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@ -165,7 +165,10 @@ CommandCost CmdClearOrderBackup(TileIndex tile, DoCommandFlag flags, uint32 p1,
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if (t != INVALID_TILE && t != ob->tile) continue;
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if (from_gui) {
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DoCommandP(ob->tile, 0, 0, CMD_CLEAR_ORDER_BACKUP);
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/* We need to circumvent the "prevention" from this command being executed
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* while the game is paused, so use the internal method. Nor do we want
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* this command to get its cost estimated when shift is pressed. */
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DoCommandPInternal(ob->tile, 0, 0, CMD_CLEAR_ORDER_BACKUP, NULL, NULL, true, false);
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} else {
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/* The command came from the game logic, i.e. the clearing of a tile.
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* In that case we have no need to actually sync this, just do it. */
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