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https://github.com/JGRennison/OpenTTD-patches.git
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(svn r15520) -Cleanup [NoAI]: Fix some typos, unify the comment style and update some documentation since a few enums have been renamed.
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@ -21,8 +21,8 @@ public:
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/** Type of sorter */
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enum SorterType {
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SORT_BY_VALUE, ///< Sort the list based on the value of the item.
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SORT_BY_ITEM, ///< Sort the list based on the item itself.
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SORT_BY_VALUE, //!< Sort the list based on the value of the item.
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SORT_BY_ITEM, //!< Sort the list based on the item itself.
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};
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private:
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@ -62,10 +62,10 @@ public:
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static bool IsHangarTile(TileIndex tile);
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/**
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* Checks whether the given tile is actually a tile with a airport.
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* Checks whether the given tile is actually a tile with an airport.
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* @param tile The tile to check.
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* @pre AIMap::IsValidTile(tile).
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* @return True if and only if the tile has a airport.
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* @return True if and only if the tile has an airport.
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*/
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static bool IsAirportTile(TileIndex tile);
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@ -128,7 +128,7 @@ public:
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static bool BuildAirport(TileIndex tile, AirportType type, StationID station_id);
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/**
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* Removes a airport.
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* Removes an airport.
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* @param tile Any tile of the airport.
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* @pre AIMap::IsValidTile(tile).
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* @exception AIError::ERR_OWNED_BY_ANOTHER_COMPANY
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@ -151,7 +151,7 @@ public:
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* @param tile The tile to check.
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* @param type The AirportType to check.
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* @return The amount of noise added to the nearest town.
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* @note The noise will be added to the town with TownID GetNearestTown(itle, type).
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* @note The noise will be added to the town with TownID GetNearestTown(tile, type).
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*/
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static int GetNoiseLevelIncrease(TileIndex tile, AirportType type);
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@ -121,8 +121,8 @@ public:
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* @pre 'start' and 'end' are in a straight line, i.e.
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* AIMap::GetTileX(start) == AIMap::GetTileX(end) or
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* AIMap::GetTileY(start) == AIMap::GetTileY(end).
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* @pre vehicle_type == AIVehicle::VEHICLE_ROAD || (vehicle_type == AIVehicle::VEHICLE_RAIL &&
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* AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType())) || vehicle_type == AIVehicle::VEHICLE_WATER.
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* @pre vehicle_type == AIVehicle::VT_ROAD || vehicle_type == AIVehicle::VT_WATER ||
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* (vehicle_type == AIVehicle::VT_RAIL && AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType())).
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* @exception AIError::ERR_ALREADY_BUILT
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* @exception AIError::ERR_AREA_NOT_CLEAR
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* @exception AIError::ERR_LAND_SLOPED_WRONG
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@ -18,28 +18,28 @@ public:
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* The classes of cargo (from newgrf_cargo.h).
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*/
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enum CargoClass {
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CC_PASSENGERS = 1 << 0, ///< Passengers
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CC_MAIL = 1 << 1, ///< Mail
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CC_EXPRESS = 1 << 2, ///< Express cargo (Goods, Food, Candy, but also possible for passengers)
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CC_ARMOURED = 1 << 3, ///< Armoured cargo (Valuables, Gold, Diamonds)
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CC_BULK = 1 << 4, ///< Bulk cargo (Coal, Grain etc., Ores, Fruit)
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CC_PIECE_GOODS = 1 << 5, ///< Piece goods (Livestock, Wood, Steel, Paper)
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CC_LIQUID = 1 << 6, ///< Liquids (Oil, Water, Rubber)
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CC_REFRIGERATED = 1 << 7, ///< Refrigerated cargo (Food, Fruit)
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CC_HAZARDOUS = 1 << 8, ///< Hazardous cargo (Nuclear Fuel, Explosives, etc.)
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CC_COVERED = 1 << 9, ///< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.)
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CC_PASSENGERS = 1 << 0, //!< Passengers
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CC_MAIL = 1 << 1, //!< Mail
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CC_EXPRESS = 1 << 2, //!< Express cargo (Goods, Food, Candy, but also possible for passengers)
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CC_ARMOURED = 1 << 3, //!< Armoured cargo (Valuables, Gold, Diamonds)
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CC_BULK = 1 << 4, //!< Bulk cargo (Coal, Grain etc., Ores, Fruit)
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CC_PIECE_GOODS = 1 << 5, //!< Piece goods (Livestock, Wood, Steel, Paper)
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CC_LIQUID = 1 << 6, //!< Liquids (Oil, Water, Rubber)
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CC_REFRIGERATED = 1 << 7, //!< Refrigerated cargo (Food, Fruit)
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CC_HAZARDOUS = 1 << 8, //!< Hazardous cargo (Nuclear Fuel, Explosives, etc.)
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CC_COVERED = 1 << 9, //!< Covered/Sheltered Freight (Transporation in Box Vans, Silo Wagons, etc.)
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};
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/**
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* The effects a cargo can have on a town.
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*/
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enum TownEffect {
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TE_NONE = 0, ///< This cargo has no effect on a town
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TE_PASSENGERS = 1, ///< This cargo supplies passengers to a town
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TE_MAIL = 2, ///< This cargo supplies mail to a town
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TE_GOODS = 3, ///< This cargo supplies goods to a town
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TE_WATER = 4, ///< This cargo supplies water to a town
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TE_FOOD = 5, ///< This cargo supplies food to a town
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TE_NONE = 0, //!< This cargo has no effect on a town
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TE_PASSENGERS = 1, //!< This cargo supplies passengers to a town
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TE_MAIL = 2, //!< This cargo supplies mail to a town
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TE_GOODS = 3, //!< This cargo supplies goods to a town
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TE_WATER = 4, //!< This cargo supplies water to a town
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TE_FOOD = 5, //!< This cargo supplies food to a town
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};
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/**
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@ -56,7 +56,7 @@ public:
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/**
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* Get the name of the given company.
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* @param company The company to get the name for.
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* @pre ResolveCompanyID(company) != COMPANY_INVALID
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* @pre ResolveCompanyID(company) != COMPANY_INVALID.
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* @return The name of the given company.
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*/
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static char *GetName(CompanyID company);
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@ -73,7 +73,7 @@ public:
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/**
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* Get the name of the president of the given company.
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* @param company The company to get the president's name for.
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* @pre ResolveCompanyID(company) != COMPANY_INVALID
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* @pre ResolveCompanyID(company) != COMPANY_INVALID.
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* @return The name of the president of the given company.
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*/
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static char *GetPresidentName(CompanyID company);
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@ -124,7 +124,7 @@ public:
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/**
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* Gets the current value of the given company.
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* @param company The company to get the company value of.
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* @pre ResolveCompanyID(company) != COMPANY_INVALID
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* @pre ResolveCompanyID(company) != COMPANY_INVALID.
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* @return The current value of the given company.
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*/
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static Money GetCompanyValue(CompanyID company);
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@ -132,7 +132,7 @@ public:
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/**
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* Gets the bank balance. In other words, the amount of money the given company can spent.
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* @param company The company to get the bank balance of.
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* @pre ResolveCompanyID(company) != COMPANY_INVALID
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* @pre ResolveCompanyID(company) != COMPANY_INVALID.
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* @return The actual bank balance.
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*/
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static Money GetBankBalance(CompanyID company);
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@ -59,7 +59,7 @@ public:
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* @param engine_id The engine to check.
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* @param cargo_id The cargo to check.
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* @pre IsValidEngine(engine_id).
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* @pre GetVehicleType(engine_id) == AIVehicle.VEHICLE_RAIL.
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* @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL.
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* @pre AICargo::IsValidCargo(cargo_id).
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* @return True if the engine can pull wagons carrying this cargo.
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* @note This function is not exhaustive; a true here does not mean
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@ -135,7 +135,7 @@ public:
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* Check if an engine is a wagon.
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* @param engine_id The engine to check.
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* @pre IsValidEngine(engine_id).
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* @pre GetVehicleType(engine_id) == AIVehicle.VEHICLE_RAIL.
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* @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL.
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* @return Whether or not the engine is a wagon.
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*/
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static bool IsWagon(EngineID engine_id);
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@ -145,7 +145,7 @@ public:
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* @param engine_id The engine to check.
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* @param track_rail_type The type you want to check.
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* @pre IsValidEngine(engine_id).
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* @pre GetVehicleType(engine_id) == AIVehicle::VEHICLE_RAIL.
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* @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL.
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* @pre AIRail::IsRailTypeAvailable(track_rail_type).
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* @return Whether an engine of type 'engine_id' can run on 'track_rail_type'.
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* @note Even if a train can run on a RailType that doesn't mean that it'll be
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@ -158,7 +158,7 @@ public:
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* @param engine_id The engine to check.
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* @param track_rail_type Another RailType.
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* @pre IsValidEngine(engine_id).
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* @pre GetVehicleType(engine_id) == AIVehicle::VEHICLE_RAIL.
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* @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL.
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* @pre AIRail::IsRailTypeAvailable(track_rail_type).
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* @return Whether an engine of type 'engine_id' has power on 'track_rail_type'.
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*/
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@ -168,7 +168,7 @@ public:
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* Get the RoadType of the engine.
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* @param engine_id The engine to get the RoadType of.
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* @pre IsValidEngine(engine_id).
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* @pre GetVehicleType(engine_id) == AIVehicle.VEHICLE_ROAD.
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* @pre GetVehicleType(engine_id) == AIVehicle::VT_ROAD.
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* @return The RoadType the engine has.
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*/
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static AIRoad::RoadType GetRoadType(EngineID engine_id);
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@ -177,7 +177,7 @@ public:
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* Get the RailType of the engine.
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* @param engine_id The engine to get the RailType of.
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* @pre IsValidEngine(engine_id).
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* @pre GetVehicleType(engine_id) == AIVehicle.VEHICLE_RAIL.
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* @pre GetVehicleType(engine_id) == AIVehicle::VT_RAIL.
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* @return The RailType the engine has.
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*/
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static AIRail::RailType GetRailType(EngineID engine_id);
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@ -186,7 +186,7 @@ public:
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* Check if the engine is articulated.
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* @param engine_id The engine to check.
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* @pre IsValidEngine(engine_id).
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* @pre GetVehicleType(engine_id) == AIVehicle.VEHICLE_ROAD || GetVehicleType(engine_id) == AIVehicle.VEHICLE_RAIL.
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* @pre GetVehicleType(engine_id) == AIVehicle::VT_ROAD || GetVehicleType(engine_id) == AIVehicle::VT_RAIL.
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* @return True if the engine is articulated.
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*/
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static bool IsArticulated(EngineID engine_id);
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@ -195,7 +195,7 @@ public:
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* Get the PlaneType of the engine.
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* @param engine_id The engine to get the PlaneType of.
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* @pre IsValidEngine(engine_id).
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* @pre GetVehicleType(engine_id) == AIVehicle.VEHICLE_AIR.
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* @pre GetVehicleType(engine_id) == AIVehicle::VT_AIR.
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* @return The PlaneType the engine has.
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*/
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static AIAirport::PlaneType GetPlaneType(EngineID engine_id);
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* The reasons for vehicle crashes
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*/
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enum CrashReason {
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CRASH_TRAIN, ///< Two trains collided
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CRASH_RV_LEVEL_CROSSING, ///< Road vehicle got under a train
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CRASH_RV_UFO, ///< Road vehicle got under a landing ufo
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CRASH_PLANE_LANDING, ///< Plane crashed on landing
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CRASH_AIRCRAFT_NO_AIRPORT, ///< Aircraft crashed after it found not a single airport for landing
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CRASH_FLOODED, ///< Vehicle was flooded
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CRASH_TRAIN, //!< Two trains collided
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CRASH_RV_LEVEL_CROSSING, //!< Road vehicle got under a train
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CRASH_RV_UFO, //!< Road vehicle got under a landing ufo
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CRASH_PLANE_LANDING, //!< Plane crashed on landing
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CRASH_AIRCRAFT_NO_AIRPORT, //!< Aircraft crashed after it found not a single airport for landing
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CRASH_FLOODED, //!< Vehicle was flooded
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};
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/**
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/**
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* Checks whether the given group is valid.
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* @param group_id The group to check.
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* @pre group_id != DEFAULT_GROUP && group_id != ALL_GROUP.
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* @pre group_id != GROUP_DEFAULT && group_id != GROUP_ALL.
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* @return True if and only if the group is valid.
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*/
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static bool IsValidGroup(GroupID group_id);
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@ -44,7 +44,7 @@ public:
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/**
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* Delete the given group. When the deletion succeeds all vehicles in the
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* given group will move to the DEFAULT_GROUP.
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* given group will move to the GROUP_DEFAULT.
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* @param group_id The group to delete.
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* @pre IsValidGroup(group_id).
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* @return True if and only if the group was succesfully deleted.
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@ -101,7 +101,7 @@ public:
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* Get the number of engines in a given group.
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* @param group_id The group to get the number of engines in.
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* @param engine_id The engine id to count.
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* @pre IsValidGroup(group_id) || group_id == ALL_GROUP || group_id == DEFAULT_GROUP.
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* @pre IsValidGroup(group_id) || group_id == GROUP_ALL || group_id == GROUP_DEFAULT.
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* @return The number of engines with id engine_id in the group with id group_id.
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*/
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static int32 GetNumEngines(GroupID group_id, EngineID engine_id);
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@ -110,11 +110,11 @@ public:
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* Move a vehicle to a group.
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* @param group_id The group to move the vehicel to.
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* @param vehicle_id The vehicle to move to the group.
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* @pre IsValidGroup(group_id) || group_id == DEFAULT_GROUP.
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* @pre IsValidGroup(group_id) || group_id == GROUP_DEFAULT.
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* @pre AIVehicle::IsValidVehicle(vehicle_id).
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* @return True if and only if the vehicle was succesfully moved to the group.
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* @note A vehicle can be in only one group at the same time. To remove it from
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* a group, move it to another or to DEFAULT_GROUP. Moving the vehicle to the
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* a group, move it to another or to GROUP_DEFAULT. Moving the vehicle to the
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* given group means removing it from another group.
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*/
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static bool MoveVehicle(GroupID group_id, VehicleID vehicle_id);
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@ -141,7 +141,7 @@ public:
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* vehicles from all groups that haven't set autoreplace protection.
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* @param engine_id_old The engine id to start replacing.
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* @param engine_id_new The engine id to replace with.
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* @pre IsValidGroup(group_id) || group_id == ALL_GROUP.
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* @pre IsValidGroup(group_id) || group_id == GROUP_ALL.
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* @pre AIEngine.IsValidEngine(engine_id_new).
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* @note To stop autoreplacing engine_id_old, call StopAutoReplace(group_id, engine_id_old).
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*/
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@ -151,7 +151,7 @@ public:
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* Get the EngineID the given EngineID is replaced with.
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* @param group_id The group to get the replacement from.
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* @param engine_id The engine that is being replaced.
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* @pre IsValidGroup(group_id) || group_id == ALL_GROUP.
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* @pre IsValidGroup(group_id) || group_id == GROUP_ALL.
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* @return The EngineID that is replacing engine_id or an invalid EngineID
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* in case engine_id is not begin replaced.
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*/
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@ -161,7 +161,7 @@ public:
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* Stop replacing a certain engine in the specified group.
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* @param group_id The group to stop replacing the engine in.
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* @param engine_id The engine id to stop replacing with another engine.
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* @pre IsValidGroup(group_id) || group_id == ALL_GROUP.
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* @pre IsValidGroup(group_id) || group_id == GROUP_ALL.
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* @return True if and if the replacing was succesfully stopped.
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*/
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static bool StopAutoReplace(GroupID group_id, EngineID engine_id);
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/**
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* Creates a list of groups of which you are the owner.
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* @note Neither AIGroup.ALL_GROUP nor AIGroup.DEFAULT_GROUP is in this list.
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* @note Neither AIGroup::GROUP_ALL nor AIGroup::GROUP_DEFAULT is in this list.
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* @ingroup AIList
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*/
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class AIGroupList : public AIAbstractList {
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/**
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* Builds a water depot on tile.
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* @param tile The tile where the water depot will be build.
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* @param front A tile on the same axis with 'tile' as the depot shall be oriented
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* @param front A tile on the same axis with 'tile' as the depot shall be oriented.
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* @pre AIMap::IsValidTile(tile).
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* @pre AIMap::IsValidTile(front).
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* @exception AIError::ERR_AREA_NOT_CLEAR
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@ -86,7 +86,7 @@ public:
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/**
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* Resolves the given order index to the correct index for the given vehicle.
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* If the order index was CURRENT_ORDER it will be resolved to the index of
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* If the order index was ORDER_CURRENT it will be resolved to the index of
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* the current order (as shown in the order list). If the order with the
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* given index does not exist it will return ORDER_INVALID.
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* @param vehicle_id The vehicle to check the order index for.
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@ -118,7 +118,7 @@ public:
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* @param vehicle_id The vehicle to get the destination for.
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* @param order_position The order to get the destination for.
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* @pre IsValidVehicleOrder(vehicle_id, order_position).
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* @note Giving CURRENT_ORDER as order_position will give the order that is
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* @note Giving ORDER_CURRENT as order_position will give the order that is
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* currently being executed by the vehicle. This is not necessarily the
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* current order as given by ResolveOrderPosition (the current index in the
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* order list) as manual or autoservicing depot orders do not show up
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@ -132,7 +132,7 @@ public:
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* @param vehicle_id The vehicle to get the destination for.
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* @param order_position The order to get the destination for.
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* @pre IsValidVehicleOrder(vehicle_id, order_position).
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* @note Giving CURRENT_ORDER as order_position will give the order that is
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* @note Giving ORDER_CURRENT as order_position will give the order that is
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* currently being executed by the vehicle. This is not necessarily the
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* current order as given by ResolveOrderPosition (the current index in the
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* order list) as manual or autoservicing depot orders do not show up
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};
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/**
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* Type of road station
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* Type of road station.
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*/
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enum RoadVehicleType {
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ROADVEHTYPE_BUS, //!< Build objects useable for busses and passenger trams
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* Different ratings one could have in a town.
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*/
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enum TownRating {
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TOWN_RATING_NONE, ///< The company got no rating in the town.
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TOWN_RATING_APPALLING, ///< The company got an appalling rating in the town .
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TOWN_RATING_VERY_POOR, ///< The company got an very poor rating in the town.
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TOWN_RATING_POOR, ///< The company got an poor rating in the town.
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TOWN_RATING_MEDIOCRE, ///< The company got an mediocre rating in the town.
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TOWN_RATING_GOOD, ///< The company got an good rating in the town.
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TOWN_RATING_VERY_GOOD, ///< The company got an very good rating in the town.
|
||||
TOWN_RATING_EXCELLENT, ///< The company got an excellent rating in the town.
|
||||
TOWN_RATING_OUTSTANDING, ///< The company got an outstanding rating in the town.
|
||||
TOWN_RATING_INVALID = -1, ///< The town rating for invalid towns/companies.
|
||||
TOWN_RATING_NONE, //!< The company got no rating in the town.
|
||||
TOWN_RATING_APPALLING, //!< The company got an appalling rating in the town .
|
||||
TOWN_RATING_VERY_POOR, //!< The company got an very poor rating in the town.
|
||||
TOWN_RATING_POOR, //!< The company got an poor rating in the town.
|
||||
TOWN_RATING_MEDIOCRE, //!< The company got an mediocre rating in the town.
|
||||
TOWN_RATING_GOOD, //!< The company got an good rating in the town.
|
||||
TOWN_RATING_VERY_GOOD, //!< The company got an very good rating in the town.
|
||||
TOWN_RATING_EXCELLENT, //!< The company got an excellent rating in the town.
|
||||
TOWN_RATING_OUTSTANDING, //!< The company got an outstanding rating in the town.
|
||||
TOWN_RATING_INVALID = -1, //!< The town rating for invalid towns/companies.
|
||||
};
|
||||
|
||||
/**
|
||||
@ -89,16 +89,15 @@ public:
|
||||
*/
|
||||
enum RoadLayout {
|
||||
/* Order IS important, as it matches an in-game value */
|
||||
ROAD_LAYOUT_ORIGINAL, ///< Original algorithm (min. 1 distance between roads).
|
||||
ROAD_LAYOUT_BETTER_ROADS, ///< Extended original algorithm (min. 2 distance between roads).
|
||||
ROAD_LAYOUT_2x2, ///< Geometric 2x2 grid algorithm
|
||||
ROAD_LAYOUT_3x3, ///< Geometric 3x3 grid algorithm
|
||||
ROAD_LAYOUT_INVALID = -1, ///< The layout for invalid towns.
|
||||
ROAD_LAYOUT_ORIGINAL, //!< Original algorithm (min. 1 distance between roads).
|
||||
ROAD_LAYOUT_BETTER_ROADS, //!< Extended original algorithm (min. 2 distance between roads).
|
||||
ROAD_LAYOUT_2x2, //!< Geometric 2x2 grid algorithm
|
||||
ROAD_LAYOUT_3x3, //!< Geometric 3x3 grid algorithm
|
||||
ROAD_LAYOUT_INVALID = -1, //!< The layout for invalid towns.
|
||||
};
|
||||
|
||||
/**
|
||||
* Gets the number of towns. This is different than GetMaxTownID()
|
||||
* because of the way OpenTTD works internally.
|
||||
* Gets the number of towns.
|
||||
* @return The number of towns.
|
||||
* @post Return value is always non-negative.
|
||||
*/
|
||||
|
@ -76,7 +76,7 @@ public:
|
||||
* @param start Where to start the tunnel.
|
||||
* @param vehicle_type The vehicle-type of tunnel to build.
|
||||
* @pre AIMap::IsValidTile(start).
|
||||
* @pre vehicle_type == AIVehicle::VEHICLE_ROAD || (vehicle_type == AIVehicle::VEHICLE_RAIL &&
|
||||
* @pre vehicle_type == AIVehicle::VT_ROAD || (vehicle_type == AIVehicle::VT_RAIL &&
|
||||
* AIRail::IsRailTypeAvailable(AIRail::GetCurrentRailType())).
|
||||
* @exception AIError::ERR_AREA_NOT_CLEAR
|
||||
* @exception AITunnel::ERR_TUNNEL_CANNOT_BUILD_ON_WATER
|
||||
|
@ -268,7 +268,7 @@ public:
|
||||
* Get the RoadType of the vehicle.
|
||||
* @param vehicle_id The vehicle to get the RoadType of.
|
||||
* @pre IsValidVehicle(vehicle_id).
|
||||
* @pre GetVehicleType(vehicle_id) == VEHICLE_ROAD.
|
||||
* @pre GetVehicleType(vehicle_id) == VT_ROAD.
|
||||
* @return The RoadType the vehicle has.
|
||||
*/
|
||||
static AIRoad::RoadType GetRoadType(VehicleID vehicle_id);
|
||||
@ -333,8 +333,8 @@ public:
|
||||
* @pre IsValidVehicle(source_vehicle_id).
|
||||
* @pre source_wagon < GetNumWagons(source_vehicle_id).
|
||||
* @pre dest_vehicle_id == -1 || (IsValidVehicle(dest_vehicle_id) && dest_wagon < GetNumWagons(dest_vehicle_id)).
|
||||
* @pre GetVehicleType(source_vehicle_id) == VEHICLE_RAIL.
|
||||
* @pre dest_vehicle_id == -1 || GetVehicleType(dest_vehicle_id) == VEHICLE_RAIL.
|
||||
* @pre GetVehicleType(source_vehicle_id) == VT_RAIL.
|
||||
* @pre dest_vehicle_id == -1 || GetVehicleType(dest_vehicle_id) == VT_RAIL.
|
||||
* @return Whether or not moving the wagon succeeded.
|
||||
*/
|
||||
static bool MoveWagon(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon);
|
||||
@ -348,8 +348,8 @@ public:
|
||||
* @pre IsValidVehicle(source_vehicle_id).
|
||||
* @pre source_wagon < GetNumWagons(source_vehicle_id).
|
||||
* @pre dest_vehicle_id == -1 || (IsValidVehicle(dest_vehicle_id) && dest_wagon < GetNumWagons(dest_vehicle_id)).
|
||||
* @pre GetVehicleType(source_vehicle_id) == VEHICLE_RAIL.
|
||||
* @pre dest_vehicle_id == -1 || GetVehicleType(dest_vehicle_id) == VEHICLE_RAIL.
|
||||
* @pre GetVehicleType(source_vehicle_id) == VT_RAIL.
|
||||
* @pre dest_vehicle_id == -1 || GetVehicleType(dest_vehicle_id) == VT_RAIL.
|
||||
* @return Whether or not moving the wagons succeeded.
|
||||
*/
|
||||
static bool MoveWagonChain(VehicleID source_vehicle_id, int source_wagon, int dest_vehicle_id, int dest_wagon);
|
||||
@ -454,7 +454,7 @@ public:
|
||||
* Turn the given vehicle so it'll drive the other way.
|
||||
* @param vehicle_id The vehicle to turn.
|
||||
* @pre IsValidVehicle(vehicle_id).
|
||||
* @pre GetVehicleType(vehicle_id) == VEHICLE_ROAD || GetVehicleType(vehicle_id) == VEHICLE_RAIL.
|
||||
* @pre GetVehicleType(vehicle_id) == VT_ROAD || GetVehicleType(vehicle_id) == VT_RAIL.
|
||||
* @return True if and only if the vehicle has started to turn.
|
||||
* @note Vehicles cannot always be reversed. For example busses and trucks need to be running
|
||||
* and not be inside a depot.
|
||||
@ -475,7 +475,7 @@ public:
|
||||
* Get the length of a the total vehicle in 1/16's of a tile.
|
||||
* @param vehicle_id The vehicle to get the length of.
|
||||
* @pre IsValidVehicle(vehicle_id).
|
||||
* @pre GetVehicleType(vehicle_id) == AIVehicle.VEHICLE_ROAD || GetVehicleType(vehicle_id) == AIVehicle.VEHICLE_RAIL.
|
||||
* @pre GetVehicleType(vehicle_id) == VT_ROAD || GetVehicleType(vehicle_id) == VT_RAIL.
|
||||
* @return The length of the engine.
|
||||
*/
|
||||
static int GetLength(VehicleID vehicle_id);
|
||||
@ -501,7 +501,7 @@ public:
|
||||
* Check if the vehicle is articulated.
|
||||
* @param vehicle_id The vehicle to check.
|
||||
* @pre IsValidVehicle(vehicle_id).
|
||||
* @pre GetVehicleType(vehicle_id) == VEHICLE_ROAD || GetVehicleType(vehicle_id) == VEHICLE_RAIL.
|
||||
* @pre GetVehicleType(vehicle_id) == VT_ROAD || GetVehicleType(vehicle_id) == VT_RAIL.
|
||||
* @return True if the vehicle is articulated.
|
||||
*/
|
||||
static bool IsArticulated(VehicleID vehicle_id);
|
||||
|
Loading…
Reference in New Issue
Block a user