Fix #6805: Clear some m8 bits when making some tiles.

This commit is contained in:
J0an Josep 2018-07-27 22:02:16 +02:00
parent 94cd6d9a73
commit 9cabab03b1
2 changed files with 3 additions and 0 deletions

View File

@ -269,6 +269,7 @@ static inline void MakeClear(TileIndex t, ClearGround g, uint density)
SetClearGroundDensity(t, g, density); // Sets m5 SetClearGroundDensity(t, g, density); // Sets m5
_me[t].m6 = 0; _me[t].m6 = 0;
_me[t].m7 = 0; _me[t].m7 = 0;
_me[t].m8 = 0;
} }
@ -289,6 +290,7 @@ static inline void MakeField(TileIndex t, uint field_type, IndustryID industry)
SetClearGroundDensity(t, CLEAR_FIELDS, 3); SetClearGroundDensity(t, CLEAR_FIELDS, 3);
SB(_me[t].m6, 2, 4, 0); SB(_me[t].m6, 2, 4, 0);
_me[t].m7 = 0; _me[t].m7 = 0;
_me[t].m8 = 0;
} }
/** /**

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@ -542,6 +542,7 @@ static inline void MakeStation(TileIndex t, Owner o, StationID sid, StationType
SB(_me[t].m6, 2, 1, 0); SB(_me[t].m6, 2, 1, 0);
SB(_me[t].m6, 3, 3, st); SB(_me[t].m6, 3, 3, st);
_me[t].m7 = 0; _me[t].m7 = 0;
_me[t].m8 = 0;
} }
/** /**