(svn r4917) - NewGRF: remove _custom_sprites_base, now used only to rejig vehicle images from ttd games, as we redetermine all vehicle images after game load anyway.

replace/41b28d7194a279bdc17475d4fbe2ea6ec885a466
peter1138 19 years ago
parent dc1408097f
commit 910aa90bd3

@ -36,7 +36,6 @@
* served as subject to the initial testing of this codec. */
uint16 _custom_sprites_base;
static int _skip_sprites; // XXX
static uint _file_index; // XXX
SpriteID _signal_base = 0;
@ -2902,7 +2901,6 @@ void LoadNewGRF(uint load_index, uint file_index)
/* Load newgrf sprites
* in each loading stage, (try to) open each file specified in the config
* and load information from it. */
_custom_sprites_base = load_index;
for (stage = 0; stage <= 2; stage++) {
uint slot = file_index;
GRFConfig *c;

@ -392,7 +392,6 @@ static void FixOldVehicles(void)
extern TileIndex _animated_tile_list[256];
extern char _name_array[512][32];
extern uint16 _custom_sprites_base;
static byte _old_vehicle_multiplier;
static uint8 _old_map3[OLD_MAP_SIZE * 2];
@ -1219,9 +1218,6 @@ static bool LoadOldVehicle(LoadgameState *ls, int num)
v->orders = GetOrder(REMAP_ORDER_IDX(_old_order_ptr));
}
AssignOrder(&v->current_order, UnpackOldOrder(_old_order));
/* TTDPatch maps sprites from 0x2000 up. */
if (v->cur_image >= 0x2000)
v->cur_image -= 0x2000 - _custom_sprites_base;
/* For some reason we need to correct for this */
switch (v->spritenum) {

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