mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
(svn r24859) -Codechange: Make the dropdown handling of the adv. settings GUI more generic.
This commit is contained in:
parent
24e62f39e0
commit
9bce12a0ce
@ -2099,57 +2099,61 @@ struct GameSettingsWindow : Window {
|
|||||||
|
|
||||||
virtual void OnDropdownSelect(int widget, int index)
|
virtual void OnDropdownSelect(int widget, int index)
|
||||||
{
|
{
|
||||||
if (widget == WID_GS_RESTRICT_DROPDOWN) {
|
switch (widget) {
|
||||||
this->cur_restriction_mode = (RestrictionMode)index;
|
case WID_GS_RESTRICT_DROPDOWN:
|
||||||
if (this->cur_restriction_mode == RM_CHANGED_AGAINST_DEFAULT ||
|
this->cur_restriction_mode = (RestrictionMode)index;
|
||||||
this->cur_restriction_mode == RM_CHANGED_AGAINST_DEFAULT_WO_LOCAL ||
|
if (this->cur_restriction_mode == RM_CHANGED_AGAINST_DEFAULT ||
|
||||||
this->cur_restriction_mode == RM_CHANGED_AGAINST_NEW) {
|
this->cur_restriction_mode == RM_CHANGED_AGAINST_DEFAULT_WO_LOCAL ||
|
||||||
|
this->cur_restriction_mode == RM_CHANGED_AGAINST_NEW) {
|
||||||
|
|
||||||
if (!this->manually_changed_folding) {
|
if (!this->manually_changed_folding) {
|
||||||
/* Expand all when selecting 'changes'. Update the filter state first, in case it becomes less restrictive in some cases. */
|
/* Expand all when selecting 'changes'. Update the filter state first, in case it becomes less restrictive in some cases. */
|
||||||
_settings_main_page.UpdateFilterState(string_filter, false, this->cur_restriction_mode);
|
_settings_main_page.UpdateFilterState(string_filter, false, this->cur_restriction_mode);
|
||||||
_settings_main_page.UnFoldAll();
|
_settings_main_page.UnFoldAll();
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
/* Non-'changes' filter. Save as default. */
|
||||||
|
_settings_client.gui.settings_restriction_mode = this->cur_restriction_mode;
|
||||||
}
|
}
|
||||||
} else {
|
this->InvalidateData();
|
||||||
/* Non-'changes' filter. Save as default. */
|
break;
|
||||||
_settings_client.gui.settings_restriction_mode = this->cur_restriction_mode;
|
|
||||||
}
|
default:
|
||||||
this->InvalidateData();
|
if (widget < 0) {
|
||||||
return;
|
/* Deal with drop down boxes on the panel. */
|
||||||
|
assert(this->valuedropdown_entry != NULL);
|
||||||
|
const SettingDesc *sd = this->valuedropdown_entry->d.entry.setting;
|
||||||
|
assert(sd->desc.flags & SGF_MULTISTRING);
|
||||||
|
|
||||||
|
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
|
||||||
|
SetCompanySetting(this->valuedropdown_entry->d.entry.index, index);
|
||||||
|
} else {
|
||||||
|
SetSettingValue(this->valuedropdown_entry->d.entry.index, index);
|
||||||
|
}
|
||||||
|
|
||||||
|
this->SetDirty();
|
||||||
|
}
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* Deal with drop down boxes on the panel. */
|
|
||||||
assert(this->valuedropdown_entry != NULL);
|
|
||||||
const SettingDesc *sd = this->valuedropdown_entry->d.entry.setting;
|
|
||||||
assert(sd->desc.flags & SGF_MULTISTRING);
|
|
||||||
|
|
||||||
if ((sd->desc.flags & SGF_PER_COMPANY) != 0) {
|
|
||||||
SetCompanySetting(this->valuedropdown_entry->d.entry.index, index);
|
|
||||||
} else {
|
|
||||||
SetSettingValue(this->valuedropdown_entry->d.entry.index, index);
|
|
||||||
}
|
|
||||||
|
|
||||||
this->SetDirty();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close)
|
virtual void OnDropdownClose(Point pt, int widget, int index, bool instant_close)
|
||||||
{
|
{
|
||||||
if (widget == WID_GS_RESTRICT_DROPDOWN) {
|
if (widget >= 0) {
|
||||||
/* Normally the default implementation of OnDropdownClose() takes care of
|
/* Normally the default implementation of OnDropdownClose() takes care of
|
||||||
* a few things. We want that behaviour here too, but only for this one
|
* a few things. We want that behaviour here too, but only for
|
||||||
* "normal" dropdown box. The special dropdown boxes added for every
|
* "normal" dropdown boxes. The special dropdown boxes added for every
|
||||||
* setting that needs one can't have this call. */
|
* setting that needs one can't have this call. */
|
||||||
Window::OnDropdownClose(pt, widget, index, instant_close);
|
Window::OnDropdownClose(pt, widget, index, instant_close);
|
||||||
return;
|
} else {
|
||||||
|
/* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
|
||||||
|
* the same dropdown button was clicked again, and then not open the dropdown again.
|
||||||
|
* So, we only remember that it was closed, and process it on the next OnPaint, which is
|
||||||
|
* after OnClick. */
|
||||||
|
assert(this->valuedropdown_entry != NULL);
|
||||||
|
this->closing_dropdown = true;
|
||||||
|
this->SetDirty();
|
||||||
}
|
}
|
||||||
|
|
||||||
/* We cannot raise the dropdown button just yet. OnClick needs some hint, whether
|
|
||||||
* the same dropdown button was clicked again, and then not open the dropdown again.
|
|
||||||
* So, we only remember that it was closed, and process it on the next OnPaint, which is
|
|
||||||
* after OnClick. */
|
|
||||||
assert(this->valuedropdown_entry != NULL);
|
|
||||||
this->closing_dropdown = true;
|
|
||||||
this->SetDirty();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
||||||
|
Loading…
Reference in New Issue
Block a user