(svn r1615) -Fix: [1107350] console ignoring return character occasionally. For everyone that is running 2 dedicated servers on 1 windows machine, console input is now correct (event was the same so it was random which console received the input)

This commit is contained in:
darkvater 2005-01-23 14:15:42 +00:00
parent 95960c19a7
commit 98b06abd59

View File

@ -89,6 +89,7 @@ static void DedicatedSignalHandler(int sig)
#endif
#ifdef WIN32
#include <time.h>
HANDLE hEvent;
static HANDLE hThread; // Thread to close
static char _win_console_thread_buffer[200];
@ -104,8 +105,11 @@ void WINAPI CheckForConsoleInput(void)
void CreateWindowsConsoleThread(void)
{
static char tbuffer[9];
/* Create event to signal when console input is ready */
hEvent = CreateEvent(NULL, false, false, "keyboard input");
hEvent = CreateEvent(NULL, false, false, _strtime(tbuffer));
if (hEvent == NULL)
error("Cannot create console event!");
hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, 0, 0, NULL);
if (hThread == NULL)
@ -117,6 +121,7 @@ void CreateWindowsConsoleThread(void)
void CloseWindowsConsoleThread(void)
{
CloseHandle(hThread);
CloseHandle(hEvent);
DEBUG(misc, 0) ("Windows console thread shut down...");
}