(svn r21424) -Fix: CMD_CLEAR_ORDER_BACKUP might not get executed when the user pressed the shift key

This commit is contained in:
rubidium 2010-12-07 20:45:11 +00:00
parent 8ad1726679
commit 8f31aec7db

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@ -165,7 +165,10 @@ CommandCost CmdClearOrderBackup(TileIndex tile, DoCommandFlag flags, uint32 p1,
if (t != INVALID_TILE && t != ob->tile) continue; if (t != INVALID_TILE && t != ob->tile) continue;
if (from_gui) { if (from_gui) {
DoCommandP(ob->tile, 0, 0, CMD_CLEAR_ORDER_BACKUP); /* We need to circumvent the "prevention" from this command being executed
* while the game is paused, so use the internal method. Nor do we want
* this command to get its cost estimated when shift is pressed. */
DoCommandPInternal(ob->tile, 0, 0, CMD_CLEAR_ORDER_BACKUP, NULL, NULL, true, false);
} else { } else {
/* The command came from the game logic, i.e. the clearing of a tile. /* The command came from the game logic, i.e. the clearing of a tile.
* In that case we have no need to actually sync this, just do it. */ * In that case we have no need to actually sync this, just do it. */