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https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-02 09:40:35 +00:00
(svn r27642) -Codechange: FiosGet* file query functions take a destination file list.
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a38cdeccc0
commit
93baf192a0
@ -462,7 +462,7 @@ DEF_CONSOLE_CMD(ConPrintWorkingDirectory)
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}
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/* XXX - Workaround for broken file handling */
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FiosGetSavegameList(SLD_LOAD_GAME);
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FiosGetSavegameList(SLD_LOAD_GAME, _fios_items);
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_fios_items.Clear();
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FiosGetDescText(&path, NULL);
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47
src/fios.cpp
47
src/fios.cpp
@ -220,15 +220,16 @@ typedef FiosType fios_getlist_callback_proc(SaveLoadDialogMode mode, const char
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class FiosFileScanner : public FileScanner {
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SaveLoadDialogMode mode; ///< The mode we want to search for
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fios_getlist_callback_proc *callback_proc; ///< Callback to check whether the file may be added
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FileList &file_list; ///< Destination of the found files.
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public:
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/**
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* Create the scanner
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* @param mode The mode we are in. Some modes don't allow 'parent'.
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* @param callback_proc The function that is called where you need to do the filtering.
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* @param file_list Destination of the found files.
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*/
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FiosFileScanner(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc) :
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mode(mode),
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callback_proc(callback_proc)
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FiosFileScanner(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc, FileList &file_list) :
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mode(mode), callback_proc(callback_proc), file_list(file_list)
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{}
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/* virtual */ bool AddFile(const char *filename, size_t basepath_length, const char *tar_filename);
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@ -251,11 +252,11 @@ bool FiosFileScanner::AddFile(const char *filename, size_t basepath_length, cons
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FiosType type = this->callback_proc(this->mode, filename, ext, fios_title, lastof(fios_title));
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if (type == FIOS_TYPE_INVALID) return false;
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for (const FiosItem *fios = _fios_items.Begin(); fios != _fios_items.End(); fios++) {
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for (const FiosItem *fios = file_list.Begin(); fios != file_list.End(); fios++) {
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if (strcmp(fios->name, filename) == 0) return false;
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}
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FiosItem *fios = _fios_items.Append();
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FiosItem *fios = file_list.Append();
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#ifdef WIN32
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struct _stat sb;
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if (_tstat(OTTD2FS(filename), &sb) == 0) {
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@ -289,8 +290,9 @@ bool FiosFileScanner::AddFile(const char *filename, size_t basepath_length, cons
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* @param mode The mode we are in. Some modes don't allow 'parent'.
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* @param callback_proc The function that is called where you need to do the filtering.
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* @param subdir The directory from where to start (global) searching.
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* @param file_list Destination of the found files.
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*/
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static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc, Subdirectory subdir)
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static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc *callback_proc, Subdirectory subdir, FileList &file_list)
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{
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struct stat sb;
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struct dirent *dirent;
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@ -299,11 +301,11 @@ static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc
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int sort_start;
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char d_name[sizeof(fios->name)];
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_fios_items.Clear();
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file_list.Clear();
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/* A parent directory link exists if we are not in the root directory */
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if (!FiosIsRoot(_fios_path)) {
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fios = _fios_items.Append();
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fios = file_list.Append();
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fios->type = FIOS_TYPE_PARENT;
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fios->mtime = 0;
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strecpy(fios->name, "..", lastof(fios->name));
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@ -319,7 +321,7 @@ static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc
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if (FiosIsValidFile(_fios_path, dirent, &sb) && S_ISDIR(sb.st_mode) &&
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(!FiosIsHiddenFile(dirent) || strncasecmp(d_name, PERSONAL_DIR, strlen(d_name)) == 0) &&
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strcmp(d_name, ".") != 0 && strcmp(d_name, "..") != 0) {
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fios = _fios_items.Append();
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fios = file_list.Append();
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fios->type = FIOS_TYPE_DIR;
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fios->mtime = 0;
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strecpy(fios->name, d_name, lastof(fios->name));
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@ -334,27 +336,27 @@ static void FiosGetFileList(SaveLoadDialogMode mode, fios_getlist_callback_proc
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{
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SortingBits order = _savegame_sort_order;
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_savegame_sort_order = SORT_BY_NAME | SORT_ASCENDING;
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QSortT(_fios_items.files.Begin(), _fios_items.files.Length(), CompareFiosItems);
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QSortT(file_list.files.Begin(), file_list.files.Length(), CompareFiosItems);
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_savegame_sort_order = order;
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}
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/* This is where to start sorting for the filenames */
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sort_start = _fios_items.Length();
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sort_start = file_list.Length();
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/* Show files */
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FiosFileScanner scanner(mode, callback_proc);
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FiosFileScanner scanner(mode, callback_proc, file_list);
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if (subdir == NO_DIRECTORY) {
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scanner.Scan(NULL, _fios_path, false);
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} else {
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scanner.Scan(NULL, subdir, true, true);
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}
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QSortT(_fios_items.Get(sort_start), _fios_items.Length() - sort_start, CompareFiosItems);
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QSortT(file_list.Get(sort_start), file_list.Length() - sort_start, CompareFiosItems);
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/* Show drives */
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FiosGetDrives();
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_fios_items.Compact();
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file_list.Compact();
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}
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/**
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@ -422,9 +424,10 @@ FiosType FiosGetSavegameListCallback(SaveLoadDialogMode mode, const char *file,
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/**
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* Get a list of savegames.
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* @param mode Save/load mode.
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* @param file_list Destination of the found files.
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* @see FiosGetFileList
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*/
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void FiosGetSavegameList(SaveLoadDialogMode mode)
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void FiosGetSavegameList(SaveLoadDialogMode mode, FileList &file_list)
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{
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static char *fios_save_path = NULL;
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static char *fios_save_path_last = NULL;
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@ -438,7 +441,7 @@ void FiosGetSavegameList(SaveLoadDialogMode mode)
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_fios_path = fios_save_path;
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_fios_path_last = fios_save_path_last;
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FiosGetFileList(mode, &FiosGetSavegameListCallback, NO_DIRECTORY);
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FiosGetFileList(mode, &FiosGetSavegameListCallback, NO_DIRECTORY, file_list);
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}
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/**
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@ -476,9 +479,10 @@ static FiosType FiosGetScenarioListCallback(SaveLoadDialogMode mode, const char
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/**
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* Get a list of scenarios.
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* @param mode Save/load mode.
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* @param file_list Destination of the found files.
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* @see FiosGetFileList
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*/
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void FiosGetScenarioList(SaveLoadDialogMode mode)
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void FiosGetScenarioList(SaveLoadDialogMode mode, FileList &file_list)
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{
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static char *fios_scn_path = NULL;
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static char *fios_scn_path_last = NULL;
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@ -496,7 +500,8 @@ void FiosGetScenarioList(SaveLoadDialogMode mode)
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char base_path[MAX_PATH];
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FioGetDirectory(base_path, lastof(base_path), SCENARIO_DIR);
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FiosGetFileList(mode, &FiosGetScenarioListCallback, (mode == SLD_LOAD_SCENARIO && strcmp(base_path, _fios_path) == 0) ? SCENARIO_DIR : NO_DIRECTORY);
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Subdirectory subdir = (mode == SLD_LOAD_SCENARIO && strcmp(base_path, _fios_path) == 0) ? SCENARIO_DIR : NO_DIRECTORY;
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FiosGetFileList(mode, &FiosGetScenarioListCallback, subdir, file_list);
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}
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static FiosType FiosGetHeightmapListCallback(SaveLoadDialogMode mode, const char *file, const char *ext, char *title, const char *last)
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@ -546,8 +551,9 @@ static FiosType FiosGetHeightmapListCallback(SaveLoadDialogMode mode, const char
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/**
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* Get a list of heightmaps.
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* @param mode Save/load mode.
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* @param file_list Destination of the found files.
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*/
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void FiosGetHeightmapList(SaveLoadDialogMode mode)
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void FiosGetHeightmapList(SaveLoadDialogMode mode, FileList &file_list)
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{
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static char *fios_hmap_path = NULL;
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static char *fios_hmap_path_last = NULL;
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@ -564,7 +570,8 @@ void FiosGetHeightmapList(SaveLoadDialogMode mode)
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char base_path[MAX_PATH];
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FioGetDirectory(base_path, lastof(base_path), HEIGHTMAP_DIR);
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FiosGetFileList(mode, &FiosGetHeightmapListCallback, strcmp(base_path, _fios_path) == 0 ? HEIGHTMAP_DIR : NO_DIRECTORY);
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Subdirectory subdir = strcmp(base_path, _fios_path) == 0 ? HEIGHTMAP_DIR : NO_DIRECTORY;
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FiosGetFileList(mode, &FiosGetHeightmapListCallback, subdir, file_list);
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}
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/**
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@ -218,9 +218,9 @@ extern SortingBits _savegame_sort_order;
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void ShowSaveLoadDialog(SaveLoadDialogMode mode);
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void FiosGetSavegameList(SaveLoadDialogMode mode);
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void FiosGetScenarioList(SaveLoadDialogMode mode);
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void FiosGetHeightmapList(SaveLoadDialogMode mode);
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void FiosGetSavegameList(SaveLoadDialogMode mode, FileList &file_list);
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void FiosGetScenarioList(SaveLoadDialogMode mode, FileList &file_list);
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void FiosGetHeightmapList(SaveLoadDialogMode mode, FileList &file_list);
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const char *FiosBrowseTo(const FiosItem *item);
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@ -201,12 +201,12 @@ void BuildFileList(SaveLoadDialogMode mode)
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switch (mode) {
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case SLD_LOAD_SCENARIO:
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case SLD_SAVE_SCENARIO:
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FiosGetScenarioList(mode); break;
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FiosGetScenarioList(mode, _fios_items); break;
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case SLD_SAVE_HEIGHTMAP:
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case SLD_LOAD_HEIGHTMAP:
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FiosGetHeightmapList(mode); break;
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FiosGetHeightmapList(mode, _fios_items); break;
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default: FiosGetSavegameList(mode); break;
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default: FiosGetSavegameList(mode, _fios_items); break;
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}
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/* Invalidate saveload window */
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