(svn r26945) -Fix-ish: better scaling of the "cells" in which variety distribution happens for non-square maps (attempt to make reasonably square areas)

pull/155/head
rubidium 10 years ago
parent ada4718568
commit 94513de4f8

@ -511,9 +511,10 @@ static void HeightMapCurves(uint level)
height_t ht[lengthof(_curve_maps)];
MemSetT(ht, 0, lengthof(ht));
/* Set up a grid to choose curve maps based on location */
uint sx = Clamp(1 << level, 2, 32);
uint sy = Clamp(1 << level, 2, 32);
/* Set up a grid to choose curve maps based on location; attempt to get a somewhat square grid */
float factor = sqrt((float)_height_map.size_x / (float)_height_map.size_y);
uint sx = Clamp(round((1 << level) * factor), 1, 128);
uint sy = Clamp(round((1 << level) / factor), 1, 128);
byte *c = AllocaM(byte, sx * sy);
for (uint i = 0; i < sx * sy; i++) {
@ -524,7 +525,7 @@ static void HeightMapCurves(uint level)
for (uint x = 0; x < _height_map.size_x; x++) {
/* Get our X grid positions and bi-linear ratio */
float fx = (float)(sx * x) / _height_map.size_x + 0.5f;
float fx = (float)(sx * x) / _height_map.size_x + 1.0f;
uint x1 = (uint)fx;
uint x2 = x1;
float xr = 2.0f * (fx - x1) - 1.0f;
@ -541,7 +542,7 @@ static void HeightMapCurves(uint level)
for (uint y = 0; y < _height_map.size_y; y++) {
/* Get our Y grid position and bi-linear ratio */
float fy = (float)(sy * y) / _height_map.size_y + 0.5f;
float fy = (float)(sy * y) / _height_map.size_y + 1.0f;
uint y1 = (uint)fy;
uint y2 = y1;
float yr = 2.0f * (fy - y1) - 1.0f;

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