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@ -36,17 +36,17 @@ extern CompanyPool _company_pool;
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/** Statically loadable part of Company pool item */
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/** Statically loadable part of Company pool item */
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struct CompanyProperties {
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struct CompanyProperties {
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uint32 name_2; ///< Parameter of #name_1.
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uint32 name_2; ///< Parameter of #name_1.
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uint16 name_1; ///< Name of the company
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uint16 name_1; ///< Name of the company if the user did not change it.
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char *name; ///< Name of the company if the user changed it.
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char *name; ///< Name of the company if the user changed it.
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uint16 president_name_1; ///< Name of the president.
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uint16 president_name_1; ///< Name of the president if the user did not change it.
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uint32 president_name_2; ///< Parameter of #president_name_1
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uint32 president_name_2; ///< Parameter of #president_name_1
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char *president_name; ///< Name of the president if the user changed it.
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char *president_name; ///< Name of the president if the user changed it.
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CompanyManagerFace face; ///< Face description of the president.
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CompanyManagerFace face; ///< Face description of the president.
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Money money; ///< Money owned by the company.
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Money money; ///< Money owned by the company.
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byte money_fraction; ///< Fraction of money of the company, too small to represent in \a money.
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byte money_fraction; ///< Fraction of money of the company, too small to represent in #money.
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Money current_loan; ///< Amount of money borrowed from the bank.
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Money current_loan; ///< Amount of money borrowed from the bank.
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byte colour; ///< Company colour.
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byte colour; ///< Company colour.
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@ -55,9 +55,9 @@ struct CompanyProperties {
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byte block_preview; ///< Number of months that the company is not allowed to get new exclusive engine previews.
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byte block_preview; ///< Number of months that the company is not allowed to get new exclusive engine previews.
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uint32 cargo_types; ///< which cargo types were transported the last year
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uint32 cargo_types; ///< Which cargo types were transported the last year.
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TileIndex location_of_HQ; ///< northern tile of HQ; INVALID_TILE when there is none
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TileIndex location_of_HQ; ///< Northern tile of HQ; #INVALID_TILE when there is none.
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TileIndex last_build_coordinate; ///< Coordinate of the last build thing by this company.
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TileIndex last_build_coordinate; ///< Coordinate of the last build thing by this company.
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OwnerByte share_owners[4]; ///< Owners of the 4 shares of the company. #INVALID_OWNER if nobody has bought them yet.
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OwnerByte share_owners[4]; ///< Owners of the 4 shares of the company. #INVALID_OWNER if nobody has bought them yet.
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@ -69,10 +69,14 @@ struct CompanyProperties {
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int16 bankrupt_timeout; ///< If bigger than \c 0, amount of time to wait for an answer on an offer to buy this company.
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int16 bankrupt_timeout; ///< If bigger than \c 0, amount of time to wait for an answer on an offer to buy this company.
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Money bankrupt_value;
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Money bankrupt_value;
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bool is_ai; ///< If \c true, the company is controlled by the computer (a NoAI program).
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/**
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* If \c true, the company is (also) controlled by the computer (a NoAI program).
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* @note It is possible that the user is also participating in such a company.
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*/
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bool is_ai;
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Money yearly_expenses[3][EXPENSES_END]; ///< Expenses of the company for the last three years, in every #Expenses category.
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Money yearly_expenses[3][EXPENSES_END]; ///< Expenses of the company for the last three years, in every #Expenses category.
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CompanyEconomyEntry cur_economy; ///< Economic data of the company of this year.
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CompanyEconomyEntry cur_economy; ///< Economic data of the company of this quarter.
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CompanyEconomyEntry old_economy[MAX_HISTORY_MONTHS]; ///< Economic data of the company of the last #MAX_HISTORY_MONTHS months.
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CompanyEconomyEntry old_economy[MAX_HISTORY_MONTHS]; ///< Economic data of the company of the last #MAX_HISTORY_MONTHS months.
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byte num_valid_stat_ent; ///< Number of valid statistical entries in #old_economy.
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byte num_valid_stat_ent; ///< Number of valid statistical entries in #old_economy.
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@ -111,7 +115,7 @@ struct Company : CompanyPool::PoolItem<&_company_pool>, CompanyProperties {
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}
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}
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/**
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/**
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* Is this company a valid company, controlled by a human (possibly another one than the user)?
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* Is this company a valid company, not controlled by a NoAI program?
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* @param index Index in the pool.
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* @param index Index in the pool.
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* @return \c true if it is a valid, human controlled company, else \c false.
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* @return \c true if it is a valid, human controlled company, else \c false.
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* @note If you know that \a index refers to a valid company, you can use #IsHumanID() instead.
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* @note If you know that \a index refers to a valid company, you can use #IsHumanID() instead.
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@ -123,7 +127,7 @@ struct Company : CompanyPool::PoolItem<&_company_pool>, CompanyProperties {
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}
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}
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/**
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/**
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* Is this company a company controlled by a human (possibly another one than the user)?
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* Is this company a company not controlled by a NoAI program?
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* @param index Index in the pool.
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* @param index Index in the pool.
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* @return \c true if it is a human controlled company, else \c false.
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* @return \c true if it is a human controlled company, else \c false.
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* @pre \a index must be a valid CompanyID.
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* @pre \a index must be a valid CompanyID.
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