(svn r22625) -Fix (r22050)[FS#4642]: Do not zero the orders of disaster vehicles when converting savegames.

This commit is contained in:
frosch 2011-07-02 21:20:37 +00:00
parent 63d3d8505e
commit 9c015d369e

View File

@ -336,7 +336,7 @@ void AfterLoadVehicles(bool part_of_load)
if (IsSavegameVersionBefore(160)) { if (IsSavegameVersionBefore(160)) {
/* In some old savegames there might be some "crap" stored. */ /* In some old savegames there might be some "crap" stored. */
FOR_ALL_VEHICLES(v) { FOR_ALL_VEHICLES(v) {
if (!v->IsPrimaryVehicle()) { if (!v->IsPrimaryVehicle() && v->type != VEH_DISASTER) {
v->current_order.Free(); v->current_order.Free();
v->unitnumber = 0; v->unitnumber = 0;
} }