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@ -139,9 +139,9 @@ template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MA
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template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MAX, T_MIN> operator / (uint a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return (OverflowSafeInt<T, T_MAX, T_MIN>)a / (int)b; }
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/* Sometimes we got byte operator OverflowSafeInt instead of vice versa. Handle that properly */
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template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MAX, T_MIN> operator + (byte a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return b + a; }
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template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MAX, T_MIN> operator - (byte a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return -b + a; }
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template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MAX, T_MIN> operator * (byte a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return b * a; }
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template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MAX, T_MIN> operator + (byte a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return b + (uint)a; }
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template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MAX, T_MIN> operator - (byte a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return -b + (uint)a; }
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template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MAX, T_MIN> operator * (byte a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return b * (uint)a; }
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template <class T, int64 T_MAX, int64 T_MIN> FORCEINLINE OverflowSafeInt<T, T_MAX, T_MIN> operator / (byte a, OverflowSafeInt<T, T_MAX, T_MIN> b) { return (OverflowSafeInt<T, T_MAX, T_MIN>)a / (int)b; }
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typedef OverflowSafeInt<int64, INT64_MAX, INT64_MIN> OverflowSafeInt64;
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