(svn r17368) -Codechange: remove pointless passing of 'this' as parameter

pull/155/head
rubidium 15 years ago
parent 2e59affde5
commit 9442334163

@ -267,7 +267,7 @@ struct DepotWindow : Window {
* @param x Left side of the box to draw in
* @param y Top of the box to draw in
*/
void DrawVehicleInDepot(Window *w, const Vehicle *v, int x, int y)
void DrawVehicleInDepot(const Vehicle *v, int x, int y)
{
bool free_wagon = false;
int sprite_y = y + this->resize.step_height - GetVehicleListHeight(v->type);
@ -317,7 +317,7 @@ struct DepotWindow : Window {
}
}
void DrawDepotWindow(Window *w)
void DrawDepotWindow()
{
TileIndex tile = this->window_number;
int x, y, maxval;
@ -349,10 +349,10 @@ struct DepotWindow : Window {
max_width = max(max_width, width);
}
/* Always have 1 empty row, so people can change the setting of the train */
SetVScrollCount(w, this->vehicle_list.Length() + this->wagon_list.Length() + 1);
SetHScrollCount(w, max_width);
SetVScrollCount(this, this->vehicle_list.Length() + this->wagon_list.Length() + 1);
SetHScrollCount(this, max_width);
} else {
SetVScrollCount(w, (this->vehicle_list.Length() + this->hscroll.cap - 1) / this->hscroll.cap);
SetVScrollCount(this, (this->vehicle_list.Length() + this->hscroll.cap - 1) / this->hscroll.cap);
}
/* locate the depot struct */
@ -365,7 +365,7 @@ struct DepotWindow : Window {
SetDParam(0, depot->town_index);
}
w->DrawWidgets();
this->DrawWidgets();
uint16 num = this->vscroll.pos * boxes_in_each_row;
maxval = min(this->vehicle_list.Length(), num + (rows_in_display * boxes_in_each_row));
@ -376,7 +376,7 @@ struct DepotWindow : Window {
for (i = 0; i < boxes_in_each_row && num < maxval; i++, num++, x += this->resize.step_width) {
/* Draw all vehicles in the current row */
const Vehicle *v = this->vehicle_list[num];
DrawVehicleInDepot(w, v, x, y);
this->DrawVehicleInDepot(v, x, y);
}
}
@ -385,7 +385,7 @@ struct DepotWindow : Window {
/* draw the train wagons, that do not have an engine in front */
for (; num < maxval; num++, y += 14) {
const Vehicle *v = this->wagon_list[num - this->vehicle_list.Length()];
DrawVehicleInDepot(w, v, x, y);
this->DrawVehicleInDepot(v, x, y);
}
}
@ -573,9 +573,9 @@ struct DepotWindow : Window {
ResetObjectToPlace();
}
void ResizeDepotButtons(Window *w)
void ResizeDepotButtons()
{
ResizeButtons(w, DEPOT_WIDGET_BUILD, DEPOT_WIDGET_LOCATION);
ResizeButtons(this, DEPOT_WIDGET_BUILD, DEPOT_WIDGET_LOCATION);
if (this->type == VEH_TRAIN) {
/* Divide the size of DEPOT_WIDGET_SELL into two equally big buttons so DEPOT_WIDGET_SELL and DEPOT_WIDGET_SELL_CHAIN will get the same size.
@ -693,7 +693,7 @@ struct DepotWindow : Window {
DEPOT_WIDGET_SELL_CHAIN,
WIDGET_LIST_END);
ResizeDepotButtons(this);
this->ResizeDepotButtons();
}
virtual void OnInvalidateData(int data)
@ -710,7 +710,7 @@ struct DepotWindow : Window {
this->generate_list = false;
DepotSortList(&this->vehicle_list);
}
DrawDepotWindow(this);
this->DrawDepotWindow();
}
virtual void OnClick(Point pt, int widget)
@ -948,7 +948,7 @@ struct DepotWindow : Window {
this->vscroll.cap += delta.y / (int)this->resize.step_height;
this->hscroll.cap += delta.x / (int)this->resize.step_width;
this->widget[DEPOT_WIDGET_MATRIX].data = (this->vscroll.cap << MAT_ROW_START) + ((this->type == VEH_TRAIN ? 1 : this->hscroll.cap) << MAT_COL_START);
ResizeDepotButtons(this);
this->ResizeDepotButtons();
}
virtual EventState OnCTRLStateChange()

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