mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
(svn r3230) -Feature: [OSX] OSX builds can now change where it searches for dynamic libs and can move libs into the bundle
This is not a fix for the issues with static linking, more like a workaround. Static linking still got issues Apple recommends to use dynamic linking anyway, so I guess this doesn't matter much
This commit is contained in:
parent
d9e13cef71
commit
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66
Makefile
66
Makefile
@ -73,6 +73,9 @@
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# do `make install', the game won't be able to find it's files (so you should
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# also define all the following paths before building).
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#
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# OSX specific paths are set in os/macosx/Makefile
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# MAKEMOVEABLE moves the dynamic libs into the bundle to make the app independent from end user's libs (OSX only)
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#
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# So, the following paths should be defined if INSTALL is defined.
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# None of these paths have to end with /
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# PREFIX: Normally /usr/local
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@ -197,14 +200,6 @@ endif
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endif
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endif
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ifdef RELEASE
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ifdef OSX
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ifndef STATIC
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$(error do not make dynamically linked releases. Most users can't use those)
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endif
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endif
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endif
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# Force SDL on UNIX platforms
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ifndef WITH_SDL
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ifdef UNIX
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@ -492,6 +487,9 @@ endif
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# OSX specific setup
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ifdef OSX
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# ensure that changing libpathnames will not overwrite anything in the binary
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LDFLAGS += -headerpad_max_install_names
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ifndef DEDICATED
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LIBS += -framework QuickTime
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endif
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@ -798,18 +796,9 @@ $(TTD): $(OBJS) $(MAKE_CONFIG)
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@echo '===> Linking $@'
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$(Q)$(CC) $(LDFLAGS) $(TTDLDFLAGS) $(OBJS) $(LIBS) -o $@
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$(OSX): $(TTD)
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$(Q)rm -fr "$(OSXAPP)"
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$(Q)mkdir -p "$(OSXAPP)"/Contents/MacOS
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$(Q)mkdir -p "$(OSXAPP)"/Contents/Resources
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$(Q)mkdir -p "$(OSXAPP)"/Contents/Data
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$(Q)mkdir -p "$(OSXAPP)"/Contents/Lang
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$(Q)echo "APPL????" > "$(OSXAPP)"/Contents/PkgInfo
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$(Q)cp os/macosx/openttd.icns "$(OSXAPP)"/Contents/Resources/openttd.icns
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$(Q)os/macosx/plistgen.sh "$(OSXAPP)" "$(REV)"
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$(Q)cp data/* "$(OSXAPP)"/Contents/Data/
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$(Q)cp lang/*.lng "$(OSXAPP)"/Contents/Lang/
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$(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD)
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ifdef OSX
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-include os/macosx/Makefile
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endif
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$(STRGEN): strgen/strgen.c endian_host.h
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@echo '===> Compiling and Linking $@'
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@ -862,43 +851,6 @@ release: all
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.PHONY: release
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endif
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ifdef OSX
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release: all
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$(Q)mkdir -p "OpenTTD $(RELEASE)"
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$(Q)mkdir -p "OpenTTD $(RELEASE)"/docs
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$(Q)mkdir -p "OpenTTD $(RELEASE)"/scenario
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$(Q)cp -R $(OSXAPP) "OpenTTD $(RELEASE)"/
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$(Q)cp docs/OSX_where_did_the_package_go.txt "OpenTTD $(RELEASE)"/Where\ did\ the\ package\ go.txt
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$(Q)cp readme.txt "OpenTTD $(RELEASE)"/docs/
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$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/readme\ if\ crashed\ on\ OSX.txt
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$(Q)cp docs/console.txt "OpenTTD $(RELEASE)"/docs/
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$(Q)cp COPYING "OpenTTD $(RELEASE)"/docs/
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$(Q)cp changelog.txt "OpenTTD $(RELEASE)"/docs/
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$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/
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$(Q)cp os/macosx/*.webloc "OpenTTD $(RELEASE)"
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$(Q)cp known-bugs.txt "OpenTTD $(RELEASE)"/known-bugs.txt
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$(Q)cp scenario/* "OpenTTD $(RELEASE)"/scenario/
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$(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD $(RELEASE)" openttd-"$(RELEASE)"-osx.dmg
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$(Q)rm -fr "OpenTTD $(RELEASE)"
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nightly_build: all
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$(Q)mkdir -p "OpenTTD_nightly_$(DATE)"
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$(Q)mkdir -p "OpenTTD_nightly_$(DATE)"/docs
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$(Q)cp -R $(OSXAPP) "OpenTTD_nightly_$(DATE)"/
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$(Q)cp docs/OSX_where_did_the_package_go.txt "OpenTTD_nightly_$(DATE)"/Where\ did\ the\ package\ go.txt
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$(Q)cp readme.txt "OpenTTD_nightly_$(DATE)"/docs/
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$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD_nightly_$(DATE)"/docs/readme\ if\ crashed\ on\ OSX.txt
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$(Q)cp docs/console.txt "OpenTTD_nightly_$(DATE)"/docs/
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$(Q)cp COPYING "OpenTTD_nightly_$(DATE)"/docs/
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$(Q)cp revisionlog.txt "OpenTTD_nightly_$(DATE)"/revisionlog.txt
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$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD_nightly_$(DATE)"/docs/
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$(Q)cp os/macosx/*.webloc "OpenTTD_nightly_$(DATE)"/
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$(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD_nightly_$(DATE)" openttd-nightly-"$(DATE)".dmg
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$(Q)rm -fr "OpenTTD_nightly_$(DATE)"
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.PHONY: release nightly_build
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endif
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rev.c: FORCE
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@# setting the revision number in a place, there the binary can read it
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@echo 'const char _openttd_revision[] = "$(REV)";' >>rev.c.new
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@ -74,6 +74,12 @@ $(MAKE_CONFIG):
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$(call CONFIG_LINE,STATIC_ZLIB_PATH:=$(STATIC_ZLIB_PATH))
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$(call CONFIG_LINE,)
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$(call CONFIG_LINE,\# Lib paths for OSX. If you do not know what they do, do not touch them)
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$(call CONFIG_LINE,OSX_LIB_PATH:=$(OSX_LIB_PATH))
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$(call CONFIG_LINE,OSX_LOCAL_LIB_PATH:=$(OSX_LOCAL_LIB_PATH))
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$(call CONFIG_LINE,OSX_CHANGE_LIB_PATH:=$(OSX_CHANGE_LIB_PATH))
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$(call CONFIG_LINE,)
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$(call CONFIG_LINE,\# OS flags)
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$(call CONFIG_LINE,WIN32:=$(WIN32))
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$(call CONFIG_LINE,UNIX:=$(UNIX))
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@ -23,8 +23,6 @@ ifeq ($(shell uname), Darwin)
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OSX:=1
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# OSX uses the unix setup too
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UNIX:=1
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# OSX generally uses static since so few computers actually have all the libs installed in unix style
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STATIC:=1
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endif
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# Automatically recognize if building on MorphOS
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90
os/macosx/Makefile
Normal file
90
os/macosx/Makefile
Normal file
@ -0,0 +1,90 @@
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# $Id: Makefile 3214 2005-11-17 19:43:37Z bjarni $
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# This makefile is not a standalone makefile, but is called from the general one
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# it contains targets specific to MacOS X
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# it's possible to link OpenTTD dynamically and move the needed libs into the bundle
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# this way it's possible to move the app around without thinking about libs on the computer it runs on
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# dynamic linking is recommended for several reasons, specially because static linking makes issues with OpenTTD
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# to setup the lib paths, a few flags needs to be set (default setup should work if the libs were installed with fink)
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#
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# OSX_LIB_PATH: this is the path to where the lib files are located on the compiling computer. (default /sw/lib/)
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# OSX_LOCAL_LIB_PATH: is the path that the binary will use to search for the libs.
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# it's always an absolute path except when the keyword @executable_path is used, then it's the binary
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# it's important to remember that it's the binary and not the bundle, so to get the bundle path, use @executable_path/../../../
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ifdef RELEASE
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CONVERT_LIB_PATH:=convert_OSX_lib_path
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endif
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ifdef OSX_CHANGE_LIB_PATH
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CONVERT_LIB_PATH:=convert_OSX_lib_path
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endif
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ifndef OSX_LIB_PATH
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OSX_LIB_PATH:=/sw/lib/
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endif
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ifndef OSX_LOCAL_LIB_PATH
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OSX_LOCAL_LIB_PATH:=@executable_path/../lib/
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endif
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ifdef MAKEMOVEABLE
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CONVERT_LIB_PATH:=convert_OSX_lib_path
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OSX_LOCAL_LIB_PATH:=@executable_path/../lib/
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MOVE_LIB_INTO_BUNDLE:=move_lib_into_bundle
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endif
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# the rest is the targets. If more than one is called, they need to be called in the order they are written
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# build the bundle. OSX wants to keep apps in bundles, so we will give it one
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# the good thing about bundles is that you can keep extra files in them, so we keep lng files and a data dir in it
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build_OSX_bundle:
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$(Q)rm -fr "$(OSXAPP)"
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$(Q)mkdir -p "$(OSXAPP)"/Contents/MacOS
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$(Q)mkdir -p "$(OSXAPP)"/Contents/Resources
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$(Q)mkdir -p "$(OSXAPP)"/Contents/Data
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$(Q)mkdir -p "$(OSXAPP)"/Contents/Lang
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$(Q)echo "APPL????" > "$(OSXAPP)"/Contents/PkgInfo
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$(Q)cp os/macosx/openttd.icns "$(OSXAPP)"/Contents/Resources/openttd.icns
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$(Q)os/macosx/plistgen.sh "$(OSXAPP)" "$(REV)"
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$(Q)cp data/* "$(OSXAPP)"/Contents/Data/
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$(Q)cp lang/*.lng "$(OSXAPP)"/Contents/Lang/
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$(Q)cp $(TTD) "$(OSXAPP)"/Contents/MacOS/$(TTD)
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# set the path that OpenTTD will use to search for dynamic libraries
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$(CONVERT_LIB_PATH):
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$(Q)install_name_tool -change $(OSX_LIB_PATH)libSDL-1.2.0.dylib $(OSX_LOCAL_LIB_PATH)libSDL-1.2.0.dylib "$(OSXAPP)"/Contents/MacOS/$(TTD)
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$(Q)install_name_tool -change $(OSX_LIB_PATH)libpng12.0.dylib $(OSX_LOCAL_LIB_PATH)libpng12.0.dylib "$(OSXAPP)"/Contents/MacOS/$(TTD)
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# copies the lib files into the bundle. This way you can move the bundle around like if it were statically linked
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$(MOVE_LIB_INTO_BUNDLE):
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$(Q)mkdir -p "$(OSXAPP)"/Contents/lib/
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$(Q)cp -RH $(OSX_LIB_PATH)libSDL-1.2.0.dylib "$(OSXAPP)"/Contents/lib/libSDL-1.2.0.dylib
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$(Q)cp -RH $(OSX_LIB_PATH)libpng12.0.dylib "$(OSXAPP)"/Contents/lib/libpng12.0.dylib
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# make the release disk image. Should only be used with releases and is a good and fast way to make sure to remember all the needed files
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release: all
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$(Q)mkdir -p "OpenTTD $(RELEASE)"
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$(Q)mkdir -p "OpenTTD $(RELEASE)"/docs
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$(Q)mkdir -p "OpenTTD $(RELEASE)"/scenario
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$(Q)cp -R $(OSXAPP) "OpenTTD $(RELEASE)"/
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$(Q)cp docs/OSX_where_did_the_package_go.txt "OpenTTD $(RELEASE)"/Where\ did\ the\ package\ go.txt
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$(Q)cp readme.txt "OpenTTD $(RELEASE)"/docs/
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$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/readme\ if\ crashed\ on\ OSX.txt
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$(Q)cp docs/console.txt "OpenTTD $(RELEASE)"/docs/
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$(Q)cp COPYING "OpenTTD $(RELEASE)"/docs/
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$(Q)cp changelog.txt "OpenTTD $(RELEASE)"/docs/
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$(Q)cp docs/README_if_game_crashed_on_OSX.txt "OpenTTD $(RELEASE)"/docs/
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$(Q)cp os/macosx/*.webloc "OpenTTD $(RELEASE)"
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$(Q)cp known-bugs.txt "OpenTTD $(RELEASE)"/known-bugs.txt
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$(Q)cp scenario/* "OpenTTD $(RELEASE)"/scenario/
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$(Q)/usr/bin/hdiutil create -ov -format UDZO -srcfolder "OpenTTD $(RELEASE)" openttd-"$(RELEASE)"-osx.dmg
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$(Q)rm -fr "OpenTTD $(RELEASE)"
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$(OSX): $(TTD) build_OSX_bundle $(CONVERT_LIB_PATH)
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.PHONY: release $(CONVERT_LIB_PATH) $(MOVE_LIB_INTO_BUNDLE) build_OSX_bundle
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