mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-17 21:25:40 +00:00
(svn r8737) -Regression (r8621): VEH_Type renumbering wasn't performed for TTD(P) games, failing to load them
This commit is contained in:
parent
a5462fbe50
commit
92faa8d80e
@ -1061,14 +1061,17 @@ static bool LoadOldVehicleUnion(LoadgameState *ls, int num)
|
|||||||
uint temp = ls->total_read;
|
uint temp = ls->total_read;
|
||||||
bool res;
|
bool res;
|
||||||
|
|
||||||
|
/* We changed the offset of the vehicle types, so fix it
|
||||||
|
* Basically v->type -= 0x10; would suffice, but play safely */
|
||||||
switch (v->type) {
|
switch (v->type) {
|
||||||
case VEH_Train: res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
|
default: NOT_REACHED();
|
||||||
case VEH_Road: res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
|
case 0x00 /*VEH_Invalid */: v->type = VEH_Invalid; res = LoadChunk(ls, NULL, vehicle_empty_chunk); break;
|
||||||
case VEH_Ship: res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break;
|
case 0x10 /*VEH_Train */: v->type = VEH_Train; res = LoadChunk(ls, &v->u.rail, vehicle_train_chunk); break;
|
||||||
case VEH_Aircraft: res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
|
case 0x11 /*VEH_Road */: v->type = VEH_Road; res = LoadChunk(ls, &v->u.road, vehicle_road_chunk); break;
|
||||||
case VEH_Special: res = LoadChunk(ls, &v->u.special, vehicle_special_chunk); break;
|
case 0x12 /*VEH_Ship */: v->type = VEH_Ship; res = LoadChunk(ls, &v->u.ship, vehicle_ship_chunk); break;
|
||||||
case VEH_Disaster: res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
|
case 0x13 /*VEH_Aircraft*/: v->type = VEH_Aircraft; res = LoadChunk(ls, &v->u.air, vehicle_air_chunk); break;
|
||||||
default: res = LoadChunk(ls, NULL, vehicle_empty_chunk); break;
|
case 0x14 /*VEH_Special */: v->type = VEH_Special; res = LoadChunk(ls, &v->u.special, vehicle_special_chunk); break;
|
||||||
|
case 0x15 /*VEH_Disaster*/: v->type = VEH_Disaster; res = LoadChunk(ls, &v->u.disaster, vehicle_disaster_chunk); break;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* This chunk size should always be 10 bytes */
|
/* This chunk size should always be 10 bytes */
|
||||||
|
Loading…
Reference in New Issue
Block a user