(svn r18271) -Fix [FS#3315]: road vehicles wouldn't reserve a road stop in tunnels/on bridges so when they leave wormhole they're still focussed on the main road stop causing unneededly long queues

This commit is contained in:
rubidium 2009-11-24 14:20:39 +00:00
parent ff1a4a9028
commit 9cc710ad22

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@ -1411,6 +1411,7 @@ static VehicleEnterTileStatus VehicleEnter_TunnelBridge(Vehicle *v, TileIndex ti
rv->state = _road_exit_tunnel_state[dir];
rv->frame = _road_exit_tunnel_frame[dir];
rv->vehstatus &= ~VS_HIDDEN;
rv->FindRoadStopSlot();
return VETSB_ENTERED_WORMHOLE;
}
}