TBTR: Delete duplicated build vehicle window.

Add a virtual train mode to the existing build vehicle window.
Simplify some of the inter-window notify logic.
Disable all buttons when a new template/edit is in progress.
pull/6/merge
Jonathan G Rennison 8 years ago
parent 9132707eb9
commit 98fc4493c8

@ -293,12 +293,10 @@
<ItemGroup>
<ClCompile Include="..\src\tbtr_template_gui_main.cpp" />
<ClCompile Include="..\src\tbtr_template_gui_create.cpp" />
<ClCompile Include="..\src\tbtr_template_gui_create_virtualtrain.cpp" />
<ClCompile Include="..\src\tbtr_template_vehicle.cpp" />
<ClCompile Include="..\src\tbtr_template_vehicle_func.cpp" />
<ClInclude Include="..\src\tbtr_template_gui_main.h" />
<ClInclude Include="..\src\tbtr_template_gui_create.h" />
<ClInclude Include="..\src\tbtr_template_gui_create_virtualtrain.h" />
<ClInclude Include="..\src\tbtr_template_vehicle.h" />
<ClInclude Include="..\src\tbtr_template_vehicle_func.h" />
<ClCompile Include="..\src\airport.cpp" />

@ -108,9 +108,6 @@
<ClCompile Include="..\src\tbtr_template_gui_create.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\tbtr_template_gui_create_virtualtrain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\tbtr_template_vehicle.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@ -123,9 +120,6 @@
<ClInclude Include="..\src\tbtr_template_gui_create.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\tbtr_template_gui_create_virtualtrain.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\tbtr_template_vehicle.h">
<Filter>Source Files</Filter>
</ClInclude>

@ -310,12 +310,10 @@
<ItemGroup>
<ClCompile Include="..\src\tbtr_template_gui_main.cpp" />
<ClCompile Include="..\src\tbtr_template_gui_create.cpp" />
<ClCompile Include="..\src\tbtr_template_gui_create_virtualtrain.cpp" />
<ClCompile Include="..\src\tbtr_template_vehicle.cpp" />
<ClCompile Include="..\src\tbtr_template_vehicle_func.cpp" />
<ClInclude Include="..\src\tbtr_template_gui_main.h" />
<ClInclude Include="..\src\tbtr_template_gui_create.h" />
<ClInclude Include="..\src\tbtr_template_gui_create_virtualtrain.h" />
<ClInclude Include="..\src\tbtr_template_vehicle.h" />
<ClInclude Include="..\src\tbtr_template_vehicle_func.h" />
<ClCompile Include="..\src\airport.cpp" />

@ -108,9 +108,6 @@
<ClCompile Include="..\src\tbtr_template_gui_create.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\tbtr_template_gui_create_virtualtrain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\tbtr_template_vehicle.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@ -123,9 +120,6 @@
<ClInclude Include="..\src\tbtr_template_gui_create.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\tbtr_template_gui_create_virtualtrain.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\tbtr_template_vehicle.h">
<Filter>Source Files</Filter>
</ClInclude>

@ -442,10 +442,6 @@
RelativePath=".\..\src\tbtr_template_gui_create.cpp"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_gui_create_virtualtrain.cpp"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_vehicle.cpp"
>
@ -462,10 +458,6 @@
RelativePath=".\..\src\tbtr_template_gui_create.h"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_gui_create_virtualtrain.h"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_vehicle.h"
>

@ -439,10 +439,6 @@
RelativePath=".\..\src\tbtr_template_gui_create.cpp"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_gui_create_virtualtrain.cpp"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_vehicle.cpp"
>
@ -459,10 +455,6 @@
RelativePath=".\..\src\tbtr_template_gui_create.h"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_gui_create_virtualtrain.h"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_vehicle.h"
>

@ -1,12 +1,10 @@
# Source Files
tbtr_template_gui_main.cpp
tbtr_template_gui_create.cpp
tbtr_template_gui_create_virtualtrain.cpp
tbtr_template_vehicle.cpp
tbtr_template_vehicle_func.cpp
tbtr_template_gui_main.h
tbtr_template_gui_create.h
tbtr_template_gui_create_virtualtrain.h
tbtr_template_vehicle.h
tbtr_template_vehicle_func.h

@ -32,6 +32,7 @@
#include "cargotype.h"
#include "core/geometry_func.hpp"
#include "autoreplace_func.h"
#include "train.h"
#include "widgets/build_vehicle_widget.h"
@ -974,11 +975,16 @@ struct BuildVehicleWindow : Window {
byte cargo_filter_criteria; ///< Selected cargo filter
int details_height; ///< Minimal needed height of the details panels (found so far).
Scrollbar *vscroll;
bool virtual_train_mode; ///< Are we building a virtual train?
Train **virtual_train_out; ///< Virtual train ptr
BuildVehicleWindow(WindowDesc *desc, TileIndex tile, VehicleType type) : Window(desc)
BuildVehicleWindow(WindowDesc *desc, TileIndex tile, VehicleType type, Train **virtual_train_out) : Window(desc)
{
this->vehicle_type = type;
this->window_number = tile == INVALID_TILE ? (int)type : tile;
this->virtual_train_out = virtual_train_out;
this->virtual_train_mode = (virtual_train_out != NULL);
if (this->virtual_train_mode) this->window_number = 0;
this->sel_engine = INVALID_ENGINE;
@ -998,7 +1004,7 @@ struct BuildVehicleWindow : Window {
break;
}
this->listview_mode = (this->window_number <= VEH_END);
this->listview_mode = !(this->virtual_train_mode) && (this->window_number <= VEH_END);
this->CreateNestedTree();
@ -1018,8 +1024,13 @@ struct BuildVehicleWindow : Window {
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_HIDE_SHOW_TOGGLE_TOOLTIP + type;
widget = this->GetWidget<NWidgetCore>(WID_BV_BUILD);
widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + type;
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + type;
if (this->virtual_train_mode) {
widget->widget_data = STR_TMPL_CONFIRM;
widget->tool_tip = STR_TMPL_CONFIRM;
} else {
widget->widget_data = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_BUTTON + type;
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_BUY_VEHICLE_TOOLTIP + type;
}
widget = this->GetWidget<NWidgetCore>(WID_BV_RENAME);
widget->widget_data = STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON + type;
@ -1032,7 +1043,7 @@ struct BuildVehicleWindow : Window {
this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9) * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
this->FinishInitNested(tile == INVALID_TILE ? (int)type : tile);
this->FinishInitNested(this->window_number);
this->owner = (tile != INVALID_TILE) ? GetTileOwner(tile) : _local_company;
@ -1116,7 +1127,7 @@ struct BuildVehicleWindow : Window {
int num_engines = 0;
int num_wagons = 0;
this->filter.railtype = (this->listview_mode) ? RAILTYPE_END : GetRailType(this->window_number);
this->filter.railtype = (this->listview_mode || this->virtual_train_mode) ? RAILTYPE_END : GetRailType(this->window_number);
this->eng_list.Clear();
@ -1308,8 +1319,13 @@ struct BuildVehicleWindow : Window {
case WID_BV_BUILD: {
EngineID sel_eng = this->sel_engine;
if (sel_eng != INVALID_ENGINE) {
CommandCallback *callback = (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON) ? CcBuildWagon : CcBuildPrimaryVehicle;
DoCommandP(this->window_number, sel_eng, 0, GetCmdBuildVeh(this->vehicle_type), callback);
if (this->virtual_train_mode) {
DoCommandP(0, sel_eng, 0, CMD_BUILD_VIRTUAL_RAIL_VEHICLE, CcAddVirtualEngine);
} else {
CommandCallback *callback = (this->vehicle_type == VEH_TRAIN && RailVehInfo(sel_eng)->railveh_type == RAILVEH_WAGON)
? CcBuildWagon : CcBuildPrimaryVehicle;
DoCommandP(this->window_number, sel_eng, 0, GetCmdBuildVeh(this->vehicle_type), callback);
}
}
break;
}
@ -1348,7 +1364,7 @@ struct BuildVehicleWindow : Window {
{
switch (widget) {
case WID_BV_CAPTION:
if (this->vehicle_type == VEH_TRAIN && !this->listview_mode) {
if (this->vehicle_type == VEH_TRAIN && !this->listview_mode && !this->virtual_train_mode) {
const RailtypeInfo *rti = GetRailTypeInfo(this->filter.railtype);
SetDParam(0, rti->strings.build_caption);
} else {
@ -1481,8 +1497,34 @@ struct BuildVehicleWindow : Window {
{
this->vscroll->SetCapacityFromWidget(this, WID_BV_LIST);
}
void AddVirtualEngine(Train *toadd)
{
if (this->virtual_train_out == NULL) return;
if (*(this->virtual_train_out) == NULL) {
*(this->virtual_train_out) = toadd;
} else {
VehicleID target = (*(this->virtual_train_out))->GetLastUnit()->index;
DoCommandP(0, (1 << 21) | toadd->index, target, CMD_MOVE_RAIL_VEHICLE);
}
InvalidateWindowClassesData(WC_CREATE_TEMPLATE);
InvalidateWindowClassesData(WC_TEMPLATEGUI_MAIN);
}
};
void CcAddVirtualEngine(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (result.Failed()) return;
Window* window = FindWindowById(WC_BUILD_VIRTUAL_TRAIN, 0);
if (window) {
Train* train = Train::From(Vehicle::Get(_new_vehicle_id));
((BuildVehicleWindow*) window)->AddVirtualEngine(train);
}
}
static WindowDesc _build_vehicle_desc(
WDP_AUTO, "build_vehicle", 240, 268,
WC_BUILD_VEHICLE, WC_NONE,
@ -1490,6 +1532,13 @@ static WindowDesc _build_vehicle_desc(
_nested_build_vehicle_widgets, lengthof(_nested_build_vehicle_widgets)
);
static WindowDesc _build_template_vehicle_desc(
WDP_AUTO, "build_vehicle", 240, 268,
WC_BUILD_VIRTUAL_TRAIN, WC_CREATE_TEMPLATE,
WDF_CONSTRUCTION,
_nested_build_vehicle_widgets, lengthof(_nested_build_vehicle_widgets)
);
void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)
{
/* We want to be able to open both Available Train as Available Ships,
@ -1502,5 +1551,14 @@ void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)
DeleteWindowById(WC_BUILD_VEHICLE, num);
new BuildVehicleWindow(&_build_vehicle_desc, tile, type);
new BuildVehicleWindow(&_build_vehicle_desc, tile, type, NULL);
}
void ShowTemplateTrainBuildVehicleWindow(Train **virtual_train)
{
assert(IsCompanyBuildableVehicleType(VEH_TRAIN));
DeleteWindowById(WC_BUILD_VIRTUAL_TRAIN, 0);
new BuildVehicleWindow(&_build_template_vehicle_desc, INVALID_TILE, VEH_TRAIN, virtual_train);
}

@ -130,7 +130,7 @@ CommandCallback CcSetVirtualTrain;
CommandCallback CcVirtualTrainWaggonsMoved;
CommandCallback CcDeleteVirtualTrain;
/* tbtr_template_gui_create_virtualtrain.cpp */
/* build_vehicle_gui.cpp */
CommandCallback CcAddVirtualEngine;
#endif /* COMMAND_FUNC_H */

@ -104,6 +104,8 @@ static WindowDesc _template_create_window_desc(
_widgets, lengthof(_widgets) // widgets + num widgets
);
void ShowTemplateTrainBuildVehicleWindow(Train **virtual_train);
static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Vehicle *head)
{
const Vehicle *v = Vehicle::Get(sel);
@ -130,15 +132,13 @@ private:
int line_height;
Train* virtual_train;
bool editMode;
bool *noticeParent;
bool *createWindowOpen; /// used to notify main window of progress (dummy way of disabling 'delete' while editing a template)
bool virtualTrainChangedNotice;
VehicleID sel;
VehicleID vehicle_over;
TemplateVehicle *editTemplate;
public:
TemplateCreateWindow(WindowDesc* _wdesc, TemplateVehicle *to_edit, bool *notice, bool *windowOpen, int step_h) : Window(_wdesc)
TemplateCreateWindow(WindowDesc* _wdesc, TemplateVehicle *to_edit, bool *windowOpen, int step_h) : Window(_wdesc)
{
this->line_height = step_h;
this->CreateNestedTree(_wdesc != NULL);
@ -150,9 +150,7 @@ public:
this->owner = _local_company;
noticeParent = notice;
createWindowOpen = windowOpen;
virtualTrainChangedNotice = false;
this->editTemplate = to_edit;
editMode = (to_edit != NULL);
@ -181,6 +179,7 @@ public:
/* more cleanup */
*createWindowOpen = false;
DeleteWindowById(WC_BUILD_VIRTUAL_TRAIN, this->window_number);
InvalidateWindowClassesData(WC_TEMPLATEGUI_MAIN);
}
void SetVirtualTrain(Train* const train)
@ -205,7 +204,7 @@ public:
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
virtualTrainChangedNotice = true;
this->SetDirty();
UpdateButtonState();
}
@ -218,7 +217,7 @@ public:
break;
}
case TCW_NEW: {
ShowBuildVirtualTrainWindow(&virtual_train, &virtualTrainChangedNotice);
ShowTemplateTrainBuildVehicleWindow(&virtual_train);
break;
}
case TCW_CLONE: {
@ -330,15 +329,6 @@ public:
}
}
virtual void OnTick()
{
if (virtualTrainChangedNotice) {
this->SetDirty();
virtualTrainChangedNotice = false;
UpdateButtonState();
}
}
virtual void OnDragDrop(Point pt, int widget)
{
switch (widget) {
@ -546,10 +536,10 @@ public:
}
};
void ShowTemplateCreateWindow(TemplateVehicle *to_edit, bool *noticeParent, bool *createWindowOpen, int step_h)
void ShowTemplateCreateWindow(TemplateVehicle *to_edit, bool *createWindowOpen, int step_h)
{
if (BringWindowToFrontById(WC_CREATE_TEMPLATE, VEH_TRAIN) != NULL) return;
new TemplateCreateWindow(&_template_create_window_desc, to_edit, noticeParent, createWindowOpen, step_h);
new TemplateCreateWindow(&_template_create_window_desc, to_edit, createWindowOpen, step_h);
}
void CcSetVirtualTrain(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)

@ -13,8 +13,7 @@
#define TEMPLATE_GUI_CREATE
#include "tbtr_template_vehicle.h"
#include "tbtr_template_gui_create_virtualtrain.h"
void ShowTemplateCreateWindow(TemplateVehicle*, bool*, bool*, int);
void ShowTemplateCreateWindow(TemplateVehicle*, bool*, int);
#endif

@ -1,837 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tbtr_template_gui_create_virtualtrain.cpp Template-based train replacement: template creation vehicle build GUI. */
#include "stdafx.h"
#include "engine_base.h"
#include "engine_func.h"
#include "station_base.h"
#include "articulated_vehicles.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "company_func.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "newgrf_text.h"
#include "group.h"
#include "string_func.h"
#include "strings_func.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "widgets/dropdown_func.h"
#include "engine_gui.h"
#include "cargotype.h"
#include "core/geometry_func.hpp"
#include "vehicle_gui.h"
#include "tbtr_template_gui_create_virtualtrain.h"
#include "widgets/build_vehicle_widget.h"
#include "table/strings.h"
#include "safeguards.h"
static const NWidgetPart _nested_build_vehicle_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_BV_CAPTION), SetDataTip(STR_WHITE_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SORT_ASCENDING_DESCENDING), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0),
NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_CARGO_FILTER_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_FILTER_CRITERIA),
EndContainer(),
EndContainer(),
EndContainer(),
/* Vehicle list. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_BV_LIST), SetResize(1, 1), SetFill(1, 0), SetDataTip(0x101, STR_NULL), SetScrollbar(WID_BV_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_BV_SCROLLBAR),
EndContainer(),
/* Panel with details. */
NWidget(WWT_PANEL, COLOUR_GREY, WID_BV_PANEL), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
/* Build/rename buttons, resize button. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_BUILD), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_TMPL_CONFIRM, STR_TMPL_CONFIRM),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_RENAME), SetResize(1, 0), SetFill(1, 0),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
};
/** Special cargo filter criteria */
static const CargoID CF_ANY = CT_NO_REFIT; ///< Show all vehicles independent of carried cargo (i.e. no filtering)
static const CargoID CF_NONE = CT_INVALID; ///< Show only vehicles which do not carry cargo (e.g. train engines)
static bool _internal_sort_order; ///< false = descending, true = ascending
static byte _last_sort_criteria[] = {0, 0, 0, 0};
static bool _last_sort_order[] = {false, false, false, false};
static CargoID _last_filter_criteria[] = {CF_ANY, CF_ANY, CF_ANY, CF_ANY};
/**
* Determines order of engines by engineID
* @param *a first engine to compare
* @param *b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static int CDECL EngineNumberSorter(const EngineID *a, const EngineID *b)
{
int r = Engine::Get(*a)->list_position - Engine::Get(*b)->list_position;
return _internal_sort_order ? -r : r;
}
/**
* Determines order of engines by introduction date
* @param *a first engine to compare
* @param *b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static int CDECL EngineIntroDateSorter(const EngineID *a, const EngineID *b)
{
const int va = Engine::Get(*a)->intro_date;
const int vb = Engine::Get(*b)->intro_date;
const int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/**
* Determines order of engines by name
* @param *a first engine to compare
* @param *b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static int CDECL EngineNameSorter(const EngineID *a, const EngineID *b)
{
static EngineID last_engine[2] = { INVALID_ENGINE, INVALID_ENGINE };
static char last_name[2][64] = { "\0", "\0" };
const EngineID va = *a;
const EngineID vb = *b;
if (va != last_engine[0]) {
last_engine[0] = va;
SetDParam(0, va);
GetString(last_name[0], STR_ENGINE_NAME, lastof(last_name[0]));
}
if (vb != last_engine[1]) {
last_engine[1] = vb;
SetDParam(0, vb);
GetString(last_name[1], STR_ENGINE_NAME, lastof(last_name[1]));
}
int r = strnatcmp(last_name[0], last_name[1]); // Sort by name (natural sorting).
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/**
* Determines order of engines by reliability
* @param *a first engine to compare
* @param *b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static int CDECL EngineReliabilitySorter(const EngineID *a, const EngineID *b)
{
const int va = Engine::Get(*a)->reliability;
const int vb = Engine::Get(*b)->reliability;
const int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/**
* Determines order of engines by purchase cost
* @param *a first engine to compare
* @param *b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static int CDECL EngineCostSorter(const EngineID *a, const EngineID *b)
{
Money va = Engine::Get(*a)->GetCost();
Money vb = Engine::Get(*b)->GetCost();
int r = ClampToI32(va - vb);
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/**
* Determines order of engines by speed
* @param *a first engine to compare
* @param *b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static int CDECL EngineSpeedSorter(const EngineID *a, const EngineID *b)
{
int va = Engine::Get(*a)->GetDisplayMaxSpeed();
int vb = Engine::Get(*b)->GetDisplayMaxSpeed();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/**
* Determines order of engines by power
* @param *a first engine to compare
* @param *b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static int CDECL EnginePowerSorter(const EngineID *a, const EngineID *b)
{
int va = Engine::Get(*a)->GetPower();
int vb = Engine::Get(*b)->GetPower();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/**
* Determines order of engines by tractive effort
* @param *a first engine to compare
* @param *b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static int CDECL EngineTractiveEffortSorter(const EngineID *a, const EngineID *b)
{
int va = Engine::Get(*a)->GetDisplayMaxTractiveEffort();
int vb = Engine::Get(*b)->GetDisplayMaxTractiveEffort();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/**
* Determines order of engines by running costs
* @param *a first engine to compare
* @param *b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static int CDECL EngineRunningCostSorter(const EngineID *a, const EngineID *b)
{
Money va = Engine::Get(*a)->GetRunningCost();
Money vb = Engine::Get(*b)->GetRunningCost();
int r = ClampToI32(va - vb);
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/**
* Determines order of engines by running costs
* @param *a first engine to compare
* @param *b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static int CDECL EnginePowerVsRunningCostSorter(const EngineID *a, const EngineID *b)
{
const Engine *e_a = Engine::Get(*a);
const Engine *e_b = Engine::Get(*b);
/* Here we are using a few tricks to get the right sort.
* We want power/running cost, but since we usually got higher running cost than power and we store the result in an int,
* we will actually calculate cunning cost/power (to make it more than 1).
* Because of this, the return value have to be reversed as well and we return b - a instead of a - b.
* Another thing is that both power and running costs should be doubled for multiheaded engines.
* Since it would be multipling with 2 in both numerator and denumerator, it will even themselves out and we skip checking for multiheaded. */
Money va = (e_a->GetRunningCost()) / max(1U, (uint)e_a->GetPower());
Money vb = (e_b->GetRunningCost()) / max(1U, (uint)e_b->GetPower());
int r = ClampToI32(vb - va);
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/* Train sorting functions */
/**
* Determines order of train engines by capacity
* @param *a first engine to compare
* @param *b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static int CDECL TrainEngineCapacitySorter(const EngineID *a, const EngineID *b)
{
const RailVehicleInfo *rvi_a = RailVehInfo(*a);
const RailVehicleInfo *rvi_b = RailVehInfo(*b);
int va = GetTotalCapacityOfArticulatedParts(*a) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
int vb = GetTotalCapacityOfArticulatedParts(*b) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/**
* Determines order of train engines by engine / wagon
* @param *a first engine to compare
* @param *b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static int CDECL TrainEnginesThenWagonsSorter(const EngineID *a, const EngineID *b)
{
int val_a = (RailVehInfo(*a)->railveh_type == RAILVEH_WAGON ? 1 : 0);
int val_b = (RailVehInfo(*b)->railveh_type == RAILVEH_WAGON ? 1 : 0);
int r = val_a - val_b;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/** Sort functions for the vehicle sort criteria, for each vehicle type. */
static EngList_SortTypeFunction * const _sorter[][11] = {{
/* Trains */
&EngineNumberSorter,
&EngineCostSorter,
&EngineSpeedSorter,
&EnginePowerSorter,
&EngineTractiveEffortSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&EngineRunningCostSorter,
&EnginePowerVsRunningCostSorter,
&EngineReliabilitySorter,
&TrainEngineCapacitySorter,
}};
static const StringID _sort_listing[][12] = {{
/* Trains */
STR_SORT_BY_ENGINE_ID,
STR_SORT_BY_COST,
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_POWER,
STR_SORT_BY_TRACTIVE_EFFORT,
STR_SORT_BY_INTRO_DATE,
STR_SORT_BY_NAME,
STR_SORT_BY_RUNNING_COST,
STR_SORT_BY_POWER_VS_RUNNING_COST,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_CARGO_CAPACITY,
INVALID_STRING_ID
}};
/** Cargo filter functions */
static bool CDECL CargoFilter(const EngineID *eid, const CargoID cid)
{
if (cid == CF_ANY) return true;
uint32 refit_mask = GetUnionOfArticulatedRefitMasks(*eid, true);
return (cid == CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid));
}
static GUIEngineList::FilterFunction * const _filter_funcs[] = {
&CargoFilter,
};
/**
* Engine drawing loop
* @param type Type of vehicle (VEH_*)
* @param l The left most location of the list
* @param r The right most location of the list
* @param y The top most location of the list
* @param eng_list What engines to draw
* @param min where to start in the list
* @param max where in the list to end
* @param selected_id what engine to highlight as selected, if any
* @param show_count Whether to show the amount of engines or not
* @param selected_group the group to list the engines of
*/
static void DrawEngineList(VehicleType type, int l, int r, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count, GroupID selected_group)
{
static const int sprite_widths[] = { 60, 60, 76, 67 };
static const int sprite_y_offsets[] = { -1, -1, -2, -2 };
/* Obligatory sanity checks! */
assert((uint)type < lengthof(sprite_widths));
assert_compile(lengthof(sprite_y_offsets) == lengthof(sprite_widths));
assert(max <= eng_list->Length());
bool rtl = _current_text_dir == TD_RTL;
int step_size = GetEngineListHeight(type);
int sprite_width = sprite_widths[type];
int sprite_x = (rtl ? r - sprite_width / 2 : l + sprite_width / 2) - 1;
int sprite_y_offset = sprite_y_offsets[type] + step_size / 2;
int text_left = l + (rtl ? WD_FRAMERECT_LEFT : sprite_width);
int text_right = r - (rtl ? sprite_width : WD_FRAMERECT_RIGHT);
int normal_text_y_offset = (step_size - FONT_HEIGHT_NORMAL) / 2;
int small_text_y_offset = step_size - FONT_HEIGHT_SMALL - WD_FRAMERECT_BOTTOM - 1;
for (; min < max; min++, y += step_size) {
const EngineID engine = (*eng_list)[min];
/* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */
const uint num_engines = GetGroupNumEngines(_local_company, selected_group, engine);
SetDParam(0, engine);
DrawString(text_left, text_right, y + normal_text_y_offset, STR_ENGINE_NAME, engine == selected_id ? TC_WHITE : TC_BLACK);
DrawVehicleEngine(l, r, sprite_x, y + sprite_y_offset, engine, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_company), EIT_PURCHASE);
if (show_count) {
SetDParam(0, num_engines);
DrawString(text_left, text_right, y + small_text_y_offset, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT);
}
}
}
struct BuildVirtualTrainWindow : Window {
VehicleType vehicle_type;
union {
RailTypeByte railtype;
RoadTypes roadtypes;
} filter;
bool descending_sort_order;
byte sort_criteria;
bool listview_mode;
EngineID sel_engine;
EngineID rename_engine;
GUIEngineList eng_list;
CargoID cargo_filter[NUM_CARGO + 2]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE
StringID cargo_filter_texts[NUM_CARGO + 3]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
byte cargo_filter_criteria; ///< Selected cargo filter
int details_height; ///< Minimal needed height of the details panels (found so far).
Scrollbar *vscroll;
Train **virtual_train; ///< the virtual train that is currently being created
bool *noticeParent;
BuildVirtualTrainWindow(WindowDesc *desc, Train **vt, bool *notice) : Window(desc)
{
this->vehicle_type = VEH_TRAIN;
this->window_number = 0;
this->sel_engine = INVALID_ENGINE;
this->sort_criteria = _last_sort_criteria[VEH_TRAIN];
this->descending_sort_order = _last_sort_order[VEH_TRAIN];
this->filter.railtype = RAILTYPE_END;
this->listview_mode = (this->window_number <= VEH_END);
this->CreateNestedTree(desc);
this->vscroll = this->GetScrollbar(WID_BV_SCROLLBAR);
NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_LIST);
widget = this->GetWidget<NWidgetCore>(WID_BV_BUILD);
widget = this->GetWidget<NWidgetCore>(WID_BV_RENAME);
widget->widget_data = STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON + VEH_TRAIN;
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + VEH_TRAIN;
this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9) * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
this->FinishInitNested(VEH_TRAIN);
this->owner = _local_company;
this->eng_list.ForceRebuild();
this->GenerateBuildList();
if (this->eng_list.Length() > 0) this->sel_engine = this->eng_list[0];
this->virtual_train = vt;
this->noticeParent = notice;
}
/** Populate the filter list and set the cargo filter criteria. */
void SetCargoFilterArray()
{
uint filter_items = 0;
/* Add item for disabling filtering. */
this->cargo_filter[filter_items] = CF_ANY;
this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_ALL_TYPES;
filter_items++;
/* Add item for vehicles not carrying anything, e.g. train engines.
* This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
if (this->vehicle_type == VEH_TRAIN) {
this->cargo_filter[filter_items] = CF_NONE;
this->cargo_filter_texts[filter_items] = STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE;
filter_items++;
}
/* Collect available cargo types for filtering. */
const CargoSpec *cs;
FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) {
this->cargo_filter[filter_items] = cs->Index();
this->cargo_filter_texts[filter_items] = cs->name;
filter_items++;
}
/* Terminate the filter list. */
this->cargo_filter_texts[filter_items] = INVALID_STRING_ID;
/* If not found, the cargo criteria will be set to all cargoes. */
this->cargo_filter_criteria = 0;
/* Find the last cargo filter criteria. */
for (uint i = 0; i < filter_items; ++i) {
if (this->cargo_filter[i] == _last_filter_criteria[this->vehicle_type]) {
this->cargo_filter_criteria = i;
break;
}
}
this->eng_list.SetFilterFuncs(_filter_funcs);
this->eng_list.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY);
}
void OnInit()
{
this->SetCargoFilterArray();
}
/** Filter the engine list against the currently selected cargo filter */
void FilterEngineList()
{
this->eng_list.Filter(this->cargo_filter[this->cargo_filter_criteria]);
if (0 == this->eng_list.Length()) { // no engine passed through the filter, invalidate the previously selected engine
this->sel_engine = INVALID_ENGINE;
} else if (!this->eng_list.Contains(this->sel_engine)) { // previously selected engine didn't pass the filter, select the first engine of the list
this->sel_engine = this->eng_list[0];
}
}
/** Filter a single engine */
bool FilterSingleEngine(EngineID eid)
{
CargoID filter_type = this->cargo_filter[this->cargo_filter_criteria];
return (filter_type == CF_ANY || CargoFilter(&eid, filter_type));
}
/* Figure out what train EngineIDs to put in the list */
void GenerateBuildTrainList()
{
EngineID sel_id = INVALID_ENGINE;
int num_engines = 0;
int num_wagons = 0;
this->filter.railtype = (this->listview_mode) ? RAILTYPE_END : GetRailType(this->window_number);
this->eng_list.Clear();
/* Make list of all available train engines and wagons.
* Also check to see if the previously selected engine is still available,
* and if not, reset selection to INVALID_ENGINE. This could be the case
* when engines become obsolete and are removed */
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
EngineID eid = e->index;
const RailVehicleInfo *rvi = &e->u.rail;
if (this->filter.railtype != RAILTYPE_END && !HasPowerOnRail(rvi->railtype, this->filter.railtype)) continue;
if (!IsEngineBuildable(eid, VEH_TRAIN, _local_company)) continue;
/* Filter now! So num_engines and num_wagons is valid */
if (!FilterSingleEngine(eid)) continue;
*this->eng_list.Append() = eid;
if (rvi->railveh_type != RAILVEH_WAGON) {
num_engines++;
} else {
num_wagons++;
}
if (eid == this->sel_engine) sel_id = eid;
}
this->sel_engine = sel_id;
/* make engines first, and then wagons, sorted by ListPositionOfEngine() */
_internal_sort_order = false;
EngList_Sort(&this->eng_list, TrainEnginesThenWagonsSorter);
/* and then sort engines */
_internal_sort_order = this->descending_sort_order;
EngList_SortPartial(&this->eng_list, _sorter[0][this->sort_criteria], 0, num_engines);
/* and finally sort wagons */
EngList_SortPartial(&this->eng_list, _sorter[0][this->sort_criteria], num_engines, num_wagons);
}
/* Generate the list of vehicles */
void GenerateBuildList()
{
if (!this->eng_list.NeedRebuild()) return;
this->GenerateBuildTrainList();
this->eng_list.Compact();
this->eng_list.RebuildDone();
return; // trains should not reach the last sorting
this->FilterEngineList();
_internal_sort_order = this->descending_sort_order;
EngList_Sort(&this->eng_list, _sorter[this->vehicle_type][this->sort_criteria]);
this->eng_list.Compact();
this->eng_list.RebuildDone();
}
virtual void OnClick(Point pt, int widget, int click_count)
{
switch (widget) {
case WID_BV_SORT_ASCENDING_DESCENDING:
this->descending_sort_order ^= true;
_last_sort_order[this->vehicle_type] = this->descending_sort_order;
this->eng_list.ForceRebuild();
this->SetDirty();
break;
case WID_BV_LIST: {
uint i = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_BV_LIST);
size_t num_items = this->eng_list.Length();
this->sel_engine = (i < num_items) ? this->eng_list[i] : INVALID_ENGINE;
this->SetDirty();
if (click_count > 1 && !this->listview_mode) this->OnClick(pt, WID_BV_BUILD, 1);
break;
}
case WID_BV_SORT_DROPDOWN: { // Select sorting criteria dropdown menu
uint32 hidden_mask = 0;
/* Disable sorting by power or tractive effort when the original acceleration model for road vehicles is being used. */
if (this->vehicle_type == VEH_ROAD &&
_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
SetBit(hidden_mask, 3); // power
SetBit(hidden_mask, 4); // tractive effort
SetBit(hidden_mask, 8); // power by running costs
}
/* Disable sorting by tractive effort when the original acceleration model for trains is being used. */
if (this->vehicle_type == VEH_TRAIN &&
_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
SetBit(hidden_mask, 4); // tractive effort
}
ShowDropDownMenu(this, _sort_listing[this->vehicle_type], this->sort_criteria, WID_BV_SORT_DROPDOWN, 0, hidden_mask);
break;
}
case WID_BV_CARGO_FILTER_DROPDOWN: // Select cargo filtering criteria dropdown menu
ShowDropDownMenu(this, this->cargo_filter_texts, this->cargo_filter_criteria, WID_BV_CARGO_FILTER_DROPDOWN, 0, 0);
break;
case WID_BV_BUILD: {
EngineID sel_eng = this->sel_engine;
if (sel_eng != INVALID_ENGINE) {
DoCommandP(0, sel_engine, 0, CMD_BUILD_VIRTUAL_RAIL_VEHICLE, CcAddVirtualEngine);
}
break;
}
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
if (!gui_scope) return;
/* When switching to original acceleration model for road vehicles, clear the selected sort criteria if it is not available now. */
this->eng_list.ForceRebuild();
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case WID_BV_CAPTION:
if (this->vehicle_type == VEH_TRAIN && !this->listview_mode) {
const RailtypeInfo *rti = GetRailTypeInfo(this->filter.railtype);
SetDParam(0, rti->strings.build_caption);
} else {
SetDParam(0, (this->listview_mode ? STR_VEHICLE_LIST_AVAILABLE_TRAINS : STR_BUY_VEHICLE_TRAIN_ALL_CAPTION) + this->vehicle_type);
}
break;
case WID_BV_SORT_DROPDOWN:
SetDParam(0, _sort_listing[this->vehicle_type][this->sort_criteria]);
break;
case WID_BV_CARGO_FILTER_DROPDOWN:
SetDParam(0, this->cargo_filter_texts[this->cargo_filter_criteria]);
break;
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {
case WID_BV_LIST:
resize->height = GetEngineListHeight(this->vehicle_type);
size->height = 3 * resize->height;
break;
case WID_BV_PANEL:
size->height = this->details_height;
break;
case WID_BV_SORT_ASCENDING_DESCENDING: {
Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
d.width += padding.width + WD_CLOSEBOX_WIDTH * 2; // Doubled since the string is centred and it also looks better.
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
}
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case WID_BV_LIST:
DrawEngineList(this->vehicle_type, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP,
&this->eng_list, this->vscroll->GetPosition(), min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(),
this->eng_list.Length()), this->sel_engine, false, DEFAULT_GROUP);
break;
case WID_BV_SORT_ASCENDING_DESCENDING:
this->DrawSortButtonState(WID_BV_SORT_ASCENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP);
break;
}
}
virtual void OnPaint()
{
this->GenerateBuildList();
this->vscroll->SetCount(this->eng_list.Length());
this->DrawWidgets();
if (!this->IsShaded()) {
int needed_height = this->details_height;
/* Draw details panels. */
if (this->sel_engine != INVALID_ENGINE) {
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_BV_PANEL);
int text_end = DrawVehiclePurchaseInfo(nwi->pos_x + WD_FRAMETEXT_LEFT, nwi->pos_x + nwi->current_x - WD_FRAMETEXT_RIGHT,
nwi->pos_y + WD_FRAMERECT_TOP, this->sel_engine);
needed_height = max(needed_height, text_end - (int)nwi->pos_y + WD_FRAMERECT_BOTTOM);
}
if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
int resize = needed_height - this->details_height;
this->details_height = needed_height;
this->ReInit(0, resize);
return;
}
}
}
virtual void OnQueryTextFinished(char *str)
{
if (str == NULL) return;
DoCommandP(0, this->rename_engine, 0, CMD_RENAME_ENGINE | CMD_MSG(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type), NULL, str);
}
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
case WID_BV_SORT_DROPDOWN:
if (this->sort_criteria != index) {
this->sort_criteria = index;
_last_sort_criteria[this->vehicle_type] = this->sort_criteria;
this->eng_list.ForceRebuild();
}
break;
case WID_BV_CARGO_FILTER_DROPDOWN: // Select a cargo filter criteria
if (this->cargo_filter_criteria != index) {
this->cargo_filter_criteria = index;
_last_filter_criteria[this->vehicle_type] = this->cargo_filter[this->cargo_filter_criteria];
/* deactivate filter if criteria is 'Show All', activate it otherwise */
this->eng_list.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY);
this->eng_list.ForceRebuild();
}
break;
}
this->SetDirty();
}
virtual void OnResize()
{
this->vscroll->SetCapacityFromWidget(this, WID_BV_LIST);
this->GetWidget<NWidgetCore>(WID_BV_LIST)->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
}
void AddVirtualEngine(Train *toadd)
{
if (*virtual_train == NULL) {
*virtual_train = toadd;
} else {
VehicleID target = (*(this->virtual_train))->GetLastUnit()->index;
DoCommandP(0, (1 << 21) | toadd->index, target, CMD_MOVE_RAIL_VEHICLE);
}
*noticeParent = true;
}
};
void CcAddVirtualEngine(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (result.Failed()) return;
Window* window = FindWindowById(WC_BUILD_VIRTUAL_TRAIN, 0);
if (window) {
Train* train = Train::From(Vehicle::Get(_new_vehicle_id));
((BuildVirtualTrainWindow*)window)->AddVirtualEngine(train);
window->InvalidateData();
}
}
static WindowDesc _build_vehicle_desc(
WDP_AUTO, // window position
"template create virtual train", // const char* ini_key
240, 268, // window size
WC_BUILD_VIRTUAL_TRAIN, // window class
WC_CREATE_TEMPLATE, // parent window class
WDF_CONSTRUCTION, // window flags
_nested_build_vehicle_widgets, lengthof(_nested_build_vehicle_widgets) // widgets + num widgets
);
void ShowBuildVirtualTrainWindow(Train **vt, bool *noticeParent)
{
// '0' as in VEH_TRAIN = Tile=0
assert(IsCompanyBuildableVehicleType(VEH_TRAIN));
DeleteWindowById(WC_BUILD_VEHICLE, 0);
new BuildVirtualTrainWindow(&_build_vehicle_desc, vt, noticeParent);
}

@ -1,19 +0,0 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tbtr_template_gui_create_virtualtrain.cpp Template-based train replacement: template creation vehicle build GUI header. */
#ifndef BUILD_VIRTUAL_TRAIN_GUI
#define BUILD_VIRTUAL_TRAIN_GUI
#include "train.h"
void ShowBuildVirtualTrainWindow(Train**, bool*);
#endif

@ -200,7 +200,6 @@ private:
short selected_template_index;
short selected_group_index;
bool templateNotice;
bool editInProgress;
public:
@ -235,7 +234,6 @@ public:
this->UpdateButtonState();
this->templateNotice = false;
this->editInProgress = false;
this->templates.ForceRebuild();
@ -319,11 +317,6 @@ public:
this->BuildGroupList(_local_company);
if (templateNotice) {
BuildTemplateGuiList(&this->templates, vscroll[1], _local_company, this->sel_railtype);
templateNotice = false;
this->SetDirty();
}
/* sets the colour of that art thing */
this->GetWidget<NWidgetCore>(TRW_WIDGET_TRAIN_FLUFF_LEFT)->colour = _company_colours[_local_company];
this->GetWidget<NWidgetCore>(TRW_WIDGET_TRAIN_FLUFF_RIGHT)->colour = _company_colours[_local_company];
@ -392,14 +385,17 @@ public:
break;
}
case TRW_WIDGET_TMPL_BUTTONS_DEFINE: {
ShowTemplateCreateWindow(0, &templateNotice, &editInProgress, this->line_height);
editInProgress = true;
ShowTemplateCreateWindow(0, &editInProgress, this->line_height);
UpdateButtonState();
break;
}
case TRW_WIDGET_TMPL_BUTTONS_EDIT: {
if ((this->selected_template_index >= 0) && (this->selected_template_index < (short)this->templates.Length())) {
editInProgress = true;
TemplateVehicle *sel = TemplateVehicle::Get(((this->templates)[selected_template_index])->index);
ShowTemplateCreateWindow(sel, &templateNotice, &editInProgress, this->line_height);
ShowTemplateCreateWindow(sel, &editInProgress, this->line_height);
UpdateButtonState();
}
break;
}
@ -522,21 +518,12 @@ public:
this->vscroll[2]->SetCapacity(nwi3->current_y);
}
virtual void OnTick()
{
if (templateNotice) {
BuildTemplateGuiList(&this->templates, this->vscroll[1], this->owner, this->sel_railtype);
this->SetDirty();
templateNotice = false;
}
}
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
this->groups.ForceRebuild();
this->templates.ForceRebuild();
this->UpdateButtonState();
this->SetDirty();
}
/** For a given group (id) find the template that is issued for template replacement for this group and return this template's index
@ -791,14 +778,18 @@ public:
g_id = g->index;
}
this->SetWidgetDisabledState(TRW_WIDGET_TMPL_BUTTONS_EDIT, !selected_ok);
this->SetWidgetDisabledState(TRW_WIDGET_TMPL_BUTTONS_DELETE, !selected_ok);
this->SetWidgetDisabledState(TRW_WIDGET_TMPL_BUTTONS_CONFIGTMPL_REUSE, !selected_ok);
this->SetWidgetDisabledState(TRW_WIDGET_TMPL_BUTTONS_CONFIGTMPL_KEEP, !selected_ok);
this->SetWidgetDisabledState(TRW_WIDGET_TMPL_BUTTONS_CONFIGTMPL_REFIT, !selected_ok);
this->SetWidgetDisabledState(TRW_WIDGET_TMPL_BUTTONS_EDIT, this->editInProgress || !selected_ok);
this->SetWidgetDisabledState(TRW_WIDGET_TMPL_BUTTONS_DELETE, this->editInProgress || !selected_ok);
this->SetWidgetDisabledState(TRW_WIDGET_TMPL_BUTTONS_CONFIGTMPL_REUSE, this->editInProgress || !selected_ok);
this->SetWidgetDisabledState(TRW_WIDGET_TMPL_BUTTONS_CONFIGTMPL_KEEP, this->editInProgress ||!selected_ok);
this->SetWidgetDisabledState(TRW_WIDGET_TMPL_BUTTONS_CONFIGTMPL_REFIT, this->editInProgress ||!selected_ok);
this->SetWidgetDisabledState(TRW_WIDGET_START, this->editInProgress || !(selected_ok && group_ok && FindTemplateIndexForGroup(g_id) != this->selected_template_index));
this->SetWidgetDisabledState(TRW_WIDGET_STOP, this->editInProgress || !(group_ok && GetTemplateReplacementByGroupID(g_id) != NULL));
this->SetWidgetDisabledState(TRW_WIDGET_START, !(selected_ok && group_ok && FindTemplateIndexForGroup(g_id) != this->selected_template_index));
this->SetWidgetDisabledState(TRW_WIDGET_STOP, !(group_ok && GetTemplateReplacementByGroupID(g_id) != NULL));
this->SetWidgetDisabledState(TRW_WIDGET_TMPL_BUTTONS_DEFINE, this->editInProgress);
this->SetWidgetDisabledState(TRW_WIDGET_TMPL_BUTTONS_CLONE, this->editInProgress);
this->SetWidgetDisabledState(TRW_WIDGET_TRAIN_RAILTYPE_DROPDOWN, this->editInProgress);
}
};

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