From 90af6ee14ff8812f28d5e3667217d17e18aa9407 Mon Sep 17 00:00:00 2001 From: peter1138 Date: Sun, 14 May 2006 20:38:09 +0000 Subject: [PATCH] (svn r4868) - Codechange: in the train detail window, don't call DrawTrainImage() for each row, as we already loop to find the vehicles to draw. Fixes a potential issue of extraneous wagons being drawn, if they are very short. --- train_gui.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/train_gui.c b/train_gui.c index bf03979c17..b8bb9f2bdc 100644 --- a/train_gui.c +++ b/train_gui.c @@ -1208,7 +1208,8 @@ static void DrawTrainDetailsWindow(Window *w) int dx = 0; u = v; do { - DrawTrainImage(u, x + WagonLengthToPixels(dx), y, 1, 0, INVALID_VEHICLE); + PalSpriteID pal = (v->vehstatus & VS_CRASHED) ? PALETTE_CRASH : GetVehiclePalette(v); + DrawSprite(GetTrainImage(u, DIR_W) | pal, x + 14 + WagonLengthToPixels(dx), y + 6 + (is_custom_sprite(RailVehInfo(u->engine_type)->image_index) ? _traininfo_vehicle_pitch : 0)); dx += u->u.rail.cached_veh_length; u = u->next; } while (u != NULL && IsArticulatedPart(u));