Fix fa170b9: [SDL2] forgot to use GetGameInterval where needed

pull/221/head
Patric Stout 3 years ago committed by Patric Stout
parent 15a0ac2735
commit 932abe6d5c

@ -778,11 +778,11 @@ void VideoDriver_SDL::LoopOnce()
if (cur_ticks >= next_game_tick || (_fast_forward && !_pause_mode)) {
if (_fast_forward && !_pause_mode) {
next_game_tick = cur_ticks + std::chrono::milliseconds(MILLISECONDS_PER_TICK);
next_game_tick = cur_ticks + this->GetGameInterval();
} else {
next_game_tick += std::chrono::milliseconds(MILLISECONDS_PER_TICK);
next_game_tick += this->GetGameInterval();
/* Avoid next_game_tick getting behind more and more if it cannot keep up. */
if (next_game_tick < cur_ticks - std::chrono::milliseconds(ALLOWED_DRIFT * MILLISECONDS_PER_TICK)) next_game_tick = cur_ticks;
if (next_game_tick < cur_ticks - ALLOWED_DRIFT * this->GetGameInterval()) next_game_tick = cur_ticks;
}
/* The gameloop is the part that can run asynchronously. The rest

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