(svn r6442) -Fix: ship depots windows now only draws the ships inside the depot instead of all ships in the depot tile

This bug was visible when a ship left. The window redraw was called, but it still saw the ship since it didn't leave the tile yet and it left a ghost in the depot window
replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
bjarni 18 years ago
parent 86ba1561a3
commit 9532c873c1

@ -620,7 +620,7 @@ static void DrawShipDepotWindow(Window *w)
/* determine amount of items for scroller */
num = 0;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Ship && (v) && v->tile == tile) num++;
if (v->type == VEH_Ship && IsShipInDepot(v) && v->tile == tile) num++;
}
SetVScrollCount(w, (num + w->hscroll.cap - 1) / w->hscroll.cap);
@ -636,7 +636,7 @@ static void DrawShipDepotWindow(Window *w)
num = w->vscroll.pos * w->hscroll.cap;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Ship && (v) && v->tile == tile &&
if (v->type == VEH_Ship && IsShipInDepot(v) && v->tile == tile &&
--num < 0 && num >= -w->vscroll.cap * w->hscroll.cap) {
DrawShipImage(v, x+19, y, WP(w,traindepot_d).sel);

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