Add NewGRF debug button to town view GUI

pull/91/head
Jonathan G Rennison 5 years ago
parent e21c80ae45
commit 8eeae134db

@ -38,6 +38,7 @@
#include "core/random_func.hpp"
#include "widgets/town_widget.h"
#include "table/strings.h"
#include "newgrf_debug.h"
#include <algorithm>
#include "safeguards.h"
@ -535,12 +536,23 @@ public:
DoCommandP(0, this->window_number, 0, CMD_RENAME_TOWN | CMD_MSG(STR_ERROR_CAN_T_RENAME_TOWN), nullptr, str);
}
bool IsNewGRFInspectable() const override
{
return ::IsNewGRFInspectable(GSF_FAKE_TOWNS, this->window_number);
}
void ShowNewGRFInspectWindow() const override
{
::ShowNewGRFInspectWindow(GSF_FAKE_TOWNS, this->window_number);
}
};
static const NWidgetPart _nested_town_game_view_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_BROWN),
NWidget(WWT_CAPTION, COLOUR_BROWN, WID_TV_CAPTION), SetDataTip(STR_TOWN_VIEW_TOWN_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_DEBUGBOX, COLOUR_BROWN),
NWidget(WWT_SHADEBOX, COLOUR_BROWN),
NWidget(WWT_DEFSIZEBOX, COLOUR_BROWN),
NWidget(WWT_STICKYBOX, COLOUR_BROWN),

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