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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r24859) -Codechange: Make the dropdown handling of the adv. settings GUI more generic.
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@ -2099,7 +2099,8 @@ struct GameSettingsWindow : Window {
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virtual void OnDropdownSelect(int widget, int index)
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{
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if (widget == WID_GS_RESTRICT_DROPDOWN) {
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switch (widget) {
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case WID_GS_RESTRICT_DROPDOWN:
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this->cur_restriction_mode = (RestrictionMode)index;
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if (this->cur_restriction_mode == RM_CHANGED_AGAINST_DEFAULT ||
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this->cur_restriction_mode == RM_CHANGED_AGAINST_DEFAULT_WO_LOCAL ||
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@ -2115,9 +2116,10 @@ struct GameSettingsWindow : Window {
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_settings_client.gui.settings_restriction_mode = this->cur_restriction_mode;
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}
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this->InvalidateData();
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return;
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}
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break;
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default:
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if (widget < 0) {
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/* Deal with drop down boxes on the panel. */
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assert(this->valuedropdown_entry != NULL);
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const SettingDesc *sd = this->valuedropdown_entry->d.entry.setting;
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@ -2131,18 +2133,19 @@ struct GameSettingsWindow : Window {
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this->SetDirty();
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}
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break;
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}
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}
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virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close)
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{
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if (widget == WID_GS_RESTRICT_DROPDOWN) {
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if (widget >= 0) {
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/* Normally the default implementation of OnDropdownClose() takes care of
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* a few things. We want that behaviour here too, but only for this one
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* "normal" dropdown box. The special dropdown boxes added for every
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* a few things. We want that behaviour here too, but only for
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* "normal" dropdown boxes. The special dropdown boxes added for every
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* setting that needs one can't have this call. */
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Window::OnDropdownClose(pt, widget, index, instant_close);
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return;
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}
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} else {
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/* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
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* the same dropdown button was clicked again, and then not open the dropdown again.
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* So, we only remember that it was closed, and process it on the next OnPaint, which is
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@ -2151,6 +2154,7 @@ struct GameSettingsWindow : Window {
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this->closing_dropdown = true;
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this->SetDirty();
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}
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}
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virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
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{
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