(svn r22765) -Cleanup: Remove unused constants and name a magic constant

This commit is contained in:
planetmaker 2011-08-20 05:35:03 +00:00
parent 61d5dd64b8
commit 9a8285b0f5
2 changed files with 4 additions and 15 deletions

View File

@ -1138,7 +1138,7 @@ static void DrawRoadBits(TileInfo *ti)
/* DrawFoundation() modifies ti.
* Default sloped sprites.. */
if (ti->tileh != SLOPE_FLAT) image = _road_sloped_sprites[ti->tileh - 1] + 0x53F;
if (ti->tileh != SLOPE_FLAT) image = _road_sloped_sprites[ti->tileh - 1] + SPR_ROAD_SLOPE_START;
}
if (image == 0) image = _road_tile_sprites_1[road != ROAD_NONE ? road : tram];

View File

@ -388,20 +388,7 @@ static const SpriteID SPR_WAYPOINT_X_1 = SPR_OPENTTD_BASE + 78;
static const SpriteID SPR_WAYPOINT_X_2 = SPR_OPENTTD_BASE + 79;
static const SpriteID SPR_WAYPOINT_Y_1 = SPR_OPENTTD_BASE + 80;
static const SpriteID SPR_WAYPOINT_Y_2 = SPR_OPENTTD_BASE + 81;
static const uint16 OFFSET_TILEH_IMPOSSIBLE = 0;
static const uint16 OFFSET_TILEH_1 = 14;
static const uint16 OFFSET_TILEH_2 = 15;
static const uint16 OFFSET_TILEH_3 = 22;
static const uint16 OFFSET_TILEH_4 = 13;
static const uint16 OFFSET_TILEH_6 = 21;
static const uint16 OFFSET_TILEH_7 = 17;
static const uint16 OFFSET_TILEH_8 = 12;
static const uint16 OFFSET_TILEH_9 = 23;
static const uint16 OFFSET_TILEH_11 = 18;
static const uint16 OFFSET_TILEH_12 = 20;
static const uint16 OFFSET_TILEH_13 = 19;
static const uint16 OFFSET_TILEH_14 = 16;
/* see _track_sloped_sprites in rail_cmd.cpp for slope offsets */
/* Track fences */
static const SpriteID SPR_TRACK_FENCE_FLAT_X = 1301;
@ -537,8 +524,10 @@ static const SpriteID SPR_BUOY = 4076; // XXX this sucks,
/* Sprites for road */
static const SpriteID SPR_ROAD_Y = 1332;
static const SpriteID SPR_ROAD_X = 1333;
static const SpriteID SPR_ROAD_SLOPE_START = 1343;
static const SpriteID SPR_ROAD_Y_SNOW = 1351;
static const SpriteID SPR_ROAD_X_SNOW = 1352;
/* see _road_sloped_sprites_offset in road_cmd.cpp for offsets for sloped road tiles */
static const SpriteID SPR_EXCAVATION_X = 1414;
static const SpriteID SPR_EXCAVATION_Y = 1415;