(svn r14847) -Codechange: generalise the circular search to search around a rectangle (PhilSophus)

pull/155/head
rubidium 16 years ago
parent 7a9ce3050f
commit 9682126d28

@ -268,41 +268,52 @@ uint DistanceFromEdge(TileIndex tile)
*/
bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, void *user_data)
{
uint n, x, y;
DiagDirection dir;
assert(proc != NULL);
assert(size > 0);
x = TileX(*tile);
y = TileY(*tile);
if (size % 2 == 1) {
/* If the length of the side is uneven, the center has to be checked
* separately, as the pattern of uneven sides requires to go around the center */
n = 2;
if (proc(TileXY(x, y), user_data)) {
*tile = TileXY(x, y);
return true;
}
if (proc(*tile, user_data)) return true;
/* If tile test is not successful, get one tile down and left,
* ready for a test in first circle around center tile */
x += _tileoffs_by_dir[DIR_W].x;
y += _tileoffs_by_dir[DIR_W].y;
*tile = TILE_ADD(*tile, TileOffsByDir(DIR_W));
return CircularTileSearch(tile, size / 2, 1, 1, proc, user_data);
} else {
n = 1;
/* To use _tileoffs_by_diagdir's order, we must relocate to
* another tile, as we now first go 'up', 'right', 'down', 'left'
* instead of 'right', 'down', 'left', 'up', which the calling
* function assume. */
x++;
return CircularTileSearch(tile, size / 2, 0, 0, proc, user_data);
}
}
/*!
* Generalized circular search allowing for rectangles and a hole.
* Function performing a search around a center rectangle and going outward.
* The center rectangle is left out from the search. To do a rectangular search
* without a hole, set either h or w to zero.
* Every tile will be tested by means of the callback function proc,
* which will determine if yes or no the given tile meets criteria of search.
* @param tile to start the search from. Upon completion, it will return the tile matching the search
* @param radius: How many tiles to search outwards. Note: This is a radius and thus different
* from the size parameter of the other CircularTileSearch function, which is a diameter.
* @param proc: callback testing function pointer.
* @param user_data to be passed to the callback function. Depends on the implementation
* @return result of the search
* @pre proc != NULL
* @pre radius > 0
*/
bool CircularTileSearch(TileIndex *tile, uint radius, uint w, uint h, TestTileOnSearchProc proc, void *user_data)
{
assert(proc != NULL);
assert(radius > 0);
uint x = TileX(*tile) + w + 1;
uint y = TileY(*tile);
uint extent[DIAGDIR_END] = { w, h, w, h };
for (; n < size; n += 2) {
for (dir = DIAGDIR_NE; dir < DIAGDIR_END; dir++) {
uint j;
for (j = n; j != 0; j--) {
for (uint n = 0; n < radius; n++) {
for (DiagDirection dir = DIAGDIR_NE; dir < DIAGDIR_END; dir++) {
for (uint j = extent[dir] + n * 2 + 1; j != 0; j--) {
if (x <= MapMaxX() && y <= MapMaxY() && ///< Is the tile within the map?
proc(TileXY(x, y), user_data)) { ///< Is the callback successful?
*tile = TileXY(x, y);

@ -393,6 +393,11 @@ typedef bool TestTileOnSearchProc(TileIndex tile, void *user_data);
*/
bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, void *user_data);
/**
* Searches for some cirumstances of a tile around a given rectangle with a helper function.
*/
bool CircularTileSearch(TileIndex *tile, uint radius, uint w, uint h, TestTileOnSearchProc proc, void *user_data);
/**
* Get a random tile out of a given seed.
* @param r the random 'seed'

Loading…
Cancel
Save