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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r215) -Feature: direct connect now allows selecting a port and a playername [ip/host]:[port]#[player]
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@ -172,9 +172,35 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
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break;
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break;
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case WE_ON_EDIT_TEXT: {
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case WE_ON_EDIT_TEXT: {
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const byte *b = e->edittext.str;
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byte *b = e->edittext.str;
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if (*b != 0)
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if (*b != 0) {
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NetworkCoreConnectGame(b, _network_server_port);
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byte * ip = NULL;
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byte * port = NULL;
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byte * player = NULL;
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byte c;
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uint16 rport;
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rport = _network_server_port;
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c = 0;
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ip = b;
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while (b[c] != 0) {
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if (((char)b[c]) == '#') {
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player = &b[c+1];
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b[c] = 0;
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}
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if (((char)b[c]) == ':') {
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port = &b[c+1];
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b[c] = 0;
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}
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c++;
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}
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if (player!=NULL) _network_playas = atoi(player);
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if (port!=NULL) rport = atoi(port);
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NetworkCoreConnectGame(b, rport);
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}
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} break;
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} break;
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case WE_TICK: {
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case WE_TICK: {
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