mirror of
https://github.com/JGRennison/OpenTTD-patches.git
synced 2024-11-19 15:25:39 +00:00
TBTR: Implement cost estimation for template replacement
Simplified operation, CMD_NO_TEST is still in use
This commit is contained in:
parent
1e7f31b807
commit
90192f9537
@ -7175,10 +7175,6 @@ CommandCost CmdTemplateReplaceVehicle(TileIndex tile, DoCommandFlag flags, uint3
|
||||
return CMD_ERROR;
|
||||
}
|
||||
|
||||
if (!(flags & DC_EXEC)) {
|
||||
return CommandCost();
|
||||
}
|
||||
|
||||
CommandCost buy(EXPENSES_NEW_VEHICLES);
|
||||
|
||||
const bool was_stopped = (incoming->vehstatus & VS_STOPPED) != 0;
|
||||
@ -7235,8 +7231,6 @@ CommandCost CmdTemplateReplaceVehicle(TileIndex tile, DoCommandFlag flags, uint3
|
||||
}
|
||||
}
|
||||
|
||||
RegisterGameEvents(GEF_TBTR_REPLACEMENT);
|
||||
|
||||
TemplateDepotVehicles depot_vehicles;
|
||||
if (tv->IsSetReuseDepotVehicles()) depot_vehicles.Init(tile);
|
||||
|
||||
@ -7245,6 +7239,60 @@ CommandCost CmdTemplateReplaceVehicle(TileIndex tile, DoCommandFlag flags, uint3
|
||||
if (refit_cost.Succeeded()) buy.AddCost(refit_cost);
|
||||
};
|
||||
|
||||
if (!(flags & DC_EXEC)) {
|
||||
/* Simplified operation for cost estimation, this doesn't have to exactly match the actual cost due to CMD_NO_TEST */
|
||||
if (need_replacement || need_refit) {
|
||||
std::vector<const Train *> in;
|
||||
for (const Train *u = incoming; u != nullptr; u = u->GetNextUnit()) {
|
||||
in.push_back(u);
|
||||
}
|
||||
auto process_unit = [&](const TemplateVehicle *cur_tmpl) {
|
||||
for (auto iter = in.begin(); iter != in.end(); ++iter) {
|
||||
const Train *u = *iter;
|
||||
if (u->engine_type == cur_tmpl->engine_type) {
|
||||
/* use existing engine */
|
||||
in.erase(iter);
|
||||
if (refit_to_template) {
|
||||
buy.AddCost(DoCommand(u->tile, u->index, cur_tmpl->cargo_type | cur_tmpl->cargo_subtype << 8 | (1 << 16) | (1 << 31), flags, GetCmdRefitVeh(u)));
|
||||
} else {
|
||||
refit_unit(u, store_refit_ct, store_refit_csubt);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (tv->IsSetReuseDepotVehicles()) {
|
||||
const Train *depot_eng = depot_vehicles.ContainsEngine(cur_tmpl->engine_type, incoming);
|
||||
if (depot_eng != nullptr) {
|
||||
depot_vehicles.RemoveVehicle(depot_eng->index);
|
||||
if (refit_to_template) {
|
||||
buy.AddCost(DoCommand(depot_eng->tile, depot_eng->index, cur_tmpl->cargo_type | cur_tmpl->cargo_subtype << 8 | (1 << 16) | (1 << 31), flags, GetCmdRefitVeh(depot_eng)));
|
||||
} else {
|
||||
refit_unit(depot_eng, store_refit_ct, store_refit_csubt);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
CargoID refit_cargo = refit_to_template ? cur_tmpl->cargo_type : store_refit_ct;
|
||||
uint32 refit_cmd = (refit_cargo != CT_INVALID) ? (refit_cargo << 24) : 0;
|
||||
buy.AddCost(DoCommand(tile, cur_tmpl->engine_type | (1 << 16) | refit_cmd, 0, flags, CMD_BUILD_VEHICLE));
|
||||
};
|
||||
for (const TemplateVehicle *cur_tmpl = tv; cur_tmpl != nullptr; cur_tmpl = cur_tmpl->GetNextUnit()) {
|
||||
process_unit(cur_tmpl);
|
||||
}
|
||||
if (!tv->IsSetKeepRemainingVehicles()) {
|
||||
/* Sell leftovers */
|
||||
for (const Train *u : in) {
|
||||
buy.AddCost(DoCommand(u->tile, u->index, 0, flags, CMD_SELL_VEHICLE));
|
||||
}
|
||||
}
|
||||
}
|
||||
return buy;
|
||||
}
|
||||
|
||||
RegisterGameEvents(GEF_TBTR_REPLACEMENT);
|
||||
|
||||
if (need_replacement) {
|
||||
// step 1: generate primary for newchain and generate remainder_chain
|
||||
// 1. primary of incoming might already fit the template
|
||||
|
Loading…
Reference in New Issue
Block a user