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(svn r2612) -Fix: corrected headers for ai_new.h
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ai_new.h
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ai_new.h
@ -1,5 +1,5 @@
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#ifndef AI_H
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#ifndef AI_NEW_H
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#define AI_H
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#define AI_NEW_H
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#include "aystar.h"
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#include "aystar.h"
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@ -255,5 +255,4 @@ int AiNew_PickVehicle(Player *p);
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int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag);
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int AiNew_Build_Vehicle(Player *p, TileIndex tile, byte flag);
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int AiNew_Build_Depot(Player *p, TileIndex tile, byte direction, byte flag);
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int AiNew_Build_Depot(Player *p, TileIndex tile, byte direction, byte flag);
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#endif /* AI_NEW_H */
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#endif
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