diff --git a/src/pathfinder/npf/aystar.cpp b/src/pathfinder/npf/aystar.cpp index 951ce9f328..58f8af9201 100644 --- a/src/pathfinder/npf/aystar.cpp +++ b/src/pathfinder/npf/aystar.cpp @@ -69,17 +69,17 @@ static OpenListNode *AyStarMain_OpenList_Pop(AyStar *aystar) /* Adds a node to the OpenList * It makes a copy of node, and puts the pointer of parent in the struct */ -static void AyStarMain_OpenList_Add(AyStar *aystar, PathNode *parent, const AyStarNode *node, int f, int g) +void AyStar::OpenListAdd(PathNode *parent, const AyStarNode *node, int f, int g) { /* Add a new Node to the OpenList */ OpenListNode *new_node = MallocT(1); new_node->g = g; new_node->path.parent = parent; new_node->path.node = *node; - Hash_Set(&aystar->OpenListHash, node->tile, node->direction, new_node); + Hash_Set(&this->OpenListHash, node->tile, node->direction, new_node); /* Add it to the queue */ - aystar->OpenListQueue.Push(new_node, f); + this->OpenListQueue.Push(new_node, f); } /* @@ -134,7 +134,7 @@ void AyStar::CheckTile(AyStarNode *current, OpenListNode *parent) this->OpenListQueue.Push(check, new_f); } else { /* A new node, add him to the OpenList */ - AyStarMain_OpenList_Add(this, closedlist_parent, current, new_f, new_g); + this->OpenListAdd(closedlist_parent, current, new_f, new_g); } } @@ -274,7 +274,7 @@ void AyStar::AddStartNode(AyStarNode *start_node, uint g) printf("[AyStar] Starting A* Algorithm from node (%d, %d, %d)\n", TileX(start_node->tile), TileY(start_node->tile), start_node->direction); #endif - AyStarMain_OpenList_Add(this, NULL, start_node, 0, g); + this->OpenListAdd(NULL, start_node, 0, g); } /** diff --git a/src/pathfinder/npf/aystar.h b/src/pathfinder/npf/aystar.h index 92e8d39c89..027fdb12c6 100644 --- a/src/pathfinder/npf/aystar.h +++ b/src/pathfinder/npf/aystar.h @@ -159,6 +159,8 @@ struct AyStar { /* An extra hash to speed up the process of looking up an element in * the open list */ Hash OpenListHash; + + void OpenListAdd(PathNode *parent, const AyStarNode *node, int f, int g); }; #endif /* AYSTAR_H */