(svn r5903) -Fix [FS#170]: Changing patch settings through the console didn't accept on/off or true/false.

This commit is contained in:
Darkvater 2006-08-15 00:26:24 +00:00
parent c22f0a91e7
commit 8fc2664237

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@ -1597,7 +1597,10 @@ const SettingDesc *GetPatchFromName(const char *name, uint *i)
}
/* Those 2 functions need to be here, else we have to make some stuff non-static
* and besides, it is also better to keep stuff like this at the same place */
* and besides, it is also better to keep stuff like this at the same place
* XXX - Perhaps back to console[_cmds].c? They are console functions after all */
extern bool GetArgumentInteger(uint32 *value, const char *arg);
void IConsoleSetPatchSetting(const char *name, const char *value)
{
int32 val;
@ -1611,7 +1614,8 @@ void IConsoleSetPatchSetting(const char *name, const char *value)
return;
}
sscanf(value, "%d", &val);
if (!GetArgumentInteger(&val, value)) return;
patches_ptr = (_game_mode == GM_MENU) ? &_patches_newgame : &_patches;
ptr = ini_get_variable(&sd->save, patches_ptr);