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@ -388,20 +388,7 @@ static const SpriteID SPR_WAYPOINT_X_1 = SPR_OPENTTD_BASE + 78;
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static const SpriteID SPR_WAYPOINT_X_2 = SPR_OPENTTD_BASE + 79;
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static const SpriteID SPR_WAYPOINT_Y_1 = SPR_OPENTTD_BASE + 80;
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static const SpriteID SPR_WAYPOINT_Y_2 = SPR_OPENTTD_BASE + 81;
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static const uint16 OFFSET_TILEH_IMPOSSIBLE = 0;
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static const uint16 OFFSET_TILEH_1 = 14;
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static const uint16 OFFSET_TILEH_2 = 15;
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static const uint16 OFFSET_TILEH_3 = 22;
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static const uint16 OFFSET_TILEH_4 = 13;
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static const uint16 OFFSET_TILEH_6 = 21;
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static const uint16 OFFSET_TILEH_7 = 17;
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static const uint16 OFFSET_TILEH_8 = 12;
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static const uint16 OFFSET_TILEH_9 = 23;
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static const uint16 OFFSET_TILEH_11 = 18;
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static const uint16 OFFSET_TILEH_12 = 20;
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static const uint16 OFFSET_TILEH_13 = 19;
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static const uint16 OFFSET_TILEH_14 = 16;
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/* see _track_sloped_sprites in rail_cmd.cpp for slope offsets */
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/* Track fences */
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static const SpriteID SPR_TRACK_FENCE_FLAT_X = 1301;
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@ -537,8 +524,10 @@ static const SpriteID SPR_BUOY = 4076; // XXX this sucks,
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/* Sprites for road */
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static const SpriteID SPR_ROAD_Y = 1332;
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static const SpriteID SPR_ROAD_X = 1333;
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static const SpriteID SPR_ROAD_SLOPE_START = 1343;
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static const SpriteID SPR_ROAD_Y_SNOW = 1351;
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static const SpriteID SPR_ROAD_X_SNOW = 1352;
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/* see _road_sloped_sprites_offset in road_cmd.cpp for offsets for sloped road tiles */
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static const SpriteID SPR_EXCAVATION_X = 1414;
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static const SpriteID SPR_EXCAVATION_Y = 1415;
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