Add game events for industry create/destroy

pull/104/head
Jonathan G Rennison 5 years ago
parent 99949d6559
commit 942dd35380

@ -186,6 +186,8 @@ Industry::~Industry()
for (Station *st : this->stations_near) {
st->industries_near.erase(this);
}
if (_game_mode == GM_NORMAL) RegisterGameEvents(GEF_INDUSTRY_DELETE);
}
/**
@ -1865,6 +1867,7 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type,
InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, 0);
if (!_generating_world) PopulateStationsNearby(i);
if (_game_mode == GM_NORMAL) RegisterGameEvents(GEF_INDUSTRY_CREATE);
}
/**

@ -1837,5 +1837,7 @@ char *DumpGameEventFlags(GameEventFlags events, char *b, const char *last)
dump('t', GEF_TBTR_REPLACEMENT);
dump('D', GEF_DISASTER_VEH);
dump('c', GEF_TRAIN_CRASH);
dump('i', GEF_INDUSTRY_CREATE);
dump('j', GEF_INDUSTRY_DELETE);
return b;
}

@ -93,6 +93,8 @@ enum GameEventFlags : uint32 {
GEF_TBTR_REPLACEMENT = 1 << 3, ///< (t) CMD_TEMPLATE_REPLACE_VEHICLE has been called
GEF_DISASTER_VEH = 1 << 4, ///< (D) A disaster vehicle exists or has been created
GEF_TRAIN_CRASH = 1 << 5, ///< (c) A train crash has occurred
GEF_INDUSTRY_CREATE = 1 << 6, ///< (i) An industry has been created (in game)
GEF_INDUSTRY_DELETE = 1 << 7, ///< (j) An industry has been deleted (in game)
};
DECLARE_ENUM_AS_BIT_SET(GameEventFlags)

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