mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-11 13:10:45 +00:00
(svn r22243) -Codechange: Make AIDebugWindow::OnInvalidateData() handle command-/GUI-scope itself.
This commit is contained in:
parent
335744a1af
commit
91a29a6bef
@ -1057,10 +1057,9 @@ struct AIDebugWindow : public QueryStringBaseWindow {
|
||||
*/
|
||||
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
|
||||
{
|
||||
if (!gui_scope) return;
|
||||
if (data == -1 || ai_debug_company == data) this->SetDirty();
|
||||
|
||||
if (data == -2) {
|
||||
if (gui_scope && data == -2) {
|
||||
/* The continue button should be disabled when the game is unpaused and
|
||||
* it was previously paused by the break string ( = a line in the log
|
||||
* was highlighted )*/
|
||||
@ -1072,8 +1071,9 @@ struct AIDebugWindow : public QueryStringBaseWindow {
|
||||
}
|
||||
}
|
||||
|
||||
/* If the log message is related to the active company tab, check the break string */
|
||||
if (data == ai_debug_company && this->break_check_enabled && !StrEmpty(this->edit_str_buf)) {
|
||||
/* If the log message is related to the active company tab, check the break string.
|
||||
* This needs to be done in gameloop-scope, so the AI is suspended immediately. */
|
||||
if (!gui_scope && data == ai_debug_company && this->break_check_enabled && !StrEmpty(this->edit_str_buf)) {
|
||||
/* Get the log instance of the active company */
|
||||
Backup<CompanyByte> cur_company(_current_company, ai_debug_company, FILE_LINE);
|
||||
AILog::LogData *log = (AILog::LogData *)AIObject::GetLogPointer();
|
||||
|
@ -75,7 +75,7 @@
|
||||
|
||||
/* Also still print to debug window */
|
||||
DEBUG(ai, level, "[%d] [%c] %s", (uint)_current_company, logc, log->lines[log->pos]);
|
||||
InvalidateWindowData(WC_AI_DEBUG, 0, _current_company, true); // breakpoint handling needs calling Invalidate immediately.
|
||||
InvalidateWindowData(WC_AI_DEBUG, 0, _current_company);
|
||||
}
|
||||
|
||||
/* static */ void AILog::FreeLogPointer()
|
||||
|
Loading…
Reference in New Issue
Block a user