(svn r2410) - Fix: [newgrf] When resolving callbacks, dont ignore wagon overrides.

This commit is contained in:
hackykid 2005-06-05 05:35:12 +00:00
parent c2e977a0b8
commit 9ac03e7181

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@ -606,6 +606,13 @@ uint16 GetCallBackResult(uint16 callback_info, byte engine, const Vehicle *v)
cargo = _global_cargo_id[_opt.landscape][v->cargo_type];
group = &_engine_custom_sprites[engine][cargo];
if (v != NULL && v->type == VEH_Train) {
SpriteGroup *overset = GetWagonOverrideSpriteSet(engine, v->u.rail.first_engine);
if (overset != NULL) group = overset;
}
group = ResolveVehicleSpriteGroup(group, v, callback_info, (resolve_callback) ResolveVehicleSpriteGroup);
if (group->type == SGT_REAL && group->g.real.sprites_per_set == 0 && cargo != GC_DEFAULT) {