(svn r14102) -Fix [FS#1986]: make NewGRF action 0x06's changes persistent over the several loading stages.

This commit is contained in:
rubidium 2008-08-19 09:08:45 +00:00
parent 3596b61c58
commit 949885aeb3

View File

@ -83,9 +83,6 @@ static byte _misc_grf_features = 0;
/* 32 * 8 = 256 flags. Apparently TTDPatch uses this many.. */
static uint32 _ttdpatch_flags[8];
/* Used by Action 0x06 to preload a pseudo sprite and modify its content */
static byte *_preload_sprite = NULL;
/* Indicates which are the newgrf features currently loaded ingame */
GRFLoadedFeatures _loaded_newgrf_features;
@ -129,9 +126,16 @@ struct GRFLocation {
{
return this->grfid < other.grfid || (this->grfid == other.grfid && this->nfoline < other.nfoline);
}
bool operator==(const GRFLocation &other) const
{
return this->grfid == other.grfid && this->nfoline == other.nfoline;
}
};
static std::map<GRFLocation, SpriteID> _grm_sprites;
typedef std::map<GRFLocation, byte*> GRFLineToSpriteOverride;
GRFLineToSpriteOverride _grf_line_to_action6_sprite_override;
/** DEBUG() function dedicated to newGRF debugging messages
* Function is essentialy the same as DEBUG(grf, severity, ...) with the
@ -3766,11 +3770,12 @@ static void CfgApply(byte *buf, size_t len)
size_t pos = FioGetPos();
uint16 num = FioReadWord();
uint8 type = FioReadByte();
byte *preload_sprite = NULL;
/* Check if the sprite is a pseudo sprite. We can't operate on real sprites. */
if (type == 0xFF) {
_preload_sprite = MallocT<byte>(num);
FioReadBlock(_preload_sprite, num);
preload_sprite = MallocT<byte>(num);
FioReadBlock(preload_sprite, num);
}
/* Reset the file position to the start of the next sprite */
@ -3778,9 +3783,19 @@ static void CfgApply(byte *buf, size_t len)
if (type != 0xFF) {
grfmsg(2, "CfgApply: Ignoring (next sprite is real, unsupported)");
free(preload_sprite);
return;
}
GRFLocation location(_cur_grfconfig->grfid, _nfo_line + 1);
GRFLineToSpriteOverride::iterator it = _grf_line_to_action6_sprite_override.find(location);
if (it != _grf_line_to_action6_sprite_override.end()) {
free(preload_sprite);
preload_sprite = _grf_line_to_action6_sprite_override[location];
} else {
_grf_line_to_action6_sprite_override[location] = preload_sprite;
}
/* Now perform the Action 0x06 on our data. */
buf++;
@ -3824,12 +3839,12 @@ static void CfgApply(byte *buf, size_t len)
if (i == 0) carry = false;
if (add_value) {
uint new_value = _preload_sprite[offset + i] + GB(value, (i % 4) * 8, 8) + (carry ? 1 : 0);
_preload_sprite[offset + i] = GB(new_value, 0, 8);
uint new_value = preload_sprite[offset + i] + GB(value, (i % 4) * 8, 8) + (carry ? 1 : 0);
preload_sprite[offset + i] = GB(new_value, 0, 8);
/* Check if the addition overflowed */
carry = new_value >= 256;
} else {
_preload_sprite[offset + i] = GB(value, (i % 4) * 8, 8);
preload_sprite[offset + i] = GB(value, (i % 4) * 8, 8);
}
}
}
@ -5790,17 +5805,20 @@ static void DecodeSpecialSprite(uint num, GrfLoadingStage stage)
/* 0x13 */ { NULL, NULL, NULL, NULL, NULL, TranslateGRFStrings, },
};
byte* buf;
bool preloaded_sprite = true;
GRFLocation location(_cur_grfconfig->grfid, _nfo_line);
byte *buf;
if (_preload_sprite == NULL) {
GRFLineToSpriteOverride::iterator it = _grf_line_to_action6_sprite_override.find(location);
if (it == _grf_line_to_action6_sprite_override.end()) {
/* No preloaded sprite to work with; allocate and read the
* pseudo sprite content. */
buf = MallocT<byte>(num);
FioReadBlock(buf, num);
preloaded_sprite = false;
} else {
/* Use the preloaded sprite data. */
buf = _preload_sprite;
_preload_sprite = NULL;
buf = _grf_line_to_action6_sprite_override[location];
grfmsg(7, "DecodeSpecialSprite: Using preloaded pseudo sprite data");
/* Skip the real (original) content of this action. */
@ -5823,7 +5841,7 @@ static void DecodeSpecialSprite(uint num, GrfLoadingStage stage)
grfmsg(7, "DecodeSpecialSprite: Handling action 0x%02X in stage %d", action, stage);
handlers[action][stage](buf, num);
}
free(buf);
if (!preloaded_sprite) free(buf);
}
@ -5972,6 +5990,12 @@ static void AfterLoadGRFs()
}
_string_to_grf_mapping.clear();
/* Free the action 6 override sprites. */
for (GRFLineToSpriteOverride::iterator it = _grf_line_to_action6_sprite_override.begin(); it != _grf_line_to_action6_sprite_override.end(); it++) {
free((*it).second);
}
_grf_line_to_action6_sprite_override.clear();
/* Update the bitmasks for the vehicle lists */
Player *p;
FOR_ALL_PLAYERS(p) {