diff --git a/src/newgrf_house.cpp b/src/newgrf_house.cpp index d267ff1f26..779f6cd3f1 100644 --- a/src/newgrf_house.cpp +++ b/src/newgrf_house.cpp @@ -365,7 +365,7 @@ static const SpriteGroup *HouseResolveReal(const ResolverObject *object, const R * * Returns a resolver object to be used with feature 07 spritegroups. */ -static void NewHouseResolver(ResolverObject *res, HouseID house_id, TileIndex tile, const Town *town) +static void NewHouseResolver(ResolverObject *res, HouseID house_id, TileIndex tile, Town *town) { res->GetRandomBits = HouseGetRandomBits; res->GetTriggers = HouseGetTriggers; @@ -390,7 +390,7 @@ static void NewHouseResolver(ResolverObject *res, HouseID house_id, TileIndex ti res->grffile = (hs != NULL ? hs->grf_prop.grffile : NULL); } -uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, const Town *town, TileIndex tile, bool not_yet_constructed, uint8 initial_random_bits) +uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile, bool not_yet_constructed, uint8 initial_random_bits) { ResolverObject object; const SpriteGroup *group; diff --git a/src/newgrf_house.h b/src/newgrf_house.h index 1b24a67474..62748ec82f 100644 --- a/src/newgrf_house.h +++ b/src/newgrf_house.h @@ -44,7 +44,7 @@ void DrawNewHouseTile(TileInfo *ti, HouseID house_id); void AnimateNewHouseTile(TileIndex tile); void AnimateNewHouseConstruction(TileIndex tile); -uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, const Town *town, TileIndex tile, bool not_yet_constructed = false, uint8 initial_random_bits = 0); +uint16 GetHouseCallback(CallbackID callback, uint32 param1, uint32 param2, HouseID house_id, Town *town, TileIndex tile, bool not_yet_constructed = false, uint8 initial_random_bits = 0); bool CanDeleteHouse(TileIndex tile); diff --git a/src/newgrf_spritegroup.h b/src/newgrf_spritegroup.h index f65a7f5c4c..c05031cca0 100644 --- a/src/newgrf_spritegroup.h +++ b/src/newgrf_spritegroup.h @@ -336,7 +336,7 @@ struct ResolverObject { } station; struct { TileIndex tile; - const Town *town; + Town *town; ///< Town of this house HouseID house_id; uint16 initial_random_bits; ///< Random bits during construction checks bool not_yet_constructed; ///< True for construction check