedRange
|
||||
{
|
||||
if (!EditBoxInGlobalFocus()) return NSMakeRange(NSNotFound, 0);
|
||||
|
||||
NSUInteger start = CountUtf16Units(_focused_window->GetFocusedText(), _focused_window->GetCaret());
|
||||
return NSMakeRange(start, 0);
|
||||
}
|
||||
|
||||
/** Get the currently marked range. */
|
||||
- (NSRange)markedRange
|
||||
{
|
||||
if (!EditBoxInGlobalFocus()) return NSMakeRange(NSNotFound, 0);
|
||||
|
||||
size_t mark_len;
|
||||
const char *mark = _focused_window->GetMarkedText(&mark_len);
|
||||
if (mark != NULL) {
|
||||
NSUInteger start = CountUtf16Units(_focused_window->GetFocusedText(), mark);
|
||||
NSUInteger len = CountUtf16Units(mark, mark + mark_len);
|
||||
|
||||
return NSMakeRange(start, len);
|
||||
}
|
||||
|
||||
return NSMakeRange(NSNotFound, 0);
|
||||
}
|
||||
|
||||
/** Is any text marked? */
|
||||
- (BOOL)hasMarkedText
|
||||
{
|
||||
if (!EditBoxInGlobalFocus()) return NO;
|
||||
|
||||
size_t len;
|
||||
return _focused_window->GetMarkedText(&len) != NULL;
|
||||
}
|
||||
|
||||
/** Get a string corresponding to the given range. */
|
||||
- (NSAttributedString *)attributedSubstringForProposedRange:(NSRange)theRange actualRange:(NSRangePointer)actualRange
|
||||
{
|
||||
if (!EditBoxInGlobalFocus()) return nil;
|
||||
|
||||
NSString *s = [ NSString stringWithUTF8String:_focused_window->GetFocusedText() ];
|
||||
NSRange valid_range = NSIntersectionRange(NSMakeRange(0, [ s length ]), theRange);
|
||||
|
||||
if (actualRange != NULL) *actualRange = valid_range;
|
||||
if (valid_range.length == 0) return nil;
|
||||
|
||||
return [ [ [ NSAttributedString alloc ] initWithString:[ s substringWithRange:valid_range ] ] autorelease ];
|
||||
}
|
||||
|
||||
/** Get a string corresponding to the given range. */
|
||||
- (NSAttributedString *)attributedSubstringFromRange:(NSRange)theRange
|
||||
{
|
||||
return [ self attributedSubstringForProposedRange:theRange actualRange:NULL ];
|
||||
}
|
||||
|
||||
/** Get the current edit box string. */
|
||||
- (NSAttributedString *)attributedString
|
||||
{
|
||||
if (!EditBoxInGlobalFocus()) return [ [ [ NSAttributedString alloc ] initWithString:@"" ] autorelease ];
|
||||
|
||||
return [ [ [ NSAttributedString alloc ] initWithString:[ NSString stringWithUTF8String:_focused_window->GetFocusedText() ] ] autorelease ];
|
||||
}
|
||||
|
||||
/** Get the character that is rendered at the given point. */
|
||||
- (NSUInteger)characterIndexForPoint:(NSPoint)thePoint
|
||||
{
|
||||
if (!EditBoxInGlobalFocus()) return NSNotFound;
|
||||
|
||||
NSPoint view_pt = [ self convertRect:[ [ self window ] convertRectFromScreen:NSMakeRect(thePoint.x, thePoint.y, 0, 0) ] fromView:nil ].origin;
|
||||
|
||||
Point pt = { (int)view_pt.x, (int)[ self frame ].size.height - (int)view_pt.y };
|
||||
|
||||
const char *ch = _focused_window->GetTextCharacterAtPosition(pt);
|
||||
if (ch == NULL) return NSNotFound;
|
||||
|
||||
return CountUtf16Units(_focused_window->GetFocusedText(), ch);
|
||||
}
|
||||
|
||||
/** Get the bounding rect for the given range. */
|
||||
- (NSRect)firstRectForCharacterRange:(NSRange)aRange
|
||||
{
|
||||
if (!EditBoxInGlobalFocus()) return NSMakeRect(0, 0, 0, 0);
|
||||
|
||||
/* Convert range to UTF-8 string pointers. */
|
||||
const char *start = Utf8AdvanceByUtf16Units(_focused_window->GetFocusedText(), aRange.location);
|
||||
const char *end = aRange.length != 0 ? Utf8AdvanceByUtf16Units(_focused_window->GetFocusedText(), aRange.location + aRange.length) : start;
|
||||
|
||||
/* Get the bounding rect for the text range.*/
|
||||
Rect r = _focused_window->GetTextBoundingRect(start, end);
|
||||
NSRect view_rect = NSMakeRect(_focused_window->left + r.left, [ self frame ].size.height - _focused_window->top - r.bottom, r.right - r.left, r.bottom - r.top);
|
||||
|
||||
return [ [ self window ] convertRectToScreen:[ self convertRect:view_rect toView:nil ] ];
|
||||
}
|
||||
|
||||
/** Get the bounding rect for the given range. */
|
||||
- (NSRect)firstRectForCharacterRange:(NSRange)aRange actualRange:(NSRangePointer)actualRange
|
||||
{
|
||||
return [ self firstRectForCharacterRange:aRange ];
|
||||
}
|
||||
|
||||
/** Get all string attributes that we can process for marked text. */
|
||||
- (NSArray*)validAttributesForMarkedText
|
||||
{
|
||||
return [ NSArray array ];
|
||||
}
|
||||
|
||||
/** Delete single character left of the cursor. */
|
||||
- (void)deleteBackward:(id)sender
|
||||
{
|
||||
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_BACKSPACE, 0);
|
||||
}
|
||||
|
||||
/** Delete word left of the cursor. */
|
||||
- (void)deleteWordBackward:(id)sender
|
||||
{
|
||||
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_BACKSPACE | WKC_CTRL, 0);
|
||||
}
|
||||
|
||||
/** Delete single character right of the cursor. */
|
||||
- (void)deleteForward:(id)sender
|
||||
{
|
||||
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_DELETE, 0);
|
||||
}
|
||||
|
||||
/** Delete word right of the cursor. */
|
||||
- (void)deleteWordForward:(id)sender
|
||||
{
|
||||
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_DELETE | WKC_CTRL, 0);
|
||||
}
|
||||
|
||||
/** Move cursor one character left. */
|
||||
- (void)moveLeft:(id)sender
|
||||
{
|
||||
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_LEFT, 0);
|
||||
}
|
||||
|
||||
/** Move cursor one word left. */
|
||||
- (void)moveWordLeft:(id)sender
|
||||
{
|
||||
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_LEFT | WKC_CTRL, 0);
|
||||
}
|
||||
|
||||
/** Move cursor one character right. */
|
||||
- (void)moveRight:(id)sender
|
||||
{
|
||||
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_RIGHT, 0);
|
||||
}
|
||||
|
||||
/** Move cursor one word right. */
|
||||
- (void)moveWordRight:(id)sender
|
||||
{
|
||||
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_RIGHT | WKC_CTRL, 0);
|
||||
}
|
||||
|
||||
/** Move cursor one line up. */
|
||||
- (void)moveUp:(id)sender
|
||||
{
|
||||
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_UP, 0);
|
||||
}
|
||||
|
||||
/** Move cursor one line down. */
|
||||
- (void)moveDown:(id)sender
|
||||
{
|
||||
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_DOWN, 0);
|
||||
}
|
||||
|
||||
/** MScroll one line up. */
|
||||
- (void)moveUpAndModifySelection:(id)sender
|
||||
{
|
||||
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_UP | WKC_SHIFT, 0);
|
||||
}
|
||||
|
||||
/** Scroll one line down. */
|
||||
- (void)moveDownAndModifySelection:(id)sender
|
||||
{
|
||||
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_DOWN | WKC_SHIFT, 0);
|
||||
}
|
||||
|
||||
/** Move cursor to the start of the line. */
|
||||
- (void)moveToBeginningOfLine:(id)sender
|
||||
{
|
||||
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_HOME, 0);
|
||||
}
|
||||
|
||||
/** Move cursor to the end of the line. */
|
||||
- (void)moveToEndOfLine:(id)sender
|
||||
{
|
||||
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_END, 0);
|
||||
}
|
||||
|
||||
/** Scroll one page up. */
|
||||
- (void)scrollPageUp:(id)sender
|
||||
{
|
||||
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_PAGEUP, 0);
|
||||
}
|
||||
|
||||
/** Scroll one page down. */
|
||||
- (void)scrollPageDown:(id)sender
|
||||
{
|
||||
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_PAGEDOWN, 0);
|
||||
}
|
||||
|
||||
/** Move cursor (and selection) one page up. */
|
||||
- (void)pageUpAndModifySelection:(id)sender
|
||||
{
|
||||
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_PAGEUP | WKC_SHIFT, 0);
|
||||
}
|
||||
|
||||
/** Move cursor (and selection) one page down. */
|
||||
- (void)pageDownAndModifySelection:(id)sender
|
||||
{
|
||||
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_PAGEDOWN | WKC_SHIFT, 0);
|
||||
}
|
||||
|
||||
/** Scroll to the beginning of the document. */
|
||||
- (void)scrollToBeginningOfDocument:(id)sender
|
||||
{
|
||||
/* For compatibility with OTTD on Win/Linux. */
|
||||
[ self moveToBeginningOfLine:sender ];
|
||||
}
|
||||
|
||||
/** Scroll to the end of the document. */
|
||||
- (void)scrollToEndOfDocument:(id)sender
|
||||
{
|
||||
/* For compatibility with OTTD on Win/Linux. */
|
||||
[ self moveToEndOfLine:sender ];
|
||||
}
|
||||
|
||||
/** Return was pressed. */
|
||||
- (void)insertNewline:(id)sender
|
||||
{
|
||||
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_RETURN, '\r');
|
||||
}
|
||||
|
||||
/** Escape was pressed. */
|
||||
- (void)cancelOperation:(id)sender
|
||||
{
|
||||
if (EditBoxInGlobalFocus()) HandleKeypress(WKC_ESC, 0);
|
||||
}
|
||||
|
||||
/** Invoke the selector if we implement it. */
|
||||
- (void)doCommandBySelector:(SEL)aSelector
|
||||
{
|
||||
if ([ self respondsToSelector:aSelector ]) [ self performSelector:aSelector ];
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
|
||||
|
||||
@implementation OTTD_CocoaWindowDelegate
|
||||
/** Initialize the video driver */
|
||||
- (void)setDriver:(CocoaSubdriver*)drv
|
||||
{
|
||||
driver = drv;
|
||||
}
|
||||
/** Handle closure requests */
|
||||
- (BOOL)windowShouldClose:(id)sender
|
||||
{
|
||||
HandleExitGameRequest();
|
||||
|
||||
return NO;
|
||||
}
|
||||
/** Handle key acceptance */
|
||||
- (void)windowDidBecomeKey:(NSNotification*)aNotification
|
||||
{
|
||||
driver->active = true;
|
||||
}
|
||||
/** Resign key acceptance */
|
||||
- (void)windowDidResignKey:(NSNotification*)aNotification
|
||||
{
|
||||
driver->active = false;
|
||||
}
|
||||
/** Handle becoming main window */
|
||||
- (void)windowDidBecomeMain:(NSNotification*)aNotification
|
||||
{
|
||||
driver->active = true;
|
||||
}
|
||||
/** Resign being main window */
|
||||
- (void)windowDidResignMain:(NSNotification*)aNotification
|
||||
{
|
||||
driver->active = false;
|
||||
}
|
||||
/** Window entered fullscreen mode (10.7). */
|
||||
- (void)windowDidEnterFullScreen:(NSNotification *)aNotification
|
||||
{
|
||||
NSPoint loc = [ driver->cocoaview convertPoint:[ [ aNotification object ] mouseLocationOutsideOfEventStream ] fromView:nil ];
|
||||
BOOL inside = ([ driver->cocoaview hitTest:loc ] == driver->cocoaview);
|
||||
|
||||
if (inside) {
|
||||
/* We don't care about the event, but the compiler does. */
|
||||
NSEvent *e = [ [ NSEvent alloc ] init ];
|
||||
[ driver->cocoaview mouseEntered:e ];
|
||||
[ e release ];
|
||||
}
|
||||
}
|
||||
/** The colour profile of the screen the window is on changed. */
|
||||
- (void)windowDidChangeScreenProfile:(NSNotification *)aNotification
|
||||
{
|
||||
if (!driver->setup) driver->WindowResized();
|
||||
}
|
||||
|
||||
@end
|
||||
#endif /* WITH_COCOA */
|
@ -1,587 +0,0 @@
|
||||
/*
|
||||
* This file is part of OpenTTD.
|
||||
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
|
||||
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||||
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
/******************************************************************************
|
||||
* Cocoa video driver *
|
||||
* Known things left to do: *
|
||||
* List available resolutions. *
|
||||
******************************************************************************/
|
||||
|
||||
#ifdef WITH_COCOA
|
||||
#ifdef ENABLE_COCOA_QUARTZ
|
||||
|
||||
#include "../../stdafx.h"
|
||||
#include "../../os/macosx/macos.h"
|
||||
|
||||
#define Rect OTTDRect
|
||||
#define Point OTTDPoint
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#undef Rect
|
||||
#undef Point
|
||||
|
||||
#include "../../debug.h"
|
||||
#include "../../rev.h"
|
||||
#include "../../core/geometry_type.hpp"
|
||||
#include "cocoa_v.h"
|
||||
#include "../../core/math_func.hpp"
|
||||
#include "../../gfx_func.h"
|
||||
#include "../../framerate_type.h"
|
||||
|
||||
/* On some old versions of MAC OS this may not be defined.
|
||||
* Those versions generally only produce code for PPC. So it should be safe to
|
||||
* set this to 0. */
|
||||
#ifndef kCGBitmapByteOrder32Host
|
||||
#define kCGBitmapByteOrder32Host 0
|
||||
#endif
|
||||
|
||||
/**
|
||||
* Important notice regarding all modifications!!!!!!!
|
||||
* There are certain limitations because the file is objective C++.
|
||||
* gdb has limitations.
|
||||
* C++ and objective C code can't be joined in all cases (classes stuff).
|
||||
* Read http://developer.apple.com/releasenotes/Cocoa/Objective-C++.html for more information.
|
||||
*/
|
||||
|
||||
class WindowQuartzSubdriver;
|
||||
|
||||
/* Subclass of OTTD_CocoaView to fix Quartz rendering */
|
||||
@interface OTTD_QuartzView : OTTD_CocoaView
|
||||
- (void)setDriver:(WindowQuartzSubdriver*)drv;
|
||||
- (void)drawRect:(NSRect)invalidRect;
|
||||
@end
|
||||
|
||||
class WindowQuartzSubdriver : public CocoaSubdriver {
|
||||
private:
|
||||
/**
|
||||
* This function copies 8bpp pixels from the screen buffer in 32bpp windowed mode.
|
||||
*
|
||||
* @param left The x coord for the left edge of the box to blit.
|
||||
* @param top The y coord for the top edge of the box to blit.
|
||||
* @param right The x coord for the right edge of the box to blit.
|
||||
* @param bottom The y coord for the bottom edge of the box to blit.
|
||||
*/
|
||||
void BlitIndexedToView32(int left, int top, int right, int bottom);
|
||||
|
||||
virtual void GetDeviceInfo();
|
||||
virtual bool SetVideoMode(int width, int height, int bpp);
|
||||
|
||||
public:
|
||||
WindowQuartzSubdriver();
|
||||
virtual ~WindowQuartzSubdriver();
|
||||
|
||||
virtual void Draw(bool force_update);
|
||||
virtual void MakeDirty(int left, int top, int width, int height);
|
||||
virtual void UpdatePalette(uint first_color, uint num_colors);
|
||||
|
||||
virtual uint ListModes(OTTD_Point *modes, uint max_modes);
|
||||
|
||||
virtual bool ChangeResolution(int w, int h, int bpp);
|
||||
|
||||
virtual bool IsFullscreen() { return false; }
|
||||
virtual bool ToggleFullscreen(); /* Full screen mode on OSX 10.7 */
|
||||
|
||||
virtual int GetWidth() { return window_width; }
|
||||
virtual int GetHeight() { return window_height; }
|
||||
virtual void *GetPixelBuffer() { return buffer_depth == 8 ? pixel_buffer : window_buffer; }
|
||||
|
||||
/* Convert local coordinate to window server (CoreGraphics) coordinate */
|
||||
virtual CGPoint PrivateLocalToCG(NSPoint *p);
|
||||
|
||||
virtual NSPoint GetMouseLocation(NSEvent *event);
|
||||
virtual bool MouseIsInsideView(NSPoint *pt);
|
||||
|
||||
virtual bool IsActive() { return active; }
|
||||
|
||||
|
||||
void SetPortAlphaOpaque();
|
||||
bool WindowResized();
|
||||
};
|
||||
|
||||
|
||||
@implementation OTTD_QuartzView
|
||||
|
||||
- (void)setDriver:(WindowQuartzSubdriver*)drv
|
||||
{
|
||||
driver = drv;
|
||||
}
|
||||
- (void)drawRect:(NSRect)invalidRect
|
||||
{
|
||||
if (driver->cgcontext == NULL) return;
|
||||
|
||||
CGContextRef viewContext = (CGContextRef)[ [ NSGraphicsContext currentContext ] graphicsPort ];
|
||||
CGContextSetShouldAntialias(viewContext, FALSE);
|
||||
CGContextSetInterpolationQuality(viewContext, kCGInterpolationNone);
|
||||
|
||||
/* The obtained 'rect' is actually a union of all dirty rects, let's ask for an explicit list of rects instead */
|
||||
const NSRect *dirtyRects;
|
||||
NSInteger dirtyRectCount;
|
||||
[ self getRectsBeingDrawn:&dirtyRects count:&dirtyRectCount ];
|
||||
|
||||
/* We need an Image in order to do blitting, but as we don't touch the context between this call and drawing no copying will actually be done here */
|
||||
CGImageRef fullImage = CGBitmapContextCreateImage(driver->cgcontext);
|
||||
|
||||
/* Calculate total area we are blitting */
|
||||
uint32 blitArea = 0;
|
||||
for (int n = 0; n < dirtyRectCount; n++) {
|
||||
blitArea += (uint32)(dirtyRects[n].size.width * dirtyRects[n].size.height);
|
||||
}
|
||||
|
||||
/*
|
||||
* This might be completely stupid, but in my extremely subjective opinion it feels faster
|
||||
* The point is, if we're blitting less than 50% of the dirty rect union then it's still a good idea to blit each dirty
|
||||
* rect separately but if we blit more than that, it's just cheaper to blit the entire union in one pass.
|
||||
* Feel free to remove or find an even better value than 50% ... / blackis
|
||||
*/
|
||||
NSRect frameRect = [ self frame ];
|
||||
if (blitArea / (float)(invalidRect.size.width * invalidRect.size.height) > 0.5f) {
|
||||
NSRect rect = invalidRect;
|
||||
CGRect clipRect;
|
||||
CGRect blitRect;
|
||||
|
||||
blitRect.origin.x = rect.origin.x;
|
||||
blitRect.origin.y = rect.origin.y;
|
||||
blitRect.size.width = rect.size.width;
|
||||
blitRect.size.height = rect.size.height;
|
||||
|
||||
clipRect.origin.x = rect.origin.x;
|
||||
clipRect.origin.y = frameRect.size.height - rect.origin.y - rect.size.height;
|
||||
|
||||
clipRect.size.width = rect.size.width;
|
||||
clipRect.size.height = rect.size.height;
|
||||
|
||||
/* Blit dirty part of image */
|
||||
CGImageRef clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect);
|
||||
CGContextDrawImage(viewContext, blitRect, clippedImage);
|
||||
CGImageRelease(clippedImage);
|
||||
} else {
|
||||
for (int n = 0; n < dirtyRectCount; n++) {
|
||||
NSRect rect = dirtyRects[n];
|
||||
CGRect clipRect;
|
||||
CGRect blitRect;
|
||||
|
||||
blitRect.origin.x = rect.origin.x;
|
||||
blitRect.origin.y = rect.origin.y;
|
||||
blitRect.size.width = rect.size.width;
|
||||
blitRect.size.height = rect.size.height;
|
||||
|
||||
clipRect.origin.x = rect.origin.x;
|
||||
clipRect.origin.y = frameRect.size.height - rect.origin.y - rect.size.height;
|
||||
|
||||
clipRect.size.width = rect.size.width;
|
||||
clipRect.size.height = rect.size.height;
|
||||
|
||||
/* Blit dirty part of image */
|
||||
CGImageRef clippedImage = CGImageCreateWithImageInRect(fullImage, clipRect);
|
||||
CGContextDrawImage(viewContext, blitRect, clippedImage);
|
||||
CGImageRelease(clippedImage);
|
||||
}
|
||||
}
|
||||
|
||||
CGImageRelease(fullImage);
|
||||
}
|
||||
|
||||
@end
|
||||
|
||||
|
||||
void WindowQuartzSubdriver::GetDeviceInfo()
|
||||
{
|
||||
/* Initialize the video settings; this data persists between mode switches
|
||||
* and gather some information that is useful to know about the display */
|
||||
|
||||
/* Use the new API when compiling for OSX 10.6 or later */
|
||||
CGDisplayModeRef cur_mode = CGDisplayCopyDisplayMode(kCGDirectMainDisplay);
|
||||
if (cur_mode == NULL) { return; }
|
||||
|
||||
this->device_width = CGDisplayModeGetWidth(cur_mode);
|
||||
this->device_height = CGDisplayModeGetHeight(cur_mode);
|
||||
|
||||
CGDisplayModeRelease(cur_mode);
|
||||
}
|
||||
|
||||
/** Switch to full screen mode on OSX 10.7
|
||||
* @return Whether we switched to full screen
|
||||
*/
|
||||
bool WindowQuartzSubdriver::ToggleFullscreen()
|
||||
{
|
||||
if ([ this->window respondsToSelector:@selector(toggleFullScreen:) ]) {
|
||||
[ this->window performSelector:@selector(toggleFullScreen:) withObject:this->window ];
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool WindowQuartzSubdriver::SetVideoMode(int width, int height, int bpp)
|
||||
{
|
||||
this->setup = true;
|
||||
this->GetDeviceInfo();
|
||||
|
||||
if (width > this->device_width) width = this->device_width;
|
||||
if (height > this->device_height) height = this->device_height;
|
||||
|
||||
NSRect contentRect = NSMakeRect(0, 0, width, height);
|
||||
|
||||
/* Check if we should recreate the window */
|
||||
if (this->window == nil) {
|
||||
OTTD_CocoaWindowDelegate *delegate;
|
||||
|
||||
/* Set the window style */
|
||||
unsigned int style = NSTitledWindowMask;
|
||||
style |= (NSMiniaturizableWindowMask | NSClosableWindowMask);
|
||||
style |= NSResizableWindowMask;
|
||||
|
||||
/* Manually create a window, avoids having a nib file resource */
|
||||
this->window = [ [ OTTD_CocoaWindow alloc ]
|
||||
initWithContentRect:contentRect
|
||||
styleMask:style
|
||||
backing:NSBackingStoreBuffered
|
||||
defer:NO ];
|
||||
|
||||
if (this->window == nil) {
|
||||
DEBUG(driver, 0, "Could not create the Cocoa window.");
|
||||
this->setup = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Add built in full-screen support when available (OS X 10.7 and higher)
|
||||
* This code actually compiles for 10.5 and later, but only makes sense in conjunction
|
||||
* with the quartz fullscreen support as found only in 10.7 and later
|
||||
*/
|
||||
if ([this->window respondsToSelector:@selector(toggleFullScreen:)]) {
|
||||
NSWindowCollectionBehavior behavior = [ this->window collectionBehavior ];
|
||||
behavior |= NSWindowCollectionBehaviorFullScreenPrimary;
|
||||
[ this->window setCollectionBehavior:behavior ];
|
||||
|
||||
NSButton* fullscreenButton = [ this->window standardWindowButton:NSWindowFullScreenButton ];
|
||||
[ fullscreenButton setAction:@selector(toggleFullScreen:) ];
|
||||
[ fullscreenButton setTarget:this->window ];
|
||||
|
||||
[ this->window setCollectionBehavior: NSWindowCollectionBehaviorFullScreenPrimary ];
|
||||
}
|
||||
|
||||
[ this->window setDriver:this ];
|
||||
|
||||
char caption[50];
|
||||
snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
|
||||
NSString *nsscaption = [ [ NSString alloc ] initWithUTF8String:caption ];
|
||||
[ this->window setTitle:nsscaption ];
|
||||
[ this->window setMiniwindowTitle:nsscaption ];
|
||||
[ nsscaption release ];
|
||||
|
||||
[ this->window setContentMinSize:NSMakeSize(64.0f, 64.0f) ];
|
||||
|
||||
[ this->window setAcceptsMouseMovedEvents:YES ];
|
||||
[ this->window setViewsNeedDisplay:NO ];
|
||||
|
||||
delegate = [ [ OTTD_CocoaWindowDelegate alloc ] init ];
|
||||
[ delegate setDriver:this ];
|
||||
[ this->window setDelegate:[ delegate autorelease ] ];
|
||||
} else {
|
||||
/* We already have a window, just change its size */
|
||||
[ this->window setContentSize:contentRect.size ];
|
||||
|
||||
/* Ensure frame height - title bar height >= view height */
|
||||
contentRect.size.height = Clamp(height, 0, (int)[ this->window frame ].size.height - 22 /* 22 is the height of title bar of window*/);
|
||||
|
||||
if (this->cocoaview != nil) {
|
||||
height = (int)contentRect.size.height;
|
||||
[ this->cocoaview setFrameSize:contentRect.size ];
|
||||
}
|
||||
}
|
||||
|
||||
this->window_width = width;
|
||||
this->window_height = height;
|
||||
this->buffer_depth = bpp;
|
||||
|
||||
[ (OTTD_CocoaWindow *)this->window center ];
|
||||
|
||||
/* Only recreate the view if it doesn't already exist */
|
||||
if (this->cocoaview == nil) {
|
||||
this->cocoaview = [ [ OTTD_QuartzView alloc ] initWithFrame:contentRect ];
|
||||
if (this->cocoaview == nil) {
|
||||
DEBUG(driver, 0, "Could not create the Quartz view.");
|
||||
this->setup = false;
|
||||
return false;
|
||||
}
|
||||
|
||||
[ this->cocoaview setDriver:this ];
|
||||
|
||||
[ (NSView*)this->cocoaview setAutoresizingMask:NSViewWidthSizable | NSViewHeightSizable ];
|
||||
[ this->window setContentView:cocoaview ];
|
||||
[ this->cocoaview release ];
|
||||
[ this->window makeKeyAndOrderFront:nil ];
|
||||
}
|
||||
|
||||
[this->window setColorSpace:[NSColorSpace sRGBColorSpace]];
|
||||
this->color_space = CGColorSpaceCreateWithName(kCGColorSpaceSRGB);
|
||||
if (this->color_space == nullptr) this->color_space = CGColorSpaceCreateDeviceRGB();
|
||||
if (this->color_space == nullptr) error("Could not get a valid colour space for drawing.");
|
||||
|
||||
bool ret = WindowResized();
|
||||
this->UpdatePalette(0, 256);
|
||||
|
||||
this->setup = false;
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
void WindowQuartzSubdriver::BlitIndexedToView32(int left, int top, int right, int bottom)
|
||||
{
|
||||
const uint32 *pal = this->palette;
|
||||
const uint8 *src = (uint8*)this->pixel_buffer;
|
||||
uint32 *dst = (uint32*)this->window_buffer;
|
||||
uint width = this->window_width;
|
||||
uint pitch = this->window_width;
|
||||
|
||||
for (int y = top; y < bottom; y++) {
|
||||
for (int x = left; x < right; x++) {
|
||||
dst[y * pitch + x] = pal[src[y * width + x]];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
WindowQuartzSubdriver::WindowQuartzSubdriver()
|
||||
{
|
||||
this->window_width = 0;
|
||||
this->window_height = 0;
|
||||
this->buffer_depth = 0;
|
||||
this->window_buffer = NULL;
|
||||
this->pixel_buffer = NULL;
|
||||
this->active = false;
|
||||
this->setup = false;
|
||||
|
||||
this->window = nil;
|
||||
this->cocoaview = nil;
|
||||
|
||||
this->cgcontext = NULL;
|
||||
|
||||
this->num_dirty_rects = MAX_DIRTY_RECTS;
|
||||
}
|
||||
|
||||
WindowQuartzSubdriver::~WindowQuartzSubdriver()
|
||||
{
|
||||
/* Release window mode resources */
|
||||
if (this->window != nil) [ this->window close ];
|
||||
|
||||
CGContextRelease(this->cgcontext);
|
||||
|
||||
CGColorSpaceRelease(this->color_space);
|
||||
free(this->window_buffer);
|
||||
free(this->pixel_buffer);
|
||||
}
|
||||
|
||||
void WindowQuartzSubdriver::Draw(bool force_update)
|
||||
{
|
||||
PerformanceMeasurer framerate(PFE_VIDEO);
|
||||
|
||||
/* Check if we need to do anything */
|
||||
if (this->num_dirty_rects == 0 || [ this->window isMiniaturized ]) return;
|
||||
|
||||
if (this->num_dirty_rects >= MAX_DIRTY_RECTS) {
|
||||
this->num_dirty_rects = 1;
|
||||
this->dirty_rects[0].left = 0;
|
||||
this->dirty_rects[0].top = 0;
|
||||
this->dirty_rects[0].right = this->window_width;
|
||||
this->dirty_rects[0].bottom = this->window_height;
|
||||
}
|
||||
|
||||
/* Build the region of dirty rectangles */
|
||||
for (int i = 0; i < this->num_dirty_rects; i++) {
|
||||
/* We only need to blit in indexed mode since in 32bpp mode the game draws directly to the image. */
|
||||
if (this->buffer_depth == 8) {
|
||||
BlitIndexedToView32(
|
||||
this->dirty_rects[i].left,
|
||||
this->dirty_rects[i].top,
|
||||
this->dirty_rects[i].right,
|
||||
this->dirty_rects[i].bottom
|
||||
);
|
||||
}
|
||||
|
||||
NSRect dirtyrect;
|
||||
dirtyrect.origin.x = this->dirty_rects[i].left;
|
||||
dirtyrect.origin.y = this->window_height - this->dirty_rects[i].bottom;
|
||||
dirtyrect.size.width = this->dirty_rects[i].right - this->dirty_rects[i].left;
|
||||
dirtyrect.size.height = this->dirty_rects[i].bottom - this->dirty_rects[i].top;
|
||||
|
||||
/* Normally drawRect will be automatically called by Mac OS X during next update cycle,
|
||||
* and then blitting will occur. If force_update is true, it will be done right now. */
|
||||
[ this->cocoaview setNeedsDisplayInRect:dirtyrect ];
|
||||
if (force_update) [ this->cocoaview displayIfNeeded ];
|
||||
}
|
||||
|
||||
this->num_dirty_rects = 0;
|
||||
}
|
||||
|
||||
void WindowQuartzSubdriver::MakeDirty(int left, int top, int width, int height)
|
||||
{
|
||||
if (this->num_dirty_rects < MAX_DIRTY_RECTS) {
|
||||
dirty_rects[this->num_dirty_rects].left = left;
|
||||
dirty_rects[this->num_dirty_rects].top = top;
|
||||
dirty_rects[this->num_dirty_rects].right = left + width;
|
||||
dirty_rects[this->num_dirty_rects].bottom = top + height;
|
||||
}
|
||||
this->num_dirty_rects++;
|
||||
}
|
||||
|
||||
void WindowQuartzSubdriver::UpdatePalette(uint first_color, uint num_colors)
|
||||
{
|
||||
if (this->buffer_depth != 8) return;
|
||||
|
||||
for (uint i = first_color; i < first_color + num_colors; i++) {
|
||||
uint32 clr = 0xff000000;
|
||||
clr |= (uint32)_cur_palette.palette[i].r << 16;
|
||||
clr |= (uint32)_cur_palette.palette[i].g << 8;
|
||||
clr |= (uint32)_cur_palette.palette[i].b;
|
||||
this->palette[i] = clr;
|
||||
}
|
||||
|
||||
this->num_dirty_rects = MAX_DIRTY_RECTS;
|
||||
}
|
||||
|
||||
uint WindowQuartzSubdriver::ListModes(OTTD_Point *modes, uint max_modes)
|
||||
{
|
||||
return QZ_ListModes(modes, max_modes, kCGDirectMainDisplay, this->buffer_depth);
|
||||
}
|
||||
|
||||
bool WindowQuartzSubdriver::ChangeResolution(int w, int h, int bpp)
|
||||
{
|
||||
int old_width = this->window_width;
|
||||
int old_height = this->window_height;
|
||||
int old_bpp = this->buffer_depth;
|
||||
|
||||
if (this->SetVideoMode(w, h, bpp)) return true;
|
||||
if (old_width != 0 && old_height != 0) this->SetVideoMode(old_width, old_height, old_bpp);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/* Convert local coordinate to window server (CoreGraphics) coordinate */
|
||||
CGPoint WindowQuartzSubdriver::PrivateLocalToCG(NSPoint *p)
|
||||
{
|
||||
|
||||
p->y = this->window_height - p->y;
|
||||
*p = [ this->cocoaview convertPoint:*p toView:nil ];
|
||||
*p = [ this->window convertRectToScreen:NSMakeRect(p->x, p->y, 0, 0) ].origin;
|
||||
|
||||
p->y = this->device_height - p->y;
|
||||
|
||||
CGPoint cgp;
|
||||
cgp.x = p->x;
|
||||
cgp.y = p->y;
|
||||
|
||||
return cgp;
|
||||
}
|
||||
|
||||
NSPoint WindowQuartzSubdriver::GetMouseLocation(NSEvent *event)
|
||||
{
|
||||
NSPoint pt;
|
||||
|
||||
if ( [ event window ] == nil) {
|
||||
pt = [ this->cocoaview convertPoint:[ [ this->cocoaview window ] convertRectFromScreen:NSMakeRect([ event locationInWindow ].x, [ event locationInWindow ].y, 0, 0) ].origin fromView:nil ];
|
||||
} else {
|
||||
pt = [ event locationInWindow ];
|
||||
}
|
||||
|
||||
pt.y = this->window_height - pt.y;
|
||||
|
||||
return pt;
|
||||
}
|
||||
|
||||
bool WindowQuartzSubdriver::MouseIsInsideView(NSPoint *pt)
|
||||
{
|
||||
return [ cocoaview mouse:*pt inRect:[ this->cocoaview bounds ] ];
|
||||
}
|
||||
|
||||
|
||||
/* This function makes the *game region* of the window 100% opaque.
|
||||
* The genie effect uses the alpha component. Otherwise,
|
||||
* it doesn't seem to matter what value it has.
|
||||
*/
|
||||
void WindowQuartzSubdriver::SetPortAlphaOpaque()
|
||||
{
|
||||
uint32 *pixels = (uint32*)this->window_buffer;
|
||||
uint32 pitch = this->window_width;
|
||||
|
||||
for (int y = 0; y < this->window_height; y++)
|
||||
for (int x = 0; x < this->window_width; x++) {
|
||||
pixels[y * pitch + x] |= 0xFF000000;
|
||||
}
|
||||
}
|
||||
|
||||
bool WindowQuartzSubdriver::WindowResized()
|
||||
{
|
||||
if (this->window == nil || this->cocoaview == nil) return true;
|
||||
|
||||
NSRect newframe = [ this->cocoaview frame ];
|
||||
|
||||
this->window_width = (int)newframe.size.width;
|
||||
this->window_height = (int)newframe.size.height;
|
||||
|
||||
/* Create Core Graphics Context */
|
||||
free(this->window_buffer);
|
||||
this->window_buffer = (uint32*)malloc(this->window_width * this->window_height * 4);
|
||||
|
||||
CGContextRelease(this->cgcontext);
|
||||
this->cgcontext = CGBitmapContextCreate(
|
||||
this->window_buffer, // data
|
||||
this->window_width, // width
|
||||
this->window_height, // height
|
||||
8, // bits per component
|
||||
this->window_width * 4, // bytes per row
|
||||
this->color_space, // color space
|
||||
kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Host
|
||||
);
|
||||
|
||||
assert(this->cgcontext != NULL);
|
||||
CGContextSetShouldAntialias(this->cgcontext, FALSE);
|
||||
CGContextSetAllowsAntialiasing(this->cgcontext, FALSE);
|
||||
CGContextSetInterpolationQuality(this->cgcontext, kCGInterpolationNone);
|
||||
|
||||
if (this->buffer_depth == 8) {
|
||||
free(this->pixel_buffer);
|
||||
this->pixel_buffer = malloc(this->window_width * this->window_height);
|
||||
if (this->pixel_buffer == NULL) {
|
||||
DEBUG(driver, 0, "Failed to allocate pixel buffer");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
QZ_GameSizeChanged();
|
||||
|
||||
/* Redraw screen */
|
||||
this->num_dirty_rects = MAX_DIRTY_RECTS;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
CocoaSubdriver *QZ_CreateWindowQuartzSubdriver(int width, int height, int bpp)
|
||||
{
|
||||
if (!MacOSVersionIsAtLeast(10, 7, 0)) {
|
||||
DEBUG(driver, 0, "The cocoa quartz subdriver requires Mac OS X 10.7 or later.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (bpp != 8 && bpp != 32) {
|
||||
DEBUG(driver, 0, "The cocoa quartz subdriver only supports 8 and 32 bpp.");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
WindowQuartzSubdriver *ret = new WindowQuartzSubdriver();
|
||||
|
||||
if (!ret->ChangeResolution(width, height, bpp)) {
|
||||
delete ret;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
||||
|
||||
#endif /* ENABLE_COCOA_QUARTZ */
|
||||
#endif /* WITH_COCOA */
|
Loading…
Reference in New Issue