(svn r6987) Use the pool macros for the Waypoint pool

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
tron 18 years ago
parent e397b721cd
commit 97cc0fcdd4

@ -21,11 +21,7 @@
#include "date.h"
enum {
/* Max waypoints: 64000 (8 * 8000) */
WAYPOINT_POOL_BLOCK_SIZE_BITS = 3, /* In bits, so (1 << 3) == 8 */
WAYPOINT_POOL_MAX_BLOCKS = 8000,
MAX_WAYPOINTS_PER_TOWN = 64,
MAX_WAYPOINTS_PER_TOWN = 64,
};
/**
@ -37,11 +33,10 @@ static void WaypointPoolNewBlock(uint start_item)
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (wp = GetWaypoint(start_item); wp != NULL; wp = (wp->index + 1 < GetWaypointPoolSize()) ? GetWaypoint(wp->index + 1) : NULL) wp->index = start_item++;
for (wp = GetWaypoint(start_item); wp != NULL; wp = (wp->index + 1U < GetWaypointPoolSize()) ? GetWaypoint(wp->index + 1U) : NULL) wp->index = start_item++;
}
/* Initialize the town-pool */
MemoryPool _waypoint_pool = { "Waypoints", WAYPOINT_POOL_MAX_BLOCKS, WAYPOINT_POOL_BLOCK_SIZE_BITS, sizeof(Waypoint), &WaypointPoolNewBlock, NULL, 0, 0, NULL };
DEFINE_POOL(Waypoint, Waypoint, WaypointPoolNewBlock, NULL)
/* Create a new waypoint */
static Waypoint* AllocateWaypoint(void)
@ -50,7 +45,7 @@ static Waypoint* AllocateWaypoint(void)
/* We don't use FOR_ALL here, because FOR_ALL skips invalid items.
* TODO - This is just a temporary stage, this will be removed. */
for (wp = GetWaypoint(0); wp != NULL; wp = (wp->index + 1 < GetWaypointPoolSize()) ? GetWaypoint(wp->index + 1) : NULL) {
for (wp = GetWaypoint(0); wp != NULL; wp = (wp->index + 1U < GetWaypointPoolSize()) ? GetWaypoint(wp->index + 1U) : NULL) {
if (!IsValidWaypoint(wp)) {
uint index = wp->index;
@ -62,7 +57,7 @@ static Waypoint* AllocateWaypoint(void)
}
/* Check if we can add a block to the pool */
if (AddBlockToPool(&_waypoint_pool)) return AllocateWaypoint();
if (AddBlockToPool(&_Waypoint_pool)) return AllocateWaypoint();
return NULL;
}
@ -392,8 +387,8 @@ void FixOldWaypoints(void)
void InitializeWaypoints(void)
{
CleanPool(&_waypoint_pool);
AddBlockToPool(&_waypoint_pool);
CleanPool(&_Waypoint_pool);
AddBlockToPool(&_Waypoint_pool);
}
static const SaveLoad _waypoint_desc[] = {
@ -429,7 +424,7 @@ static void Load_WAYP(void)
while ((index = SlIterateArray()) != -1) {
Waypoint *wp;
if (!AddBlockIfNeeded(&_waypoint_pool, index))
if (!AddBlockIfNeeded(&_Waypoint_pool, index))
error("Waypoints: failed loading savegame: too many waypoints");
wp = GetWaypoint(index);

@ -24,23 +24,7 @@ struct Waypoint {
byte deleted; ///< Delete counter. If greater than 0 then it is decremented until it reaches 0; the waypoint is then is deleted.
};
extern MemoryPool _waypoint_pool;
/**
* Get the pointer to the waypoint with index 'index'
*/
static inline Waypoint *GetWaypoint(WaypointID index)
{
return (Waypoint*)GetItemFromPool(&_waypoint_pool, index);
}
/**
* Get the current size of the WaypointPool
*/
static inline uint16 GetWaypointPoolSize(void)
{
return _waypoint_pool.total_items;
}
DECLARE_POOL(Waypoint, Waypoint, 3, 8000)
/**
* Check if a Waypoint really exists.
@ -63,7 +47,7 @@ static inline void DeleteWaypoint(Waypoint *wp)
wp->xy = 0;
}
#define FOR_ALL_WAYPOINTS_FROM(wp, start) for (wp = GetWaypoint(start); wp != NULL; wp = (wp->index + 1 < GetWaypointPoolSize()) ? GetWaypoint(wp->index + 1) : NULL) if (IsValidWaypoint(wp))
#define FOR_ALL_WAYPOINTS_FROM(wp, start) for (wp = GetWaypoint(start); wp != NULL; wp = (wp->index + 1U < GetWaypointPoolSize()) ? GetWaypoint(wp->index + 1U) : NULL) if (IsValidWaypoint(wp))
#define FOR_ALL_WAYPOINTS(wp) FOR_ALL_WAYPOINTS_FROM(wp, 0)

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